Announcement

Collapse
No announcement yet.

CAMERA 360 System (Blueprints)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by alb3360 View Post
    I'm using movie render to increase antialiasing.
    In the front camera you do not see part of the foliage (grass and stones) if I use "Render Movie" works well...


    Click image for larger version  Name:	R_.0025.jpg Views:	0 Size:	479.7 KB ID:	1850472
    All projects are different and me need to check the project manually. If you have the opportunity to send your project to my personal email address Lenina62-ivan@mail.ru, I'll help you check the project and see what the reason might be.

    Because every time I learn something new.

    Comment


      Originally posted by alb3360 View Post
      Using HighResShot system works! I use this method! Thank you!!!
      This is a very good method. Please also remember that the rendering window must be active so that there are no missing frames. You are not allowed to use other programs while rendering is in progress.

      Comment


        Hello,

        I'm new to this tool and wondering if I can capture 360 pano and export that as a hdri? Trying to capture 4.26 volumetric clouds and then port that as a skydome in 4.25. Any help would be greatly appreciated.

        Comment


          Originally posted by Splitendz View Post
          Hello,

          I'm new to this tool and wondering if I can capture 360 pano and export that as a hdri? Trying to capture 4.26 volumetric clouds and then port that as a skydome in 4.25. Any help would be greatly appreciated.
          Hi, Splitendz !
          Yes, clouds are supported in 4.26.
          Yes. Try this solution:
          1. Select Camera Rec 360 and select 360 Mode (Use 1 camera)
          Click image for larger version  Name:	Step1.jpg Views:	0 Size:	191.7 KB ID:	1850813
          2. Open Folder (Content/Camera_360/Textures/Stereo360Experimental)
          Click image for larger version  Name:	Step2.jpg Views:	0 Size:	91.8 KB ID:	1850814
          3. Press Play Level
          Click image for larger version  Name:	Step3.jpg Views:	0 Size:	91.3 KB ID:	1850815
          4. Stop
          Click image for larger version  Name:	Step4.jpg Views:	0 Size:	29.7 KB ID:	1850816
          5.
          - 1)Select RenderTargetLeft
          - 2) Press Right Mouse button
          - 3) Create Static Texture
          - 4) Your HDRI

          Click image for larger version  Name:	Step5.jpg Views:	0 Size:	302.3 KB ID:	1850817
          6. Export HDR image and select HDR format.
          Click image for larger version  Name:	Step6.jpg Views:	0 Size:	216.6 KB ID:	1850818
          7. Import your HDR to your project and change settings MipMap (or Blured hdri)
          Click image for larger version  Name:	Step7.jpg Views:	0 Size:	661.0 KB ID:	1850819
          Note: Max resolution quality for this 360 mode (use 1 camera) = 2048 px.

          Comment


            Hello
            I tried what you said, but there was a video error again.
            This time, an error occurred after about 11 minutes and 40 seconds out of 13 minutes.

            One strange thing was that when we first started rendering, the preview screen looked like a resolution of 7680x3840 but by the time the error occurred, the preview screen had been reduced to a size of 2560x1440.

            And I couldn't encode it, but when I rendered it into JPG, I found no error in the image.
            Attached Files

            Comment


              Originally posted by BlackOut_B84 View Post
              Hello
              I tried what you said, but there was a video error again.
              This time, an error occurred after about 11 minutes and 40 seconds out of 13 minutes.

              One strange thing was that when we first started rendering, the preview screen looked like a resolution of 7680x3840 but by the time the error occurred, the preview screen had been reduced to a size of 2560x1440.

              And I couldn't encode it, but when I rendered it into JPG, I found no error in the image.
              Hi, BlackOut_B84!
              Very strange.
              Try using movie render pipeline https://youtu.be/a_vp7b5Blyg or HighResShot system https://youtu.be/XAT3CwxCP08 (you don't have to activate ray tracing in the project settings, but please activate in Camera 360 Rec -> Raytracing value)

              Comment


                Hello
                Thank you for always answering my questions.
                I have another problem this time, so I'm If you look at the linked video, you'll see Seam at the back of the camera.
                My video shows the camera moving along Path, and there are several scenes with different times and weather on the same mesh.
                You can see Seam in every scene except at night.
                Is there a solution?

                The version I use is 4.22

                Last edited by BlackOut_B84; 01-11-2021, 10:49 PM.

                Comment


                  Originally posted by BlackOut_B84 View Post
                  Hello
                  Thank you for always answering my questions.
                  I have another problem this time, so I'm If you look at the linked video, you'll see Seam at the back of the camera.
                  My video shows the camera moving along Path, and there are several scenes with different times and weather on the same mesh.
                  You can see Seam in every scene except at night.
                  Is there a solution?

                  The version I use is 4.22

                  Hi, BlackOut_B84!
                  I'm always happy to help!
                  Yes, there is indeed a small seam. I need to think about how to fix it.
                  A temporary solution, you can rotate the camera so that this seam is not obvious.
                  1. Select Camera Rec 360
                  2. Select Camera 360 Left eye (in 4.22 version)
                  3. Quality (False)
                  Click image for larger version  Name:	Seams_Debug.jpg Views:	0 Size:	544.3 KB ID:	1851676
                  4. Open Camera Point 360 actor
                  5. Realtime Editor -> True
                  6. Adjust the camera rotation so that the seam does not fall on important parts of the project.
                  Click image for larger version  Name:	Seams_Debug2.jpg Views:	0 Size:	569.2 KB ID:	1851677
                  7. Play and check.
                  Then use the video editor program to adjust the initial viewing angle.

                  And I need to think about how to fix it

                  Comment


                    Originally posted by ElizzaRF View Post

                    Hi, BlackOut_B84!
                    I'm always happy to help!
                    Yes, there is indeed a small seam. I need to think about how to fix it.
                    A temporary solution, you can rotate the camera so that this seam is not obvious.
                    1. Select Camera Rec 360
                    2. Select Camera 360 Left eye (in 4.22 version)
                    3. Quality (False)
                    Click image for larger version Name:	Seams_Debug.jpg Views:	0 Size:	544.3 KB ID:	1851676
                    4. Open Camera Point 360 actor
                    5. Realtime Editor -> True
                    6. Adjust the camera rotation so that the seam does not fall on important parts of the project.
                    Click image for larger version Name:	Seams_Debug2.jpg Views:	0 Size:	569.2 KB ID:	1851677
                    7. Play and check.
                    Then use the video editor program to adjust the initial viewing angle.

                    And I need to think about how to fix it
                    I found a solution. Used mode Mono 360 (Use 1 camera) , and
                    But this solution only works in engines 4.23, 4.24, 4.25 and 4.26. To do this, you will need to download the source code of the unreal engine and compile it with minor changes.
                    Write me an email Lenina62-ivan@mail.ru and I will tell you what to do.

                    And this solution removes the 2048 limit for this mode and allows you to set the quality size to 8192
                    Click image for larger version  Name:	Compression.jpg Views:	0 Size:	104.3 KB ID:	1852310
                    Last edited by ElizzaRF; 01-13-2021, 04:40 PM.

                    Comment


                      HELP PLEASE! Native ue4.26 Oceanwater body, displacement not rendering in 360 monoscopic. Raytracing enabled. Volumetric clouds, displaced terrain all working. Can someone verify that is it either working or not for them? It should look like the image below but when rendering using the movie sequence renderer with the 360 monoscopic camera the water has no large waves.
                      Attached Files

                      Comment


                        Originally posted by Gary Haus View Post
                        HELP PLEASE! Native ue4.26 Oceanwater body, displacement not rendering in 360 monoscopic. Raytracing enabled. Volumetric clouds, displaced terrain all working. Can someone verify that is it either working or not for them? It should look like the image below but when rendering using the movie sequence renderer with the 360 monoscopic camera the water has no large waves.
                        Hi, Gary Haus!

                        I wrote you a private message. I need more information to check what might be wrong.

                        Comment


                          Here is the shot of what I see. Ocean is fine in scene view. Flat in camera preview, which is what I get in final renders.
                          Attached Files

                          Comment


                            Originally posted by Gary Haus View Post
                            Here is the shot of what I see. Ocean is fine in scene view. Flat in camera preview, which is what I get in final renders.
                            I think I know the reason.
                            The speed of the waves is real-time, and the 360 rendering is very slow to capture high-quality images.

                            As a result, the waves seem to stand still.

                            Check if there are waves in real time? Start the level.
                            If there are waves. I'm right.

                            Solution - > try to reduce the speed of the waves.

                            Comment


                              I truly am not following you. My apologies. My waves are moving slowly already.

                              Comment


                                Originally posted by Gary Haus View Post
                                I truly am not following you. My apologies. My waves are moving slowly already.
                                Don't worry.
                                Solution - > try to reduce the speed of the waves. I mean very slowly, try and check rendering.

                                Comment

                                Working...
                                X