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  • replied
    Originally posted by alb3360 View Post
    Hello ElizzaRF, I'm successfully calculating a long animation (18000 frame). After 2 days of calculation, Unreal crashed! How can I restart the animation from that point? I'm using the screen shot system and I would like to be able to restart the animation with a delay to avoid calculating everything. The clouds and other moving objects on stage, start their animation again if I move the green key frame in the sequencer. thank you very much

    Good day, alb3360!
    Yes, you are right sometimes the Unreal engine can fail. But there is a solution.
    1. Please Uncheck value ScrheenShotRec in actor Camera 360.
    2. Play your scene, and at the right time, press R button (Manual starting record).
    Do not forget to specify a new folder, otherwise you will overwrite the old files.

    Click image for larger version

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    Last edited by ElizzaRF; 12-12-2019, 12:50 PM.

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  • replied

    Hello ElizzaRF, I'm successfully calculating a long animation (18000 frame). After 2 days of calculation, Unreal crashed! How can I restart the animation from that point? I'm using the screen shot system and I would like to be able to restart the animation with a delay to avoid calculating everything. The clouds and other moving objects on stage, start their animation again if I move the green key frame in the sequencer. thank you very much


    Leave a comment:


  • replied
    News 12/11/2019.

    I managed to automate the connection to the configured sequencer cameras.
    This makes it easier for those who have configured the project with cameras in the sequencer.
    Now I’ll check what errors may be fixes.
    Click image for larger version

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    360 3D video Fight Scene using automatic attached camera 360 in sequencer
    https://youtu.be/b3VMr7So7XE

    Leave a comment:


  • replied
    Originally posted by alb3360 View Post
    Good job! and great support! thank ... You solved my problems!

    Thanks!
    Update is already available.You need to close Epic Launcher and update Camera 360!

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  • replied

    Good job! and great support! thank ... You solved my problems!


    Leave a comment:


  • replied
    News 12/09/2019. New update 1.13 fix 5.
    Added the ability to use the correct anti-aliasing TemporalAA.

    Click image for larger version  Name:	AntiAliasing_TemporalAA.png Views:	0 Size:	113.1 KB ID:	1695286

    In the project settings (Edit -> Project Settings -> Rendering) , Anti-Aliasing the TemporalAA smoothing method should be selected.

    Click image for larger version  Name:	AntiAliasing_ProjectSettings.jpg Views:	0 Size:	100.5 KB ID:	1695288

    Now you can disable and enable anti-aliasing if required in option Camera_Rec_360 actor.

    Click image for larger version  Name:	AntiAliasing_TemporalAA_Value.png Views:	0 Size:	12.4 KB ID:	1695287

    This video - new corrected Anti-Aliasing TemporalAA method.
    https://youtu.be/KU01Uy4n8wU
    Last edited by ElizzaRF; 12-09-2019, 02:03 PM.

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  • replied
    Originally posted by ElizzaRF View Post

    Hi! I understood you. I saw a letter. Now I’ll check everything and write to you later.
    Good day!
    I managed to find a problem where TemporalAA smoothing did not work. Now I’ll check everything, if everything goes well, there will be anti-aliasing in the new update.

    Click image for larger version

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    Last edited by ElizzaRF; 12-06-2019, 03:51 PM.

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  • replied
    Originally posted by alb3360 View Post



    hello, thanks for the help! Yes I set these parameters but I still have that cartoon effect. if we solve it I would be very happy ... The scene is very light and changes from the images I sent you, but I have the same problems! I'm sending you the file with wetransfer. regards


    Hi! I understood you. I saw a letter. Now I’ll check everything and write to you later.

    Leave a comment:


  • replied
    Originally posted by ElizzaRF View Post

    Have you tried setting up the camera like in this video?

    https://youtu.be/LyFImwdKqME

    To avoid seams, Post Processing settings are applied.
    Settings Post Process for Camera 360:
    1. Vignete: 0
    2. Exponecial Heigh Fog : Volumetric Fog Off
    3. Ambient Occlusion: 0
    4. ScreenSpaceReflection: 0
    5. Bloom: 0

    Camera 360 settings: Aspect Ratio: 1:1
    Output: Frames: 3614 frames
    Rendering time: ~ 1 hour 33 minutes
    Rendering 1 frame: ~ 1-2 second
    Render Target Texture (Quality): 4096 Px.
    Size Output Image: JPG, 7680x7680

    I very often apply quality to get 8K and 4k video.


    hello, thanks for the help! Yes I set these parameters but I still have that cartoon effect. if we solve it I would be very happy ... The scene is very light and changes from the images I sent you, but I have the same problems! I'm sending you the file with wetransfer. regards



    Leave a comment:


  • replied
    Originally posted by alb3360 View Post


    Sorry...


    temporalAA:
    Click image for larger version

Name:	test-TemporalAA.JPG
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    MSAA:
    Click image for larger version

Name:	test-MSAA.JPG
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ID:	1693660
    Have you tried setting up the camera like in this video?

    https://youtu.be/LyFImwdKqME

    To avoid seams, Post Processing settings are applied.
    Settings Post Process for Camera 360:
    1. Vignete: 0
    2. Exponecial Heigh Fog : Volumetric Fog Off
    3. Ambient Occlusion: 0
    4. ScreenSpaceReflection: 0
    5. Bloom: 0

    Camera 360 settings: Aspect Ratio: 1:1
    Output: Frames: 3614 frames
    Rendering time: ~ 1 hour 33 minutes
    Rendering 1 frame: ~ 1-2 second
    Render Target Texture (Quality): 4096 Px.
    Size Output Image: JPG, 7680x7680

    I very often apply quality to get 8K and 4k video.

    Leave a comment:


  • replied
    Originally posted by alb3360 View Post


    Sorry...


    temporalAA:
    Click image for larger version  Name:	test-TemporalAA.JPG Views:	0 Size:	139.1 KB ID:	1693659



    MSAA:
    Click image for larger version  Name:	test-MSAA.JPG Views:	0 Size:	199.4 KB ID:	1693660
    Do you have the opportunity to direct me a small scene so that I can conduct experiments to achieve the best smoothing quality? Link to the project, please send by personal mail. Mail: Lenina62-ivan@mail.ru Do not worry about confidentiality, after help, I delete projects.

    I would also like to see the settings of the 360 camera. Can you send me an image?

    I will find some resource to check possible anti-aliasing options. I will write to you later.
    Last edited by ElizzaRF; 12-03-2019, 09:17 AM.

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  • replied
    Originally posted by ElizzaRF View Post

    Good day, alb3360!

    I can’t see the images, maybe they were downloaded with an error.

    Can you repeat and attach the images?

    Sorry...


    temporalAA:
    Click image for larger version

Name:	test-TemporalAA.JPG
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Size:	139.1 KB
ID:	1693659



    MSAA:
    Click image for larger version

Name:	test-MSAA.JPG
Views:	63
Size:	199.4 KB
ID:	1693660

    Leave a comment:


  • replied
    Originally posted by alb3360 View Post




    hello, I followed your instructions and activated raytracing.
    I use an RTX 2080 but I still have the cartoon effect using the temporalAA filter.


    I am attaching two partial screenshots of the image at 100% of the size:


    1.TEMPORAL AA:





    2. MSAA:


    Thanks for your help
    Good day, alb3360!

    I can’t see the images, maybe they were downloaded with an error.

    Can you repeat and attach the images?

    Leave a comment:


  • replied
    Originally posted by ElizzaRF View Post

    Thank you, I'm glad you like the plugin. Do you have an example scene? It would help me a lot and I would check everything.
    If you set the temporary AA mode, your picture will be blurred.
    MSAA allows you to get a clear picture.

    You can try to use Temporal AA, but with the HighResShot System, I added a new feature in it.
    You need to tick raytracing.
    Please see tutorial https://www.youtube.com/watch?v=XAT3CwxCP08



    hello, I followed your instructions and activated raytracing.
    I use an RTX 2080 but I still have the cartoon effect using the temporalAA filter.


    I am attaching two partial screenshots of the image at 100% of the size:


    1.TEMPORAL AA:





    2. MSAA:


    Thanks for your help
    Attached Files

    Leave a comment:


  • replied
    News 11/30/2019. Tutorial. Master Sequencer.

    You can use Your customized cameras using the Master Sequencer
    https://youtu.be/pHPKJRH7Uxw

    Opened Unreal Engine Assets 360 used Camera 360. On this channel you will find information on how much time it took to render frames, what settings are applied when rendering the camera as well as colorful presentations of unreal engine martetplace assets.
    https://www.youtube.com/channel/UC-65FNFxz31v8xDtz-Je3cw

    Click image for larger version

Name:	Assets.jpg
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ID:	1692712

    Leave a comment:

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