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CAMERA 360 System (Blueprints)

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  • replied
    Originally posted by 银河威尔科技 View Post
    Are you sure there is Dome 180 ? There is not Dome 180 option in example video.
    Hi, 银河威尔科技!

    Click image for larger version  Name:	Dome180.jpg Views:	0 Size:	84.3 KB ID:	1738927

    https://youtu.be/u0HKaXxAiW0

    Don't forget to update the 360 camera in the Epic Game launcher library and in your project.
    You may not be using the updated version.

    Tell me, have you updated your 360 camera ? If you need help, I can help you do it.
    Last edited by ElizzaRF; 03-30-2020, 09:58 AM.

    Leave a comment:


  • replied
    Are you sure there is Dome 180 ? There is not Dome 180 option in example video.

    Leave a comment:


  • replied
    Originally posted by Ramteen View Post

    That's awesome, Problem resolved! Thanks so much!
    Hi, Ramteen!

    If any questions, write to me. I'm happy to help you

    Leave a comment:


  • replied
    Originally posted by ElizzaRF View Post

    Good afternoon, Ramteen!
    Thank you for your purchase.

    1. You need to click Start Level or Simulate;
    Please see tutorial https://youtu.be/HXADxhSp0To
    or playlist: https://www.youtube.com/playlist?lis...QwBbyOb_YGDcy1

    2. Or Select Camera Point 360 and check Realtime in Editor.
    Click image for larger version

Name:	Realtime_In_Editor.jpg
Views:	63
Size:	459.8 KB
ID:	1737088
    That's awesome, Problem resolved! Thanks so much!

    Leave a comment:


  • replied
    Originally posted by Ramteen View Post
    Hi there
    Just purchased the product, After dropping in into the viewer following your youtube guideline, The camera only seem to render a black screen! Any hints?!Click image for larger version

Name:	noice.JPG
Views:	44
Size:	319.0 KB
ID:	1737068
    Good afternoon, Ramteen!
    Thank you for your purchase.

    1. You need to click Start Level or Simulate;
    Please see tutorial https://youtu.be/HXADxhSp0To
    or playlist: https://www.youtube.com/playlist?lis...QwBbyOb_YGDcy1

    2. Or Select Camera Point 360 and check Realtime in Editor.
    Click image for larger version

Name:	Realtime_In_Editor.jpg
Views:	63
Size:	459.8 KB
ID:	1737088

    Leave a comment:


  • replied
    Hi there
    Just purchased the product, After dropping in into the viewer following your youtube guideline, The camera only seem to render a black screen! Any hints?!Click image for larger version

Name:	noice.JPG
Views:	44
Size:	319.0 KB
ID:	1737068

    Leave a comment:


  • replied
    Originally posted by Warrior9VR View Post

    Thank you ElizzaRF I updated the blueprint and it works now, thank you for your support!
    Hi, Warrior9VR!
    Thanks)
    You can already upgrade your 360 camera via the store.

    Please
    1. Close and Open Epic Games Launcher
    2. Find Camera 360 in your library and update.
    3. Added new camera 360 in your project.

    Leave a comment:


  • replied
    Originally posted by alb3360 View Post
    Hi ElizzaRF what am i doing wrong? Click image for larger version  Name:	test_00000.jpg Views:	0 Size:	218.0 KB ID:	1734576Click image for larger version  Name:	my-setup.JPG Views:	0 Size:	31.9 KB ID:	1734575thank you



    Hi, alb3360!

    Thank you for purchasing the 360 camera.

    I see Light Shaft and Volumetric - On. You need to disable. And bloom recomended = 0 , if visible seams.
    Your Settings
    Click image for larger version  Name:	360_Settings_1.jpg Views:	0 Size:	257.5 KB ID:	1734931
    Light Shafts = True
    Volumetric Value = True
    Bloom = 2.

    Default used automation Post Process + bloom = 0.
    Click image for larger version  Name:	360_Settings_2.jpg Views:	0 Size:	249.5 KB ID:	1734932
    Light Shafts =False
    Volumetric Value = False
    Bloom = 2 (but recomended = 0 or 0.2)

    And recently I was told that using SSGI also leads to seams. Make sure that it is turned off .
    (In Project Settings -> Screen Space Global Illumination (SSGI)

    Tell me , did the decision help you ?
    Last edited by ElizzaRF; 03-20-2020, 03:59 AM.

    Leave a comment:


  • replied
    Originally posted by ElizzaRF View Post

    Good afternoon, Warrior9VR!
    Thank you for your kind words.
    Thank you for seeing the error. I checked everything, changes will be made , and I will send them to the store now.
    Now you can change something manually.

    1. Please Open Actor Camera_360_Rec
    Click image for larger version Name:	Camera360_Step1.jpg Views:	0 Size:	255.7 KB ID:	1734545

    2. Find Function RenderTargetQuality -> 360 Mono Right and Change Element Index to 2, 3, 4, 5, 0 , 1 (Please see Image)

    Click image for larger version Name:	Camera360_Step2.jpg Views:	0 Size:	112.8 KB ID:	1734546

    There may be delays with the store. I will let you know when the update is added to the store.
    Thank you ElizzaRF I updated the blueprint and it works now, thank you for your support!

    Leave a comment:


  • replied

    Hi ElizzaRF what am i doing wrong? Click image for larger version

Name:	test_00000.jpg
Views:	69
Size:	218.0 KB
ID:	1734576Click image for larger version

Name:	my-setup.JPG
Views:	70
Size:	31.9 KB
ID:	1734575thank you




    Leave a comment:


  • replied
    Originally posted by Warrior9VR View Post
    Hi ElizzaRF thank you for all the updating to your great plugin, you have consistently improved your product over time to include every feature we could hope for and more. I am currently running into an issue where we are experimenting with rendering 4k per eye. I am rendering each eye separately for memory purposes. The Left eye renders fine but the right eye has a very strange isse where it looks like each capture slice is rotated 90deg.
    Good afternoon, Warrior9VR!
    Thank you for your kind words.
    Thank you for seeing the error. I checked everything, changes will be made , and I will send them to the store now.
    Now you can change something manually.

    1. Please Open Actor Camera_360_Rec
    Click image for larger version  Name:	Camera360_Step1.jpg Views:	0 Size:	255.7 KB ID:	1734545

    2. Find Function RenderTargetQuality -> 360 Mono Right and Change Element Index to 2, 3, 4, 5, 0 , 1 (Please see Image)

    Click image for larger version  Name:	Camera360_Step2.jpg Views:	0 Size:	112.8 KB ID:	1734546

    There may be delays with the store. I will let you know when the update is added to the store.
    Last edited by ElizzaRF; 03-19-2020, 05:36 AM.

    Leave a comment:


  • replied
    Hi ElizzaRF thank you for all the updating to your great plugin, you have consistently improved your product over time to include every feature we could hope for and more. I am currently running into an issue where we are experimenting with rendering 4k per eye. I am rendering each eye separately for memory purposes. The Left eye renders fine but the right eye has a very strange isse where it looks like each capture slice is rotated 90deg.

    Leave a comment:


  • replied
    Originally posted by Enagudo View Post
    Hey!

    I hope all is well. Thank you for developing such an incredible asset. Question: I keep getting this issue with reflections, where the water portrayed in the different cameras seems not to be updating as the camera passes, and he reflections don't correspond and don't align. Are there any tips you might suggest to fix this? Thank you!


    Please find the example footage here https://vimeo.com/395530193
    Good afternoon, Enagudo!
    Thank you , I hope it will be very useful to you in your work!

    Can you tell us how your water works? Can you send me a water Shader for testing? Lenina62-ivan@mail.ru

    Are you using Box reflection or Sphere Reflection? Or Used Planar Reflection?
    Be sure to use Box reflection or Sphere Reflection.

    Example Water in 360:
    1. https://youtu.be/LyFImwdKqME
    2. https://youtu.be/KU01Uy4n8wU

    Example video 360 + Sphere Reflection:
    1. https://youtu.be/b3VMr7So7XE (ScreenSpace Reflection = 0)

    Leave a comment:


  • replied
    Hey!

    I hope all is well. Thank you for developing such an incredible asset. Question: I keep getting this issue with reflections, where the water portrayed in the different cameras seems not to be updating as the camera passes, and he reflections don't correspond and don't align. Are there any tips you might suggest to fix this? Thank you!


    Please find the example footage here https://vimeo.com/395530193



    Leave a comment:


  • replied
    NEWS 02.26.2020. Update Added Automatic options for Post Process, Exponential Heigh Fog and Light Source to avoid seams.
    Please Restart Epic Games Launcher, Find Camera 360 and Update. Don't forget to add and update the 360 camera in your project.



    Click image for larger version  Name:	PostProcessAutomatic.jpg Views:	0 Size:	80.3 KB ID:	1726017

    All You need to do is select in Camera Rec 360:
    1. Added Post Process to scene and chose;
    2. Light source;
    3. Exponential Heigh Fog;

    And all settings automatic.

    If necessary, you can add several post processes and a directional sun source. Data is added as an array.
    Thanks to Arcane, for a good idea to exclude seams automatically.

    I remind you that it was necessary to do this manually before.

    https://forums.unrealengine.com/unre...93#post1660593
    1. Vignette = 0 (In Post Process)
    2. Bloom = 0 (In Post Process)
    3. ScreenSpace Reflection = 0 (In Postprocess)
    4. Exponecial Heigh Fog - volumetric off
    5. Directional Light - Light Shafts Off
    Last edited by ElizzaRF; 02-26-2020, 12:50 PM.

    Leave a comment:

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