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    [RELEASED] Point and Click Adventure Toolkit

    Click image for larger version  Name:	Forum_Headder.jpg Views:	1 Size:	145.1 KB ID:	1606820



    Hello Everyone!

    I'm excited to share my latest addition to the Marketplace and the Unreal Engine community... the Point and Click Adventure Toolkit!

    A highly customisable Adventure Game framework with many easy to use systems, extensive features and supportive tooling which seamlessly comes together and empowers developers to build their own Adventure Games.



    Features:
    • 100% Blueprint framework
    • Point and Click Styled Movement and Interactions
    • Actions System - Easily add and modify your own gameplay actions
    • Extensive Data-driven Dialogue system
    • Interactive Items and Inventory - Pickup, use, and combine items
    • Interactable Objects system
    • Door objects and cross-scene transitions
    • Scene Manager for Cutscenes and managing scene states
    • Gameplay and Dialogue Conditions
    • Advanced and Fixed Cameras
    • Extensive Save and Load system
    • Menus and UI for everything - Main Menu, Game Menu, Player Game UI, Inventory UI, Hints menu, Simple Game Preferences, and an in-game developer menu
    • Advanced Actions Cursor
    • Scene Hints framework
    • Supportive Tooling for many features
    • Supports both 2D and 3D Perspectives
    • Extensive Gameplay Demo and Content Examples Included!


    Technical Information:

    Total File Count: 158 (Excl. Demo), 497 (Inc. Demo)
    Number of Blueprints: 109
    Number of Widgets: 35
    Input: Mouse and Touch
    Network Replicated: No
    Supported Development Platforms: PC
    Supported Target Build Platforms: PC, Mac, IOS, Android
    Supported Engine Versions: 4.21 - 4.22


    Support and Feedback

    Support thread: Reply in this thread!
    Support Email: aaronscott.marketplace@gmail.com

    For any feedback and feature requests, please reach out to the support email above!







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    Last edited by Prototype6143; 04-12-2019, 11:43 AM.
    CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

    Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

    #2
    [Reserved for updates]
    CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

    Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

    Comment


      #3
      Very good asset i would buy it but can i make an android game with it?

      Comment


        #4
        Originally posted by Abbas_Moh24 View Post
        Very good asset i would buy it but can i make an android game with it?
        Hey Abbas_Moh24!

        The toolkit will work on mobile platforms, and the only limitations will be on engine/devices you are developing for.

        This has been tested on IOS using unreals cross-platform touch inputs out of the box, but definitely let me know If you do run into any issues!
        CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

        Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

        Comment


          #5
          Very good asset <

          Comment


            #6
            Tnx for replay but is there any idea for discord server or somthing?

            Comment


              #7
              I’m brand new to UE4. How hard is it to mix this template with a FPS template?

              Comment


                #8
                Originally posted by Abbas_Moh24 View Post
                Tnx for replay but is there any idea for discord server or somthing?
                There is no discord server at the moment but there will likely be one in the near future. For any support in the meantime you can reach out here or via email to the support address mentioned in the above post. Hope this helps!

                Originally posted by hollivals View Post
                I’m brand new to UE4. How hard is it to mix this template with a FPS template?
                Hey Hollivals!

                I havnt done this myself, but mixing the projects should be possible. The main area that would need to be tweaked would be replacing/tweaking the existing player character to support your new FPS character, and changing any of the controller inputs to work with your new inputs mode/perspective. Feel free to reach out to the support email if you have any issues!
                CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

                Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

                Comment


                  #9
                  Hi. I like the simplicity of your template and would be more fun if it had more puzzles. Let me suggest some:

                  For wild ideas see Top 10 Mind Bending Modern Puzzle Games
                  https://www.youtube.com/watch?v=zch_c_Wgtn4

                  Lego City Undercover - Pipe Puzzle Solution
                  https://www.youtube.com/watch?v=fOxL2UbSlMc

                  Simon - The Memory Retention Game : with different sound for each button
                  http://www.freegames.ws/games/kidsgames/simon/simon.htm

                  https://www.youtube.com/watch?v=AsbsYgQyPqE

                  The maze mini puzzle in the The witness
                  https://www.youtube.com/watch?v=Brd0F7rlXCI

                  Onimusha: Warlords - Number Puzzles
                  https://www.youtube.com/watch?v=YKkO-6NhOWQ

                  Resident Evil 4: Slide Puzzle

                  https://www.youtube.com/watch?v=9qPZt_q1Wr0

                  Top 10 Puzzle Games
                  https://www.youtube.com/watch?v=Xa8idcc6RuE

                  To name a few.

                  Your template would be more complete if it implement the theme in this game:
                  Spider-Man PS4: Martin Li's Office Puzzle Solution Guide
                  https://www.youtube.com/watch?v=okIXQXuJ7L8

                  Thanks for your efforts

                  Comment


                    #10
                    Thanks Jajo1399! you should also see my reply on the store page

                    I appreciate you taking the time to pull together some links and share them, I am definitely looking for ways to improve the content and value of the framework.

                    Looking into the links, I can definitely say that they all look possible without any changes to the toolkit itself. There would definitely be some additions and logic for adding these the puzzles, so I would be interested in hearing from yourself or others if there are specific puzzle examples you would like to see.

                    The toolkit is focused around being a framework with a lot many systems under the hood all working together, so you can see a simplistic interface for using these without worry about the more complicated details. The game and puzzles are open for you to throw in your own designs and not just allowing you to reskin a game I provide, so this will all come into potential features that are added to the toolkit.

                    Some of these will likely fall outside of the toolkits features itself, but If you are looking for examples or a head start for some of these definitely reach out here or the support email and I would be definitely be happy to help!

                    Keep an eye out updates and you might see more examples incoming!

                    CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

                    Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

                    Comment


                      #11
                      After a few requests, this will be a quick and simple tutorial for having the players character run to the destination or interactive object on double-click.


                      Tutorial: Adding "Run" On Double-Click!
                      1. In the BP_PNCPlayerController, Add a new function called "SetCharacterMovementSpeed"
                      2. Open this new function and add a new "Speed" input and set the default to "200" (This is the characters default movement speed)
                      3. Add the following: Click image for larger version  Name:	SetCharacterMovementSpeed.JPG Views:	1 Size:	118.2 KB ID:	1622623
                      4. Back in the Event graph, find the Perform Action input event.
                      5. Connect the DetectClickMethod macro and insert "SetCharacterMovementSpeed" for both single click (default speed), and double click with a speed set to '400.0' (or a speed of your own choosing)Click image for larger version  Name:	RunOnDoubleClick.JPG Views:	1 Size:	79.9 KB ID:	1622624
                      And your all done... double click away!

                      Aaron
                      Last edited by Prototype6143; 05-24-2019, 10:50 PM.
                      CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

                      Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

                      Comment


                        #12
                        Hello, I really love your asset framework but I not understanding the concept correctly. Iam kinda new to unreal and read your documentation. What Iam missing are user cases. Like simple Do this then that. I want to place a NPC with dialogue and after a certain point NPC gives me item. I have no clou how to do that. I cant even set up a dialogue with npc since I havent found you how. Maybe 2-3 short video tutorials would help users like me and maybe push sales too.

                        Comment


                          #13
                          Thank you for the run tutorial!

                          Comment


                            #14
                            Originally posted by PXDN View Post
                            Hello, I really love your asset framework but I not understanding the concept correctly. Iam kinda new to unreal and read your documentation. What Iam missing are user cases. Like simple Do this then that. I want to place a NPC with dialogue and after a certain point NPC gives me item. I have no clou how to do that. I cant even set up a dialogue with npc since I havent found you how. Maybe 2-3 short video tutorials would help users like me and maybe push sales too.
                            Good news! This is done in the Gameplay demo which comes with the toolkit! If you take a look at the BP_Shopkeeper_NPC blueprint this will give you everything you need inside the "Talk To" and "OnReturnDIalogueOption" functions.

                            Quick breakdown...

                            You would want to create a Child BP from the NPC character you can find In the characters folder. This will allow you to add your own content unique to this character.

                            Inside this character, there will be a two overridable function would like to consider. "Talk to" will run when the user LMB over the character in the scene. Here is where you can call "Start Dialogue Sequence and pass In the dialogue you want to run. Also pass in the Instigating actor, this will be used in the dialogue to return back an event that you can use to add an item in the players inventory.

                            Click image for larger version  Name:	TalkToDialogueExample.JPG Views:	1 Size:	48.3 KB ID:	1623774

                            Inside of your dialogue, you will find a field which allows you to return string back to the instigating actor. This will be a unique string such as "BeginRubbishQuest" or "OnRubbishQuestComplete" which you can hook up to the "OnReturnedDialogueOption" function inside your character when this is called from your dialogue. You can have this on a specific line of dialogue OR you can put this on the last line of dialogue and it will be called when the dialogue sequence completes.

                            Click image for larger version  Name:	OnReturnDialogueOptionExample.JPG Views:	1 Size:	52.3 KB ID:	1623775

                            And in the dialogue this would look like this...

                            Click image for larger version  Name:	OnReturnDialogueOptionDialogueExample.JPG Views:	1 Size:	38.2 KB ID:	1623776
                            (Make sure the casing and spacing in the return option string is the SAME here and on the Switch on String node. This wont be called if they are different)

                            And you're done!

                            Originally posted by PXDN View Post
                            Thank you for the run tutorial!
                            You're welcome!
                            CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

                            Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

                            Comment


                              #15
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                              The Unreal Marketplace Flash Sale is here!

                              The Point and Click Adventure Toolkit is 50% off until May 27th.

                              Simply point and click your way over to the marketplace page to join the rest of the community building your own unique point and click adventure games and experiences using an extensive framework that has all the features and tools your need to hit the ground running.

                              Still unsure? Download the full Gameplay Demo and see it in action for yourself (psst… this full demo is also included with the toolkit, menus, save and load systems and all)

                              Looking to submit a feature request, provide feedback or asking for support? Right here -> aaronscott.marketplace@gmail.com

                              Enjoy Dev'ing, Community!
                              Aaron
                              Last edited by Prototype6143; 05-29-2019, 09:05 AM.
                              CCG Toolkit | Mutliplayer Card Game Framework: On the Marketplace | Support Thread

                              Point and Click Adventure Toolkit | Adventure Game Framework: On the Marketplace | Support Thread

                              Comment

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