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    Originally posted by Roving_Joe View Post
    Hi! Is there a way to render RGBA - EXR's using the Camera 360 plugin. I will be needing this asap. Much appreciation for any tips and help!
    Hi, Roving_Joe!

    I will duplicate this decision on the forum:

    Unfortunately, you can't get an EXR image with an alpha channel yet, but you can get alpha images with any background (example green screen)

    Fast solution for output Alpha images.
    1. Open Camera Rec 360
    Click image for larger version

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    Select Custom Render List Objects and SelectSpecify the objects that you want to be visible.
    For example, select a floor and an object.

    2. Add to Scene New Sphere and change size to x=1000, y=1000, z=1000
    Click image for larger version

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    I dublicate Debug_Material and change to Green Color.
    + used attribute Two Sides.

    3. Add this new your background to List render
    Click image for larger version

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    4.Delete any Fog in scene.

    7. Result.
    You can remove the background using any video editor that can work with a green background.
    I will try to study the issue of getting a ready-made image with an alpha channel + camera 360, but I haven't found a solution yet.

    Comment


      Originally posted by Starkium View Post
      hey there, I have a 360 stereo screenshot recording set up going on. In one scene I have a black hole that is a post process material. For some reason even with custom render and full post process stuff set up, I only get the effect on the top frame and not the bottom. Any suggestions?

      Click image for larger version

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      Hi, Starkium!
      I didn't find a problem. Let me know what your problem is.
      Used 360 Stereo (Omni) or Stere 360 (Experimental) -> working.
      https://youtu.be/SqQtM1xZFrE?t=378 — tutorial
      Click image for larger version

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      Comment


        Hi, Can't we use Left and Right eye anymore?

        Comment


          Originally posted by Psgor View Post
          Hi, Can't we use Left and Right eye anymore?
          Previously, it was possible to select the left eye rendering, then select the right eye rendering. But this mode has incorrect stereo, so we added two modes with correct stereo.And the right eye rendering mode was excluded. Stereo 360 (Omni) and Stereo(Panoramic)

          More information new Stereo modes.
          https://forums.unrealengine.com/unre...21#post1768616

          https://youtu.be/SqQtM1xZFrE?t=378 — New stereo modes, please look.

          Solution 1.
          If you need large images, you can now use the Movie Render Pipeline in the 4.25 engine
          https://youtu.be/a_vp7b5Blyg

          Solution 2. if used Sequencer.
          In any version of the engine, you can bypass the restrictions on the size of output images


          SequencerSettings (Separate Process, and command -RESX=10000 -RESY=10000 (Max Limits — 16000px).

          Solution 3. Using HighResShot system
          https://youtu.be/J7uEiOhkH8o

          Don't forget to increase the Quality(Experimental) ~ 4096 px in Camera Rec 360
          Last edited by ElizzaRF; 10-06-2020, 04:06 PM.

          Comment


            Hello, I have this error above and below. The 360 panorama doesn't fit together properly. I have the same error with the demo videos on youtube too.
            Click image for larger version

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            Comment


              Hi, Lutz0815!

              Please look your post process. I think this post process bloom or vignette. Need change value to 0.
              https://forums.unrealengine.com/unre...78#post1599178 and this https://forums.unrealengine.com/unre...99#post1612799

              Important/Additional Notes:
              Some Post processing does not work, artifacts appear in the form of seams.
              • Vignette = 0 (In Post Process);
              • Bloom = 0 (In Post Process);
              • ScreenSpace Reflection = 0 (In Postprocess);
              • HeighFog and atmospheric fog workig , but if used -> Volumetric Fog -> Long rendering time, or maybe seams.
              • Directional Light - Light Shafts Off;
              • Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
              • Ambient Occlusion (Sometimes).

              Comment


                Hello! So far so good.. but then I got this happening (attached) I previously deleted my post processes because I thought they might be causing this.. but its still there. Any idea what might be causing this hard line issue? Thanks!
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                Comment


                  Originally posted by CreativeVilla View Post
                  Hello! So far so good.. but then I got this happening (attached) I previously deleted my post processes because I thought they might be causing this.. but its still there. Any idea what might be causing this hard line issue? Thanks!
                  Click image for larger version

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                  Hi, CreativeVilla!

                  I see two possible reasons:
                  1. Disable Light Shafts at the sun;
                  2. Post process -> Bloom = 0. https://forums.unrealengine.com/unre...e3#post1612799
                  3. ScreenSpaceReflection = 0 -> there will be seams, you need to use Reflection Raytracing https://youtu.be/1K5wdTGA9VU or baked reflections, sphere reflection or box reflection.

                  Comment


                    Hello, I'm using your plugin for VRStereo180 and I have a problem with the antialiasing mode TemporalAA. I got some noise and I don't know how to remove them, here is my camera settings. Is there a solution to have a nice anti aliasing ? (without using MSAA, this one is working but I want to use TemporalAA if it's possible.)
                    Attached Files
                    Last edited by nyudeb; 10-13-2020, 08:13 AM.

                    Comment


                      Originally posted by nyudeb View Post
                      Hello, I'm using your plugin for VRStereo180 and I have a problem with the antialiasing mode TemporalAA. I got some noise and I don't know how to remove them, here is my camera settings. Is there a solution to have a nice anti aliasing ? (without using MSAA, this one is working but I want to use TemporalAA if it's possible.)
                      Hi, nyudeb!
                      Try change next settings:
                      1. Quality(TextureSize) = 4096px or more. Example 5000px.
                      2. Output Size = 10000x5000px.
                      https://drive.google.com/file/d/1a6tx5W8OevdNn9VsQ56PVH38e4W4t2RD/view?usp=sharing
                      Click image for larger version  Name:	Settings.jpg Views:	0 Size:	177.3 KB ID:	1821732
                      if used sequencer
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                      and look tutorial https://youtu.be/a_vp7b5Blyg
                      Last edited by ElizzaRF; 10-13-2020, 08:34 AM.

                      Comment


                        Thanks ElizzaRF , the problem was the resolution, passing it at like 4096x2048 solved the issue.

                        Comment


                          Originally posted by nyudeb View Post
                          Thanks ElizzaRF , the problem was the resolution, passing it at like 4096x2048 solved the issue.
                          nyudeb, I am glad that a solution has been found Thank you for your purchase

                          Comment


                            Originally posted by ElizzaRF View Post

                            Hi, CreativeVilla!

                            I see two possible reasons:
                            1. Disable Light Shafts at the sun;
                            2. Post process -> Bloom = 0. https://forums.unrealengine.com/unre...e3#post1612799
                            3. ScreenSpaceReflection = 0 -> there will be seams, you need to use Reflection Raytracing https://youtu.be/1K5wdTGA9VU or baked reflections, sphere reflection or box reflection.
                            Hello, I have hooked up the RayTracing as instructed. It now looks better in editor (360 cam preview) but when I go to render I always get a crash.( Attached): Running on a 2080TI 64 ram, and latest processor 16 cores. Thoughts what might be causing this other than the scene itself?
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                            Comment


                              Originally posted by CreativeVilla View Post

                              Hello, I have hooked up the RayTracing as instructed. It now looks better in editor (360 cam preview) but when I go to render I always get a crash.( Attached): Running on a 2080TI 64 ram, and latest processor 16 cores. Thoughts what might be causing this other than the scene itself?
                              Click image for larger version  Name:	Crash.JPG Views:	0 Size:	14.6 KB ID:	1822911
                              Hi, CrrativeVilla!

                              Tell me, what settings do you use? Settings for post-process (ray tracing options) and the quality and output of the Rec 360 camera.
                              Tutorial Full Raytracing https://youtu.be/-8AwDtmkyHY
                              If you used sequencer or movie render pipeline, and result crash engine.
                              Try using next solution:

                              1. Select Camera Rec 360
                              2. Quality = 2600 for begin, if working, next 3000 and next and next.
                              3. Screenshot system -
                              Rec - True
                              Delay - 5 sec
                              Raytracing - true
                              And play your level.

                              Please send me email to lenina62-ivan@mail.ru
                              Last edited by ElizzaRF; 10-16-2020, 06:00 PM.

                              Comment


                                NEWS 10.19.2020 A new small update is already available today:

                                The update affected a different camera that allows you to use Planar Reflection, Anti-Aliasing, DOF, Raytracing. it allows you to load the system less when rendering, since it uses a standard camera for rendering 360 images.

                                Changes:
                                Fixed actors Camera Rec 2D and Camera Point 2D.

                                Note:
                                -Movie Render Pipeline and Sequencer rendering not working;
                                -Limit image 16384 px;
                                -Using HighResShot system.

                                How to use it?
                                1. Added to scene two actors: Camera Rec 2D and Camera Point 2D (Camera_360\Blueprints\Camera Rec 2D and Camera Point 2D)
                                All settings in Camera point 2D
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                                2. ScreenShot Size X and Y = recomended 2500-3000px(limit 16384). The higher the value, the clearer the image, but the rendering time will also be long. This is the size of a single frame that will be added to the final 360 image.
                                3. ScreenShot Size 360 X and 360 Y = recomended 7680x3840 and more (Limit 16384). This is the size of the final image 360.

                                Hot Jey:
                                Input key M -> ScreenShot;
                                Input Key R = Record.

                                Fast start, for testing (Demo Map):
                                Open Camera_360\Maps\Demo_scene_Camera2D_rec

                                I will write more detailed information and tutorial today.

                                Example: Full Image Google drive. 14000 px.
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                                Example working Planar Reflection:
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                                Last edited by ElizzaRF; 10-21-2020, 06:54 AM.

                                Comment

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