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    #46
    Is this a realtime capture? or does this render the frames with a very long capture time?

    Edit: Ive just seen the descriptions on the videos. So 1 minute video is about 1 hour render, and then you need to encode it in about 3 hours.
    Last edited by Sleeper.; 05-07-2019, 04:30 AM.

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      #47
      Originally posted by Sleeper. View Post
      Is this a realtime capture? or does this render the frames with a long capture time?

      Edit: Ive just seen the descriptions on the videos. So 1 minute video is about 1 hour render, and then you need to encode it in about 3 hours.
      Good day! Everything works as in the description. This render the frames with a long capture time.
      Frame capture (rendering) in Unreal Engine 4 is not real-time. Frame-by-frame capture is performed with a long delay. With built in Unreal Engine 4 Matinee, Sequencer and Screenshots systems.

      Of course, the rendering time of the frame may vary slightly depending on the computer, the selected texture resolution, the resolution of the final image.

      Please see the tutorials:

      Preview System

      Tutorial quikly setup 360 camera №1

      Tutorial for All system №2

      Tutorial Adobe premiere №3

      Update 1.1.
      Tutorial Camera 180 mode: https://youtu.be/NjkYVUFWyCs
      Last edited by ElizzaRF; 05-07-2019, 07:26 AM.

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        #48
        Originally posted by ElizzaRF View Post

        Good day! Everything works as in the description. This render the frames with a long capture time.
        Frame capture (rendering) in Unreal Engine 4 is not real-time. Frame-by-frame capture is performed with a long delay. With built in Unreal Engine 4 Matinee, Sequencer and Screenshots systems.

        Of course, the rendering time of the frame may vary slightly depending on the computer, the selected texture resolution, the resolution of the final image.

        Please see the tutorials:

        Preview System

        Tutorial quikly setup 360 camera №1

        Tutorial for All system №2

        Tutorial Adobe premiere №3

        Update 1.1.
        Tutorial Camera 180 mode: https://youtu.be/NjkYVUFWyCs
        I bought the plugin and it is working very well, thanks!

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          #49
          Originally posted by Sleeper. View Post

          I bought the plugin and it is working very well, thanks!
          Thank you, You will like everything
          If you still have questions, you can always write on the forum or see the frequently asked questions.

          Comment


            #50
            Originally posted by Chisomo View Post

            Thank you for the feedback, I will try your suggestions, if you find a way to play 360 video without loss of quality please let me know
            Glad to help. Yes of course, if I have any information, I'll Let You know. It would help me a lot if you could send me an example of a screen recording. what happens when you start playing 360 video inside Unreal Engine 4. To see what Distortions you have.

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              #51
              陆晓飞
              Hello, this is a very good research result. I have a problem. When I switch to 2D tereo mode, I need the image sequence of left and right cameras. I don't need the result of merging now. How to set it up to output the image sequence of left and right cameras to the computer at the same time?

              Hi, 陆晓飞 ! I'm glad you bought the product.

              Simultaneous rendering of two image cameras is not possible, only in stereo merge mode, maybe in the future I will add this feature, I need to think..

              But now you can render images for each eye individually.

              Initially, all cameras have a default Left eye.

              There are two camera views in the project

              1. If You need 2D mode for the right eye, You need to do the following:.
              There are multiple solutions for each actor (camera2D and Camera 360) to get rendering for the right eye.

              ----For Camera 360.
              1. Open Actor Camera 360
              2. Select 2D projection
              3. Select texture Y+_Right
              Click image for larger version  Name:	Chose_Eye_Camera_360.png Views:	2 Size:	300.7 KB ID:	1616721


              The 2D mode camera recording will now be for the right eye.

              ---- For Camera 2D
              1. Open Actor Camera 2d
              2. Select Camera_Arm
              3. Change the Target Offset value to 6.4.

              Click image for larger version  Name:	Chose_Eye_For_Camera2d_jpg.jpg Views:	2 Size:	229.7 KB ID:	1616723

              The 2D mode camera recording will now be for the right eye.

              3. You can also improve the texture quality for 2D stereo mode.
              You can change the quality to a higher of all render target textures 2048x2048 by 4096x4096.
              The path where the target rendering texture is stored.
              Camera 360 / textures / 12 textures.

              Click image for larger version  Name:	Render_Target_Textures.jpg Views:	2 Size:	185.4 KB ID:	1616719

              Tell me, did This decision help you?

              Tell us why You need to render your eyes separately Without stitching?
              Last edited by ElizzaRF; 05-08-2019, 02:28 AM.

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                #52

                Hello, I just bought your plugin, is it possible that this take 360 ​​photos like Ansel? If I put one of your photos in roundme.com they look bad, maybe because of the square format. Actually, I just need to take a picture by place and take a tour

                Comment


                  #53
                  Originally posted by rojas_casanova View Post
                  Hello, I just bought your plugin, is it possible that this take 360 ​​photos like Ansel? If I put one of your photos in roundme.com they look bad, maybe because of the square format. Actually, I just need to take a picture by place and take a tour
                  Good day! Thank you for your purchase, You will like to work. The resulting 360 images are formed as a 1:1 square, it is necessary to change in relation to the sides in any image editor to 16:9, for example paint, photoshop, gimp. For example: now 360 images are formed in the form of a square 1:1, 4096x4096, 5000x5000. You need to go to the image editor and change the aspect ratio to 16:9 for example 3840x2160, 7680x4320, 1920x1080. In future updates I will change the image formation.

                  Example:
                  1. Paint

                  Click image for larger version  Name:	Paint.jpg Views:	1 Size:	276.0 KB ID:	1617087

                  2. And you can change the quality to a higher of all render target textures 2048x2048 by 4096x4096.
                  The path where the target rendering texture is stored. Camera 360 / textures / 12 textures.

                  Click image for larger version  Name:	Render_Target_Textures.jpg Views:	3 Size:	185.4 KB ID:	1617082

                  3. The aspect ratio of the video is adjusted in any video editor. Did you watch our lesson on how to make 360 videos? https://www.youtube.com/watch?v=1UKh0bXI8GI&t=119s
                  Last edited by ElizzaRF; 05-09-2019, 12:54 AM.

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                    #54
                    News 12.05.2019:
                    Hi, If someone put a bad rating, please write what You might not like, give a chance to fix. Since the assessment must be reasonable. If You have any questions, give me a chance to solve them and try to help You.
                    Please email Lenina62-ivan@mail.ru Me personally why you are not satisfied with the product.
                    Last edited by ElizzaRF; 05-12-2019, 02:18 PM.

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                      #55
                      News. 14.05.2019.

                      Camera 360 update 1.12. The updated released in the marketplace.

                      Preview: https://youtu.be/AYi4-eV7D_8

                      1. Added activate Camera value?
                      Allows you to activate the camera without writing code in Level blueprints.

                      Click image for larger version  Name:	Activate_camera_360_im1.jpg Views:	1 Size:	217.6 KB ID:	1619172

                      2. Added the ability to change the aspect ratio 2:1 .
                      Now images can be formed in 2:1 resolution , example 4096x2048. This will allow You to immediately add images for post production.

                      Click image for larger version  Name:	Aspect_ratio_360_im2.jpg Views:	1 Size:	258.4 KB ID:	1619173

                      3. HiresShotSystem. Screenshots can be saved to any folder, and the name of the images can be changed.

                      Click image for larger version  Name:	ScreenShot_system_360_im3.jpg Views:	1 Size:	261.3 KB ID:	1619174

                      4. If You set the screen mode to 2:1, You must specify dimensions for example 4096x2048 , if you specify 4096x3840 when rendering via Sequencer , a red zone will appear that indicates that the dimensions are incorrect. Let's call it size debugging.

                      Click image for larger version  Name:	Debug_red_cube_360_im4.jpg Views:	1 Size:	184.5 KB ID:	1619175

                      Thank You all
                      Last edited by ElizzaRF; 05-15-2019, 01:57 PM.

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                        #56
                        Hello! When I have a video material and I try to render on 360, the video is speeded up a lot. I'm rendering and have the media video in Sequencer. Do you have any solution to this=?

                        Thanks in advance

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                          #57
                          Originally posted by silverfeyns View Post
                          Hello! When I have a video material and I try to render on 360, the video is speeded up a lot. I'm rendering and have the media video in Sequencer. Do you have any solution to this=?

                          Thanks in advance
                          Hi, Silverfeyns!

                          Already discussed the topic on the forum at the expense of rendering video files. Please take a look, there are two solutions.
                          https://forums.unrealengine.com/unre...10#post1606710

                          Look please, I think It will help you!
                          Decisions:
                          1. https://forums.unrealengine.com/unre...69#post1606769
                          2. https://forums.unrealengine.com/unre...67#post1607067

                          Please write, did the solution help you?
                          Last edited by ElizzaRF; 05-15-2019, 09:05 AM.

                          Comment


                            #58
                            News 15.05.2019 .
                            Released update 1.12 for Camera 360
                            Preview: https://youtu.be/AYi4-eV7D_8
                            Description: https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1619171#post1619171

                            Note:
                            If a red debugger interferes, you can disable it.
                            You need to go to Actor Camera_Rec_360, select the Debug and hide it.

                            Click image for larger version  Name:	ScreenShot_Debug_360_im4.jpg Views:	1 Size:	159.7 KB ID:	1619901
                            Last edited by ElizzaRF; 05-15-2019, 03:17 PM.

                            Comment


                              #59
                              Originally posted by ElizzaRF View Post

                              Hi, Silverfeyns!

                              Already discussed the topic on the forum at the expense of rendering video files. Please take a look, there are two solutions.
                              https://forums.unrealengine.com/unre...10#post1606710

                              Look please, I think It will help you!
                              Decisions:
                              1. https://forums.unrealengine.com/unre...69#post1606769
                              2. https://forums.unrealengine.com/unre...67#post1607067

                              Please write, did the solution help you?
                              For the moment I'm having good results with video materials using sequencer with jpg image sequences as sources.

                              I just used this tutorial, and now I don't need to render a video with different speed nor change the bitrate, thanks anyways!

                              https://docs.unrealengine.com/en-us/...g-Media-Tracks
                              Last edited by silverfeyns; 05-17-2019, 05:36 AM.

                              Comment


                                #60
                                Originally posted by silverfeyns View Post
                                For the moment I'm having good results with video materials using sequencer with jpg image sequences as sources.

                                I just used this tutorial, and now I don't need to render a video with different speed nor change the bitrate, thanks anyways!

                                https://docs.unrealengine.com/en-us/...g-Media-Tracks
                                This is a great solution, thank you! I am sure that this decision will be useful for many people!

                                Comment

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