Announcement

Collapse
No announcement yet.

CAMERA 360 System (Blueprints)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by tc22 View Post

    look great and good result !

    It is helpful!

    what is your one frame render time ?

    i use AA 6, 12 ,and render 20-30 secs in one frame , all 720 frame render in 4 hours ...console i didn't add!

    Hi!
    Very clear video Very nice!
    My video 360. I soon uploaded full video.

    Used Movie Render:
    HighRes = 16;
    AntiAliasing = 3;

    If use full Raytracing (Global Illumination Full + Reflection) = 1 Frame = 26 sec. Output 15000x7500jpg.
    if use Raytracing Reflection (Global Illumination OFF) = 1 frame = ~1 min. Output 10000x8000jpg.

    I Use Raytracing Reflection (Global Illumination OFF). Rendering time: 992 frames. 5 hours 34 min. As it turned out, raytracing Global Illumination this makes no sense, since the shadows are baked in the scene.

    My system:
    1. Core i7700k
    2. Ram: 32gb
    3. VideoCard: RTX2080ti
    4. SSD

    Comment


      Originally posted by ElizzaRF View Post

      Hi!
      Very clear video Very nice!
      My video 360. I soon uploaded full video.

      Used Movie Render:
      HighRes = 16;
      AntiAliasing = 3;

      If use full Raytracing (Global Illumination Full + Reflection) = 1 Frame = 26 sec. Output 15000x7500jpg.
      if use Raytracing Reflection (Global Illumination OFF) = 1 frame = ~1 min. Output 10000x8000jpg.

      I Use Raytracing Reflection (Global Illumination OFF). Rendering time: 992 frames. 5 hours 34 min. As it turned out, raytracing Global Illumination this makes no sense, since the shadows are baked in the scene.

      My system:
      1. Core i7700k
      2. Ram: 32gb
      3. VideoCard: RTX2080ti
      4. SSD
      ElizzaRF Thank you ! It was helpful!
      Thank for your test!
      Tcimage3d Studio
      Unreal Artist & Developer in archi & interior Visual
      Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

      Request a quote today:tcimage3d@gmail.com
      Follow us on Facebook: https://www.facebook.com/TCimage/

      Comment


        Originally posted by tc22 View Post

        ElizzaRF Thank you ! It was helpful!
        Thank for your test!
        tc22, I'm happy to help
        https://www.youtube.com/watch?v=t2QrDbweeu4 - Video Youtube 8k uploaded.
        Click image for larger version

Name:	Preview.jpg
Views:	151
Size:	718.5 KB
ID:	1769572
        Original video file: https://drive.google.com/file/d/1_rv...ew?usp=sharing

        Comment


          NEWS 06/01/2020. Updated approved.

          1. Please close Epic Games Launcher and Restart.
          2. Update Camera 360;
          3. Add Camera360 in your project and replace.

          Additional information about the update.
          https://forums.unrealengine.com/unre...16#post1768616

          Comment




            Click image for larger version

Name:	seam.jpg
Views:	73
Size:	621.5 KB
ID:	1777464

            Seam appear.

            This is a clean migrated asset and Camera_360/Maps/Demo_scene3_Dome180 Level.
            I didn't modified anything demo level.

            Bloom = 0
            Vinette = 0
            No Exponential Height Fog
            No Volumetric Fog

            In my project, The same is observed in exactly the same position.

            How can fix it?

            Click image for larger version

Name:	seam_myProject.jpg
Views:	63
Size:	100.0 KB
ID:	1777465.

            Comment


              Originally posted by gusdn2731 View Post

              Click image for larger version

Name:	seam.jpg
Views:	73
Size:	621.5 KB
ID:	1777464

              Seam appear.

              This is a clean migrated asset and Camera_360/Maps/Demo_scene3_Dome180 Level.
              I didn't modified anything demo level.

              Bloom = 0
              Vinette = 0
              No Exponential Height Fog
              No Volumetric Fog

              In my project, The same is observed in exactly the same position.

              How can fix it?

              Click image for larger version

Name:	seam_myProject.jpg
Views:	63
Size:	100.0 KB
ID:	1777465.
              Hi!
              This bug has already been fixed in all versions of camera 360.
              All you have to do is update the 360 camera in your project.
              1. Open Epic Games Launcher
              2. Find Camera 360
              3. Update Camera 360
              4. Add your project and Replace.

              Click image for larger version

Name:	Dome180.jpg
Views:	97
Size:	135.7 KB
ID:	1777479

              Comment


                Originally posted by ElizzaRF View Post

                Hi!
                This bug has already been fixed in all versions of camera 360.
                All you have to do is update the 360 camera in your project.
                1. Open Epic Games Launcher
                2. Find Camera 360
                3. Update Camera 360
                4. Add your project and Replace.

                Click image for larger version  Name:	Dome180.jpg Views:	0 Size:	135.7 KB ID:	1777479



                It hasn't been fixed.
                I already updated camera360 and replaced it.
                That was the latest version's rendering image.
                The image to be attached below is also the latest Camera360 and Unreal4.25.1 version's rendering image.

                Click image for larger version  Name:	Untitled-1.jpg Views:	0 Size:	423.7 KB ID:	1777678
                Last edited by gusdn2731; 06-18-2020, 12:50 PM.

                Comment


                  Originally posted by gusdn2731 View Post




                  It hasn't been fixed.
                  I already updated camera360 and replaced it.
                  That was the latest version's rendering image.
                  The image to be attached below is also the latest Camera360 and Unreal4.25.1 version's rendering image.


                  Click image for larger version Name:	Untitled-1.jpg Views:	0 Size:	423.7 KB ID:	1777678
                  Please screen settings Camera 360.
                  1.Try select Camera 360
                  2. Find Quality(Experimental) and True value check.
                  3. Quality -Try change value - 4096.

                  Comment


                    Hi, alexam87!

                    Thank you for your purchase.

                    You need paste in scene actors Camera Rec 360 and Camera Point 360 (from Content/Camera_360/Blueprints)
                    1.Select Camera Rec 360
                    2.Find option Quality(experimental) -> check value true and quality size 4096 px.
                    3.Find HighResShot option and change output size 8000x4000px and output path example C:/Picture (The higher the output image, the more pixels it captures example big picture https://youtu.be/a_vp7b5Blyg )
                    4.Press Play in game.
                    5.In Game press input key M ( screenshot)

                    Example working system https://youtu.be/XAT3CwxCP08?t=53 (but not use Rec value).

                    Click image for larger version  Name:	TutorialScreenShot..jpg Views:	0 Size:	352.0 KB ID:	1779457
                    Last edited by ElizzaRF; 06-23-2020, 12:22 AM.

                    Comment


                      Hi,

                      Is there way to get private support? My content is under NDA.

                      Thank you!

                      Comment


                        Originally posted by TCivilFX View Post
                        Hi,

                        Is there way to get private support? My content is under NDA.

                        Thank you!
                        Hi, Yes, of cource. Please send me email Lenina62-ivan@mail.ru

                        Comment


                          Originally posted by ElizzaRF View Post

                          Hi, Yes, of cource. Please send me email Lenina62-ivan@mail.ru
                          Hi, it turns out this project is not under NDA so I will just post my issues here:

                          Before purchasing your assets, we were using the built-in SceneCaptureCube to capture our 360 image, the problem with that was the quality was not good so you see a lot of ugly jagged lines in the image.

                          With your plugin, the anti aliasing works but the lightning does not seem to be correct. The image is darker. Can you tell me what to do to with it please.

                          Image when using built-in cube RT:
                          Click image for larger version

Name:	UE4CubeRT.JPG
Views:	75
Size:	681.6 KB
ID:	1779790

                          Image when using your plugin:
                          Click image for larger version

Name:	WithPlugin.JPG
Views:	50
Size:	614.2 KB
ID:	1779791
                          Last edited by TCivilFX; 06-23-2020, 05:01 PM.

                          Comment


                            Originally posted by TCivilFX View Post

                            Hi, it turns out this project is not under NDA so I will just post my issues here:

                            Before purchasing your assets, we were using the built-in SceneCaptureCube to capture our 360 image, the problem with that was the quality was not good so you see a lot of ugly jagged lines in the image.

                            With your plugin, the anti aliasing works but the lightning does not seem to be correct. The image is darker. Can you tell me what to do to with it please.

                            Image when using built-in cube RT:
                            Click image for larger version  Name:	UE4CubeRT.JPG Views:	0 Size:	681.6 KB ID:	1779790

                            Image when using your plugin:
                            Click image for larger version  Name:	WithPlugin.JPG Views:	0 Size:	614.2 KB ID:	1779791
                            Hi!
                            I need to check. I'll write later.
                            I think you need to adjust the Exposure a bit.
                            Find PostProcess in your scene and find Exposure and change bridgess.

                            + for best quality
                            1. Select Camera Rec 360
                            2. Activate option Quality(Experimental)
                            3. You used Realtime or Static picture?
                            Change Texture Size to 4096 or better (5000-6000)
                            4. Output size example 10000x5000 or 10000x10000 and change aspect ratio in any image editor. If aspect ratio 1:1 -> better for pixels.

                            I need checked color from camera 360. I write to later.
                            Last edited by ElizzaRF; 06-23-2020, 06:25 PM.

                            Comment


                              Originally posted by ElizzaRF View Post

                              Hi!
                              I need to check. I'll write later.
                              I think you need to adjust the Exposure a bit.
                              Find PostProcess in your scene and find Exposure and change bridgess.

                              + for best quality
                              1. Select Camera Rec 360
                              2. Activate option Quality(Experimental)
                              3. You used Realtime or Static picture?
                              Change Texture Size to 4096 or better (5000-6000)
                              4. Output size example 10000x5000 or 10000x10000 and change aspect ratio in any image editor. If aspect ratio 1:1 -> better for pixels.

                              I need checked color from camera 360. I write to later.
                              Hi,

                              Since we're building a web application, we are not looking to get the best possible quality (we're trying to balance between looking good enough and file size).
                              It was realtime when the 360 image was extracted (Everything was moving when the image was taken if that is what you are asking).
                              Our project is practically an open world project so we don't have any postprocess actor in the scene as we don't care about small details. Also Exposure is disabled for the project.

                              Comment


                                Originally posted by TCivilFX View Post

                                Hi,

                                Since we're building a web application, we are not looking to get the best possible quality (we're trying to balance between looking good enough and file size).
                                It was realtime when the 360 image was extracted (Everything was moving when the image was taken if that is what you are asking).
                                Our project is practically an open world project so we don't have any postprocess actor in the scene as we don't care about small details. Also Exposure is disabled for the project.
                                Hi, TCivilFX!
                                i understand you.
                                But you need to put PostProcess on the stage, otherwise you will have stitches if you do not specify the necessary settings. This is mandatory.
                                You can also change the brightness of the resulting image and contrast if necessary.
                                The fact is that the resulting image does not come directly from the cubic map, but from the camera, so there are slight differences in brightness.

                                Click image for larger version  Name:	PostProcess.jpg Views:	0 Size:	258.4 KB ID:	1779931


                                Important/Additional Notes:
                                Some Post processing does not work, artifacts appear in the form of seams.

                                Solutions:
                                • Vignette = 0 (In Post Process);
                                • Bloom = 0 (In Post Process);
                                • ScreenSpace Reflection = 0 (In Postprocess);
                                • Atmospheric Fog - volumetric off;
                                • Exponecial Heigh Fog - volumetric off;
                                • Directional Light - Light Shafts Off;
                                • Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
                                • Ambient Occlusion (Sometimes).
                                • DOF needs to be turned off;
                                Let me know if you need help if something doesn't work out, I can connect to you directly.
                                Lenina62-ivan@mail.ru
                                Last edited by ElizzaRF; 06-24-2020, 02:28 AM.

                                Comment

                                Working...
                                X