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  • replied
    Will you have support for Side by Side in the future?

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  • replied
    Originally posted by WaJie View Post
    Hi, since I used the plugin in my project, it can works well in editor and preview in the viewport mode, but I can package to win64exe success. What shoud I do to resolve the problem?
    There is the log:
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/Projects/HongShan_V/HongShan_V.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Projects/HongShan_V/HongShan_V.uproject -cook -stage -archive -archivedirectory=D:/Package/HongShan_V -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -c
    lean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
    UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Projects\HongShan_V\HongShan_V.uproject
    UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe HongShan_V Win64 Development -Project=D:\Projects\HongShan_V\HongShan_V.uproject -clean D:\Projects\HongShan_V\HongShan_V.uproject -NoUBTMakefiles -remoteini="D:\Projects\HongShan_V" -skipdeploy -nobuilduht -NoHotReload -log="C:\U
    sers\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development.txt"
    UATHelper: Packaging (Windows (64-bit)): Took 2.5168015s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe HongShan_V Win64 Development -Project=D:\Projects\HongShan_V\HongShan_V.uproject D:\Projects\HongShan_V\HongShan_V.uproject -NoUBTMakefiles -remoteini="D:\Projects\HongShan_V" -skipdeploy -Manifest=D:\Projects\HongShan_V\Intermed
    iate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt"
    UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
    UATHelper: Packaging (Windows (64-bit)): Parsing headers for HongShan_V
    UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Projects\HongShan_V\HongShan_V.uproject" "D:\Projects\HongShan_V\Intermediate\Build\Win64\HongShan_V\Development\HongShan_V.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    UATHelper: Packaging (Windows (64-bit)): Reflection code generated for HongShan_V in 11.1964224 seconds
    UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Projects\HongShan_V\Intermediate\Build\Manifest.xml
    UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 8 processes...
    UATHelper: Packaging (Windows (64-bit)): [1/3] SharedPCH.Core.cpp
    UATHelper: Packaging (Windows (64-bit)): [2/3] HongShan_V.cpp
    UATHelper: Packaging (Windows (64-bit)): [3/3] HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): vpxmd.lib(vpx_src_vpx_codec.obj) : �ҵ� MSIL .netmodule ��ʹ�� /GL �����ģ�飻����ʹ�� /LTCG ����������ӣ��� /LTCG ��ӵ������������ԸĽ�����������
    UATHelper: Packaging (Windows (64-bit)): ���ڴ����� D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.lib �Ͷ��� D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exp
    UATHelper: Packaging (Windows (64-bit)): Module.StereoPanoramicPlayer.cpp.obj : error LNK2001: �޷��������ⲿ���� __libm_sse2_sincos_
    UATHelper: Packaging (Windows (64-bit)): D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe : fatal error LNK1120: 1 ���޷��������ⲿ����
    UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): (see C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt for full exception trace)
    PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): Total build time: 41.51 seconds (Parallel executor: 0.00 seconds)
    UATHelper: Packaging (Windows (64-bit)): Took 42.065024s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt)
    UATHelper: Packaging (Windows (64-bit)): (see C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
    PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    Hi!

    Plugins are all pre-compiled by Epic, it’s very strage there’s a link error. Have you changed some low-level project settings or are you building the Engine from sources?

    Could you please provide the whole generated log files, including the ones referenced by the provided messages so that we can look at the issue? Looking at your provided log, the files should be:
    • "C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development.txt"
    • C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt
    • "C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt"
    You can share them using a Private Message here in the forums or sending an email at support@unamedia.com (but it seems you didn't receive our reply to you email of yesterday, so maybe is better to use the PM option here). Please share files as attachments, to avoid loosing characters encoding. Thanks.

    Leave a comment:


  • replied
    Hi, since I used the plugin in my project, it can works well in editor and preview in the viewport mode, but I can package to win64exe success. What shoud I do to resolve the problem?
    There is the log:
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/Projects/HongShan_V/HongShan_V.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Projects/HongShan_V/HongShan_V.uproject -cook -stage -archive -archivedirectory=D:/Package/HongShan_V -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -c
    lean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
    UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Projects\HongShan_V\HongShan_V.uproject
    UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe HongShan_V Win64 Development -Project=D:\Projects\HongShan_V\HongShan_V.uproject -clean D:\Projects\HongShan_V\HongShan_V.uproject -NoUBTMakefiles -remoteini="D:\Projects\HongShan_V" -skipdeploy -nobuilduht -NoHotReload -log="C:\U
    sers\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development.txt"
    UATHelper: Packaging (Windows (64-bit)): Took 2.5168015s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe HongShan_V Win64 Development -Project=D:\Projects\HongShan_V\HongShan_V.uproject D:\Projects\HongShan_V\HongShan_V.uproject -NoUBTMakefiles -remoteini="D:\Projects\HongShan_V" -skipdeploy -Manifest=D:\Projects\HongShan_V\Intermed
    iate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt"
    UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
    UATHelper: Packaging (Windows (64-bit)): Parsing headers for HongShan_V
    UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Projects\HongShan_V\HongShan_V.uproject" "D:\Projects\HongShan_V\Intermediate\Build\Win64\HongShan_V\Development\HongShan_V.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    UATHelper: Packaging (Windows (64-bit)): Reflection code generated for HongShan_V in 11.1964224 seconds
    UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Projects\HongShan_V\Intermediate\Build\Manifest.xml
    UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 8 processes...
    UATHelper: Packaging (Windows (64-bit)): [1/3] SharedPCH.Core.cpp
    UATHelper: Packaging (Windows (64-bit)): [2/3] HongShan_V.cpp
    UATHelper: Packaging (Windows (64-bit)): [3/3] HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): vpxmd.lib(vpx_src_vpx_codec.obj) : �ҵ� MSIL .netmodule ��ʹ�� /GL �����ģ�飻����ʹ�� /LTCG ����������ӣ��� /LTCG ��ӵ������������ԸĽ�����������
    UATHelper: Packaging (Windows (64-bit)): ���ڴ����� D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.lib �Ͷ��� D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exp
    UATHelper: Packaging (Windows (64-bit)): Module.StereoPanoramicPlayer.cpp.obj : error LNK2001: �޷��������ⲿ���� __libm_sse2_sincos_
    UATHelper: Packaging (Windows (64-bit)): D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe : fatal error LNK1120: 1 ���޷��������ⲿ����
    UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): (see C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt for full exception trace)
    PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Projects\HongShan_V\Binaries\Win64\HongShan_V.exe
    UATHelper: Packaging (Windows (64-bit)): Total build time: 41.51 seconds (Parallel executor: 0.00 seconds)
    UATHelper: Packaging (Windows (64-bit)): Took 42.065024s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt)
    UATHelper: Packaging (Windows (64-bit)): (see C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
    PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\FunImpress\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-HongShan_V-Win64-Development_2.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error

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  • replied
    Hi everyone! The update for UE4.24 has been submitted to Epic for review. It should be available in few days.

    Leave a comment:


  • replied
    Originally posted by Jonathan Arnold View Post
    Hello again, when when I use the panoramic director in the engine, everything runs smoothly. When I package the game, the panos wont load, please help? Thanks
    Hi! I suspect it could be something related the the cooking process. The plugin manages panoramic images and videos as ordinary assets. Please look through all the cooking logs searching for Warnings, checking also that all your panoramic assets are actually packaged (e.g. videos must be saved in a specific directory). If everything seems ok, double check also all the requirements for the panoramic assets: https://www.unamedia.com/ue4-stereo-...ia_layout.html . Depending on the target platform, other constraints could apply.

    Leave a comment:


  • replied
    Hello again, when when I use the panoramic director in the engine, everything runs smoothly. When I package the game, the panos wont load, please help? Thanks

    Leave a comment:


  • replied
    Originally posted by Jonathan Arnold View Post
    Hello, the app is working great, but I have one question. Is it possible to use an entirely see through panoramic texture in the image data? Or what would the best way be to use this tool in a fully 3d immersive scene, not just with the flat stero pano images?
    Hi! This use-case is not handled out-of-the box by the plugin at the moment, because the common usage for it is to draw over the 3D environment around it - and the plugin take cares of making it correctly (e.g. avoiding rendering issues with translucent materials, etc.). If you need a panoramic in the background with 3D objects in front of it, maybe you could try using a custom sky sphere.

    FYI, the plugin plays with the depth-buffer and other graphics settings to ensure a correct rendering of the panoramic assets. If you need to customize the plugin to show 3D objects in front of the panoramics, you can look at how we manage the UIWidgets when attached inside the APanoramicSphere class (look also to the custom materials).
    Last edited by UNAmedia; 11-01-2019, 12:22 PM.

    Leave a comment:


  • replied
    Hello, the app is working great, but I have one question. Is it possible to use an entirely see through panoramic texture in the image data? Or what would the best way be to use this tool in a fully 3d immersive scene, not just with the flat stero pano images?

    Leave a comment:


  • replied
    Pre-built binaries of the Example Project can now be downloaded directly from GitHub: https://github.com/UNAmedia/ue4-ster...-demo/releases

    Leave a comment:


  • replied
    Version for UE4.23 has been approved by Epic few hours ago. It should be now available for download (if not, please wait few hours and then restart the Epic Launcher).

    Leave a comment:


  • replied
    Short update: on September 11th we sent to Epic the new files for UE4.23. I think in few days they should review them.

    Leave a comment:


  • replied
    Originally posted by UNAmedia View Post

    Hi! The demo is now available here: https://github.com/UNAmedia/ue4-ster...ic-player-demo .

    It showcases the use of both the Panoramic Director (implementing a virtual tour using panoramic images) and the Panoramic Sphere (playing back a panoramic video).
    Hi, thanks,I got it.

    Leave a comment:


  • replied
    Originally posted by WHHwxiaop View Post
    Hi,can provide the Example Project as soon as possible?
    Hi! The demo is now available here: https://github.com/UNAmedia/ue4-ster...ic-player-demo .

    It showcases the use of both the Panoramic Director (implementing a virtual tour using panoramic images) and the Panoramic Sphere (playing back a panoramic video).

    Leave a comment:


  • replied
    Originally posted by WHHwxiaop View Post
    Hi,can provide the Example Project as soon as possible?
    Yes, in few days we'll release the sample project. I'll write here when available.

    Leave a comment:


  • replied
    Hi,can provide the Example Project as soon as possible?

    Leave a comment:

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