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    [RELEASED] PhotoArchMode

    PhotoArchMode



    Preview:

    Marketplace link: https://www.unrealengine.com/marketp.../photoarchmode

    This mode simulates a real digital camera and allows you to configure many parameters.

    Features:

    1. Auto and manual exposure mode, focal length, camera angle, aperture, ISO, color temperature, exposure compensation, diaphragm blades
    2. Three focus modes (No Focus - all scene is in the zone of sharpness, Manual Focus, Auto Focus - the module is aimed at the object in the center of the frame)
    3. 5 types of camera by the size of the matrix (16: 9 DSLR, APS-C (Canon), Full Frame DSLR, Micro 4/3, Custom size)
    4. The ability to take pictures up to x7 times the size of your monitor resolution or window
    5. Full and quick menu for settings
    6. Grid with guides for framing
    7. Flight mode (allows you to move in all planes and pass through objects and walls)
    8. Ability to embed a mode as an independent solution for the scene or use it as an additional mode for your main character
    9. Saving settings (include save position camera after exit)
    10. Saving screenshots in *.png, custom path and name.
    11. Video mode (works in sequencer)
    12. Automatic vertical tilt (Set Camera location parallel to the plane )
    13. Bloom effect (Intensity, size, threshold)
    14. 13 LUT profiles and LUT intensity
    15.PhotoAlbum


    9 Blueprints; 7 widgets; 3 Levels; 35 textures; 1 sound

    This pack contains assets from Epic Games Realistic Rendering pack.

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    This pack contains assets from Epic Games Realistic Rendering pack.


    Supported Platforms: Windows

    Documentation:
    Tutorial (1.5)
    Tutorial 2 (1.5)
    Documentation 1.5

    Documentation old
    Tutorial (old)
    Tutorial 2 (old)


    If you have any requests, questions or suggestions, please ask them.
    Last edited by DUUM32; 07-02-2020, 10:34 AM.
    Photo Arch Mode - Real Digital Camera Simulation
    Lut Browser

    #2
    Originally posted by 24pfilms
    I cannot seem to find where to modify the player walking speed and rotation speed and flying speed, any changes I make to the character movement has no effect. I also sent email.
    The mod uses standard movement. See (set walk speed.jpg) screen.
    Click image for larger version

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    Go to BP_Photographer and click in the "Component" section on "CharacterMovement (inherited)". In the right column "Details", change the parameters highlighted in the screenshot in red.
    "Max Acceleration" - how fast the character will accelerate to maximum speed.
    "GroundFriction" - how much the character will slow down the floor. You can generally set to 0, if not necessary. And "Max Walk Speed" is the maximum speed at which the character will move.

    If you need to change the parameters in flight mode, find in the Details "character movement: Flying" section and configure for yourself (flying.jpg).
    Click image for larger version

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    To change the rotation speed you can do the following. Switch to the EventGraph tab (rotate.jpg), find the Mouse Input Block and add the multiplication blocks to the Axis Value parameter. Values ​​must be equal otherwise there will be glitches with the camera. The block is added when you click on a free space with the right mouse button and enter * into the search and find the multiplication float * float there.
    Click image for larger version

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    After changing the parameters, you must click the Compile button to make the changes.
    Photo Arch Mode - Real Digital Camera Simulation
    Lut Browser

    Comment


      #3
      update 1.1 for UE 4.23

      New BP_Cinema blueprint for Cinematics. The camera easily integrates into LevelSequence and provides access to parameters from the timeline. Work example:


      Also added feature automatic vertical tilt


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      Tilt in photo
      Click image for larger version

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      Last edited by DUUM32; 11-16-2019, 06:58 AM.
      Photo Arch Mode - Real Digital Camera Simulation
      Lut Browser

      Comment


        #4
        update 1.2 for UE 4.23

        custom sensor size
        save position camera after exit (include air mode)

        Click image for larger version

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        screenshot size up to x7 (Larger values can lead to crashes. Make sure you have a graphics card with sufficient memory and start with lower resolutions.)
        fixed saving parameters in the light menu
        Fix autofocus (problem with incorrect exposure display )
        custom path to save screenshot
        custom name screenshot
        bloom effect (Intensity, size, threshold)
        13 LUT profiles and LUT intensity

        Click image for larger version

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        Click image for larger version

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        Experimental: when changing iso in the full menu, the transparency changes for the convenience of setting the scene.
        Video: https://youtu.be/M9mGUTRtnFE
        Photo Arch Mode - Real Digital Camera Simulation
        Lut Browser

        Comment


          #5
          What is the timeline for an update to 4.24? Thanks

          Comment


            #6
            Originally posted by RoninVega View Post
            What is the timeline for an update to 4.24? Thanks
            Good day. During the week there will be an update under 4.24
            Photo Arch Mode - Real Digital Camera Simulation
            Lut Browser

            Comment


              #7
              update 1.3 for UE 4.24

              Updated deprecated functions.
              Transparent menu when changing settings. You can disable it. To do this, go to UI_PhotoSettingsFullWidget and disable the node at the SetMenuOpacity event.

              Click image for larger version

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              Fix check air mode on start.
              Add second LUT slot.

              Click image for larger version

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              Add tags in BP_Photographer - "PhotoCamera" and BP_Cinema - "CinemaCamera".

              Click image for larger version

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              Fix aperture slider (when autofocus enable - aperture isn't highlighted).
              Added events that duplicate the parameter control buttons.
              Added functionality for future add-on "LUT Browser".
              Photo Arch Mode - Real Digital Camera Simulation
              Lut Browser

              Comment


                #8
                update 1.4 for UE 4.24

                Fix dof on background in room.

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                Improved organization of events in the full widget.

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                Added adjustment of the number of aperture blades.
                Added focus with the mouse and fixation on this object. Also added trace to the object.

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                Added new greed widget. (Now the grid adjusts to screen resolution).
                Removed UI_Greed_widget
                Fixed the limiter in the manual focus slider. (Now you cannot set 0)
                Added checks in BP_Cinema for valid value ranges.



                Update under 4.25 in progress.
                Last edited by DUUM32; 05-05-2020, 03:56 PM.
                Photo Arch Mode - Real Digital Camera Simulation
                Lut Browser

                Comment


                  #9
                  update 1.4.1 for UE 4.25
                  Update blueprints for the latest version of the engine
                  Replaced the auto exposure method from the histogram to the base


                  RoadMap:
                  PhotoAlbum
                  Enhanced integration with other modules

                  If you have any suggestions, write in this thread or at the support mail
                  Photo Arch Mode - Real Digital Camera Simulation
                  Lut Browser

                  Comment


                    #10
                    update 1.5 for UE 4.25
                    Added blueprint for character and photographer integration: BP_PhotographerComponent

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                    Changes in the logic for embedding the mod as an addition
                    All control buttons are transferred to the controller: BP_PhotoController

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                    Photo album: BP_PhotoAlbumComponent, UI_PhotoAlbum

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                    In BP_Photographer events partially translated into functions for compactness

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                    Fixes for identified bugs
                    Added 2 examples of character settings for embedding a photographer: BP_FirstPersonCharTest, BP_ThirdPersonCharTest

                    Click image for larger version

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                    I’ll update the documentation a bit later.
                    Last edited by DUUM32; 06-28-2020, 11:56 AM.
                    Photo Arch Mode - Real Digital Camera Simulation
                    Lut Browser

                    Comment


                      #11
                      Updated the documentation in the topic header for 1.5.
                      Photo Arch Mode - Real Digital Camera Simulation
                      Lut Browser

                      Comment


                        #12
                        update 1.5.1 for UE 4.25

                        Optimization in algorithms for loading texture photos, taking pictures and capturing the scene.
                        Fix scene capture in auto exposure mode.
                        Fix artifacts when capturing objects with metal or smooth surfaces.
                        Fix photo album widget.
                        Photo Arch Mode - Real Digital Camera Simulation
                        Lut Browser

                        Comment


                          #13
                          Small update. 1.5.2

                          The function of calling the new LUT Browser mod has been improved. Link to mod.
                          Photo Arch Mode - Real Digital Camera Simulation
                          Lut Browser

                          Comment


                            #14
                            50% discount on sale in the marketplace.
                            Photo Arch Mode - Real Digital Camera Simulation
                            Lut Browser

                            Comment

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