Announcement

Collapse
No announcement yet.

CAMERA 360 System (Blueprints)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #91
    Originally posted by yhsgoon View Post
    HI~
    A1. I think I've misinterpreted this question.
    I'm 3dsMax, Maya. I'm a rendering user of the 3D program.
    What I am curious about is the three dimensionality of the camera.
    Click image for larger version  Name:	image_167295.jpg Views:	1 Size:	44.7 KB ID:	1635736
    Thanks for explaining to me. I use the camera's parallel 3D.

    But if you need to change the angle of the camera, you can go to actor _camera _point_360 and try
    select SceneCapturedComponent2D_3_Left and SceneCapturedComponent2D_3_Right, Scale 0.0001 to Scale 1.0 and rotate a few degrees.
    These cameras are responsible for the front 2D view.

    Click image for larger version

Name:	image_167462.jpg
Views:	174
Size:	247.6 KB
ID:	1635739

    Comment


      #92
      Originally posted by Arcane View Post
      Also what could be cool is if the icon for the camera had lines radiating outward to show what views would be where in the scene - maybe color coded - so you could see what stuff is flowing thru the left or right views or the top etc - now you have to kinda guess - its hard o really know where the boundaries are .

      thanks
      Arcane
      ​​​​​
      Hi, Arcane!

      Can you see if this debug mode show border suits you without a species name?

      Click image for larger version  Name:	Debug.jpg Views:	1 Size:	242.6 KB ID:	1635803

      Or add the names of each type, example: Front, Back ....

      Thanks!
      Last edited by ElizzaRF; 06-26-2019, 08:32 AM.

      Comment


        #93
        Originally posted by Arcane View Post
        So got it all working with Sequencer thank you for making in easier - the one final problem with that is you seem to have to kill the Cut Track layer - I thought i got it too work once with throwing your 360 camera into sequencer and making the cut track point to it and making sure your camera was active bu I couldnt reproduce . Its important to keep the cut track there so you can render the scene normally as well - i hate the cut track - i think its a complete waste of whatever the **** it does - it causes so many problems but until they get rid of it it would make it alot less confusing if your plugin worked with it - cuz otherwise i gotta duplicate the timeline and the second you make a change on one then what do you do - it makes it challenging when you are doing alot of different things and say working on a normal movie at the same time as a Dome Show or VR thing -
        thanks
        Arcane
        I checked the sequencer. I found a solution, and everything works, keeping the camera. I will tell you what to do.

        Tutorial 7. Working in Sequencer.

        1. You need to add 2 actors Camera_Rec_360 and Camera_point_360 to the sequencer.
        2. Actor Camera_point_360 - attach a snap in your camera.
        3. Activate true value - in real time in the editor
        4. Camera_Rec_360 - Make the main camera.

        I understand everything correctly?
        If not, send more information or a customized scene with a camera. To make it easier for me to understand.
        Last edited by ElizzaRF; 06-26-2019, 12:49 PM.

        Comment


          #94
          HI~
          Thank you for your answer.


          1. I'm sorry. My scene is the company project scene.
          cannot be shared
          I always manually fixed the brightness in the postprocess.
          I've been testing other scenes.

          new testing~~~~
          Exposure - Metering Mode = manual


          2. My GPU gtx1070 ram7gb.

          It's too bad if you can't use the
          atmospheric fog and exponential height fog.

          I've been testing other scenes.
          unreal engine 4 texture streaming pool~~~~~~~~

          3. Never mind this question.
          Not every time the symptoms are the same.

          The sequence capture window was full size.
          But now it is small again.
          It's back to normal.


          I'm sorry if you didn't understand.
          I am using an Internet translator.

          4 .I understand your answer.


          And Thank you for your further reply.
          The current camera's parallel 3D.
          I understand
          I'll try to modify it if I want to.


          I have work to do, so I'm testing time and time.
          I'm working for the company.
          Have a nice day.
          Last edited by yhsgoon; 06-27-2019, 02:45 AM.

          Comment


            #95
            HI~
            There is a new issue today.


            HighResShot system Recording = viewport Same

            Sequencer systems Recording = Dark~~~~



            Wouldn't this have something to do with the latest information?
            UE 4.22.3
            unreal engine 4 linear color curves now accurately handle rgb values


            My Youtube Upload Link
            https://youtu.be/sgTpfBpKOSg

            Comment


              #96
              1/
              Originally posted by yhsgoon View Post
              HI~
              Thank you for your answer.


              1. I'm sorry. My scene is the company project scene.
              cannot be shared
              I always manually fixed the brightness in the postprocess.
              I've been testing other scenes.

              new testing~~~~
              Exposure - Metering Mode = manual


              2. My GPU gtx1070 ram7gb.

              It's too bad if you can't use the
              atmospheric fog and exponential height fog.

              I've been testing other scenes.
              unreal engine 4 texture streaming pool~~~~~~~~

              3. Never mind this question.
              Not every time the symptoms are the same.

              The sequence capture window was full size.
              But now it is small again.
              It's back to normal.


              I'm sorry if you didn't understand.
              I am using an Internet translator.

              4 .I understand your answer.


              And Thank you for your further reply.
              The current camera's parallel 3D.
              I understand
              I'll try to modify it if I want to.


              I have work to do, so I'm testing time and time.
              I'm working for the company.
              Have a nice day.
              1. I understood
              2. You can use atmospheric fog and an exponential increase in height, but this can be a big load on the video memory.
              Seams may also appear in mode 360, 180.
              3. Ok
              4. Ok

              Originally posted by yhsgoon View Post
              5. HighResShot system Recording = viewport Same
              Sequencer systems Recording = Dark~~~~
              Wouldn't this have something to do with the latest information?
              UE 4.22.3
              unreal engine 4 linear color curves now accurately handle rgb values
              I'll see why this can happen. unreal Engine 4 very often updates its engine.
              I will write to you later. Thanks!

              I am preparing a new update, it will be able to render in 2D stereo mode with less load on the video memory. I hope that you can rendering without artifacts using a sequencer.
              Last edited by ElizzaRF; 06-27-2019, 11:22 AM.

              Comment


                #97
                HI~~~
                I look forward to your new update.
                Expect performance improvement in 2D stereo mode

                I suggest an idea to help you develop it.
                I hope these contents are added.

                These are the items on the plug-in that the previous programmer developed.
                It is a plug-in used during the rendering of version 4.11 Matinee.
                I used to render 2D stereo mode with this.
                But it is not available now.

                Attached is a screen shot.
                Click image for larger version  Name:	20190628_104711.jpg Views:	1 Size:	373.5 KB ID:	1636357
                If you look at the image, you will be able to guess roughly.
                I just want to bear with you and get an idea.
                I hope it helps.

                I hope you have a good weekend.~~
                Last edited by yhsgoon; 06-28-2019, 02:50 AM.

                Comment


                  #98
                  Originally posted by yhsgoon View Post
                  HI~~~
                  I look forward to your new update.
                  Expect performance improvement in 2D stereo mode

                  I suggest an idea to help you develop it.
                  I hope these contents are added.

                  These are the items on the plug-in that the previous programmer developed.
                  It is a plug-in used during the rendering of version 4.11 Matinee.
                  I used to render 2D stereo mode with this.
                  But it is not available now.

                  Attached is a screen shot.
                  Click image for larger version Name:	20190628_104711.jpg Views:	1 Size:	373.5 KB ID:	1636357
                  If you look at the image, you will be able to guess roughly.
                  I just want to bear with you and get an idea.
                  I hope it helps.

                  I hope you have a good weekend.~~
                  Good day!
                  Thanks for the ideas, I try to release more updates to improve the product.
                  Unfortunately sometimes development takes a lot of time. I'll see what i can do.
                  I will send a new update today. I think it will take 2 days.
                  Have a nice weekends too))

                  Comment


                    #99
                    Hey ElizzaRF
                    I found another solution for the cut track - If you right click n it and de-activate it and then right click and go into properties and de-activate it in there as well it seems to work fine - without adding your stuff to Sequencer
                    In terms of the visual aid - thats somewhat useful but even when i click realtime it doesnt seem to update alll the time . What I was saying if you had a way to visualize it off the camera so when you are in the top view or front views you could see general guidlines as to where things will appear on the dome - so if you had spokes that showed the zones radiating out from the camera with to close to the camera zone and visible far away markers - Click image for larger version

Name:	comfort.jpg
Views:	198
Size:	33.1 KB
ID:	1636788 something like this but spherical that can be seen in the ortho views - just an idea - i can just attach X's to my camera and make them not render. It would be more important for the stereo for sure - most stereo 3d renderes in DLC softwares have this

                    Comment


                      News 06/29/2019. Update 1.13 fix2.

                      New update released.

                      What changed?

                      Youtube: https://youtu.be/7EMAmT572w0

                      1. Added Debug border and red cube for Camera 360.
                      Debug border - shows the borders of the camera frame.
                      Debug Red cube - If the image has the wrong size, it will be visible on the render. If it bothers you, you can turn it off.

                      Click image for larger version  Name:	Debug_camera360.jpg Views:	1 Size:	307.4 KB ID:	1636808
                      2. Added Stereo mode for Camera2D. This mode does not use RenderTargetTexture2D.

                      Click image for larger version  Name:	Camera2D_Stereo.jpg Views:	1 Size:	372.7 KB ID:	1636809

                      - Used SplitScreen for stereo. Do not forget to activate SplitScreen in the project settings.

                      Click image for larger version  Name:	Project_settings_splitscreen.jpg Views:	1 Size:	105.2 KB ID:	1636810

                      3. Found a way to change the size of the render Target Texture 2D all at once.
                      Youtube 4 min 33 sec. https://youtu.be/7EMAmT572w0?t=273

                      1. You need to select all the textures;
                      2. Then press the right button and select -> asset action -> Bulk edit via property matrix

                      Click image for larger version  Name:	render_texture_changed_size.jpg Views:	1 Size:	172.3 KB ID:	1636811

                      3. Select all RenderTargetTexture2D and chose Size X and Size Y in RenderTargetTexture2D

                      Click image for larger version  Name:	Select_texture.jpg Views:	1 Size:	198.4 KB ID:	1636812
                      4. Apply and Save.

                      Known issues:
                      1. UE 4.18 some postprocessing does not work. In recent versions 4.22 there are no such problems (for example, shadows, bloom);
                      2. Does not work with Camera CUT track in sequencer (It works, but it does not perceive the right eye).
                      Remember, do not forget to use PostProcess settings to avoid seams.

                      4. Changed the rotation of the camera.
                      The cameras now record the exact position and rotation of objects.
                      Added camera offset values in all cameras.
                      Please check the camera rotation in your past projects, it will be changed 90 degrees. This is necessary for the proper operation of the camera.
                      You need to change the camera direction to 90 degrees.
                      You can rotate the camera in the desired direction or specify the desired angle in the camera offset field.Click image for larger version  Name:	Camera_Offset.jpg Views:	1 Size:	13.4 KB ID:	1636813
                      If You see any errors, be sure to write to the forum. Thanks!





                      Last edited by ElizzaRF; 07-01-2019, 12:54 PM.

                      Comment


                        Originally posted by Arcane View Post
                        Hey ElizzaRF
                        I found another solution for the cut track - If you right click n it and de-activate it and then right click and go into properties and de-activate it in there as well it seems to work fine - without adding your stuff to Sequencer
                        In terms of the visual aid - thats somewhat useful but even when i click realtime it doesnt seem to update alll the time . What I was saying if you had a way to visualize it off the camera so when you are in the top view or front views you could see general guidlines as to where things will appear on the dome - so if you had spokes that showed the zones radiating out from the camera with to close to the camera zone and visible far away markers - Click image for larger version

Name:	comfort.jpg
Views:	198
Size:	33.1 KB
ID:	1636788 something like this but spherical that can be seen in the ortho views - just an idea - i can just attach X's to my camera and make them not render. It would be more important for the stereo for sure - most stereo 3d renderes in DLC softwares have this
                        Thank you very much for the decision, maybe it will be useful for anyone to face this.
                        I'll look at the information. I need to think.

                        Comment


                          News 07/01/2019
                          No new updates are planned for the summer.
                          Technical support will be available if You have any questions about the plugin write to the forum.

                          Comment


                            Hello, I have a question now.My 360-degree panorama will have five borders.Is there a solution?How do I get rid of it?

                            Comment


                              Hi.
                              1.13 Welcome to Fix2 Update.

                              I will use your new update
                              Simple sample scenes are being tested in 2D stereo mode.


                              - The capture is very light. Do you use less memory?
                              - Anti-aliasing is a good thing, a great result.
                              - SplitScreen for stereo.
                              Do you know what the principle of this is?


                              I'm going to test a heavy scene every once in a while.
                              I'm also looking forward to the heavy scenes.

                              I wish you a good week.~~

                              Click image for larger version  Name:	-없음.jpg Views:	2 Size:	244.1 KB ID:	1637537Click image for larger version  Name:	S000_Scene_HD_Camera360.2_000018.jpg Views:	2 Size:	311.8 KB ID:	1637538 Click image for larger version

Name:	20190702_181000.jpg
Views:	250
Size:	481.4 KB
ID:	1637539
                              Attached Files
                              Last edited by yhsgoon; 07-02-2019, 05:12 AM.

                              Comment


                                Originally posted by PangK View Post
                                Hello, I have a question now.My 360-degree panorama will have five borders.Is there a solution?How do I get rid of it?
                                Known issues, artifacts (unreal Engine 4 rendering specifics)
                                1. Objects that are very close to the camera that is capturing can cause divergence which makes it hard for a user to focus on the 3D image. Be careful with objects that get too close to the camera as this will cause divergence. While in some cases image divergence will not be possible to avoid, thinking about your camera placement can help lessen the effect. The following video shows how you can have different levels divergence in your images.
                                2. Not All effects works:
                                -AtmosphericFog, HeighFog (Sometimes visible seams (depending on the strength of the effect);
                                -ScreenSpace Reflection (Sometimes visible seams).
                                -volumetric light (Sometimes visible seams)
                                -Bloom, Vignette (Sometimes visible seams)

                                Try in Post process Vignette OFF - Link Forum
                                Try in Post Process Bloom OFF - Link Forum
                                OFF AtmosphericFog or HeighFog in scene.

                                You can see the post Processing settings in the demo scene.
                                Camera 360/Maps/Demo_example

                                Decisions helped you?
                                Last edited by ElizzaRF; 07-02-2019, 05:59 AM.

                                Comment

                                Working...
                                X