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    Hi all,

    First I want to say, this is a great plugin and Elizza reply fast and seems always happy to help.

    I ran into an issue and it took me a while to figure it out, so I ll just write it here in case it helps someone in the future.

    The issue happened only on UE4.20, if you follow the tutorial, when you try to record it would record your camera animation but without 360 panorama... the work around to fix it is, after everything is setup, just create another basic camera, then in the sequencer, assign that new basic camera to the main camera with animation you have, and then re-assign your main camera with animation... This seems to fix the problem and then when you record everything works as it should...

    Also I m sure this has been talked about before, but things I had to get turn off so I dont get seams or blurriness, DOF needs to be turned off, i turned off the on Sun (light source) light shaft bloom. Depending on the project, Bloom, vignettes etc... could cause an issue...

    I just bought it 2 days ago, so i might be wrong, but I thought I shared my first experience so far.

    Here s a frame from a 360 vid I m working on


    Click image for larger version

Name:	cam.0227.jpg
Views:	59
Size:	392.5 KB
ID:	1765569
    Last edited by CG_Creator; 05-23-2020, 02:27 AM.

    Comment


      Originally posted by CG_Creator View Post
      Hi all,

      First I want to say, this is a great plugin and Elizza reply fast and seems always happy to help.

      I ran into an issue and it took me a while to figure it out, so I ll just write it here in case it helps someone in the future.

      The issue happened only on UE4.20, if you follow the tutorial, when you try to record it would record your camera animation but without 360 panorama... the work around to fix it is, after everything is setup, just create another basic camera, then in the sequencer, assign that new basic camera to the main camera with animation you have, and then re-assign your main camera with animation... This seems to fix the problem and then when you record everything works as it should...

      Also I m sure this has been talked about before, but things I had to get turn off so I dont get seams or blurriness, DOF needs to be turned off, i turned off the on Sun (light source) light shaft bloom. Depending on the project, Bloom, vignettes etc... could cause an issue...

      I just bought it 2 days ago, so i might be wrong, but I thought I shared my first experience so far.

      Here s a frame from a 360 vid I m working on


      Click image for larger version  Name:	cam.0227.jpg Views:	0 Size:	392.5 KB ID:	1765569

      Hi, CG_Creator!
      Thanks for purchased!
      Wow. This Image realistic

      Thank you for exploring the features of the 360 camera. There can always be something new. I will write down the known moments that may cause stitches.

      Post process and seams:

      1. Vignette = 0 (In Post Process)
      2. Bloom = 0 (In Post Process)
      3. ScreenSpace Reflection = 0 (In Postprocess)
      4. Atmospheric Fog - volumetric off;
      5. Exponecial Heigh Fog - volumetric off
      6. Directional Light - Light Shafts Off
      7. Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
      Result: https://youtu.be/KU01Uy4n8wU
      8. Ambient Occlusion (Sometimes).
      +9. DOF needs to be turned off. Thanks CG_Creator.

      If working your camera, but Camera 360 not working. Did you check if your –°amera Cut sequencer overlaps the 360 camera?
      Be sure to make the Camera Cut-track Locked.
      Example in the video: https://youtu.be/pHPKJRH7Uxw?t=246 (and Version 4.24 and more - dont'forget added Transform 0.0.0 for camera point 360.)

      You have the opportunity to write to me by email Lenina62-ivan@mail.ru
      Last edited by ElizzaRF; 05-23-2020, 02:47 AM.

      Comment


        Originally posted by tc22 View Post

        I can give you a raytracing scene , in my video scription:
        https://youtu.be/pUYxZcNtTdI


        here is some Fresnel seams in glass door, i want to know your plugin can handle or not?

        BTW i test megascan raytracing apartment, it work good for 360 stereo ! Good job!
        Hi, tc22!
        Thanks!
        I'll need to watch this scene and check it out

        Comment


          Originally posted by ElizzaRF View Post


          Hi, CG_Creator!
          Thanks for purchased!
          Wow. This Image realistic

          Thank you for exploring the features of the 360 camera. There can always be something new. I will write down the known moments that may cause stitches.

          Post process and seams:

          1. Vignette = 0 (In Post Process)
          2. Bloom = 0 (In Post Process)
          3. ScreenSpace Reflection = 0 (In Postprocess)
          4. Atmospheric Fog - volumetric off;
          5. Exponecial Heigh Fog - volumetric off
          6. Directional Light - Light Shafts Off
          7. Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
          Result: https://youtu.be/KU01Uy4n8wU
          8. Ambient Occlusion (Sometimes).
          +9. DOF needs to be turned off. Thanks CG_Creator.

          If working your camera, but Camera 360 not working. Did you check if your –°amera Cut sequencer overlaps the 360 camera?
          Be sure to make the Camera Cut-track Locked.
          Example in the video: https://youtu.be/pHPKJRH7Uxw?t=246 (and Version 4.24 and more - dont'forget added Transform 0.0.0 for camera point 360.)

          You have the opportunity to write to me by email Lenina62-ivan@mail.ru

          Thank you for the quick reply, I m new to unreal and sequencer so I ll look at the video you sent about the Camera Cut-track Locked.



          Comment


            Is there a free software, to preview 360 panorama videos? So i dont have to upload it to youtube or other websites to look at it as i m working on it ?

            I found this (seems to do the trick):
            https://www.youtube.com/watch?v=hjDW-RmNr4k
            Last edited by CG_Creator; 05-23-2020, 04:54 AM.

            Comment


              Yes,of course try https://www.videolan.org/ - VLC player. Support 360 video.

              Comment


                Originally posted by ElizzaRF View Post
                Yes,of course try https://www.videolan.org/ - VLC player. Support 360 video.
                I do have VLC, and tried it, but I cant seem to find the option to view my video as 360 the same way I can using that other app?

                I render an image sequence from UE then make it as a .mov file in after effects, maybe there s some options in AE i need to tick to make the file in such a way so that VLC understand it s a 360 vid?
                Last edited by CG_Creator; 05-23-2020, 05:32 AM.

                Comment


                  Originally posted by CG_Creator View Post

                  I do have VLC, and tried it, but I cant seem to find the option to view my video as 360 the same way I can using that other app?

                  I render an image sequence from UE then make it as a .mov file in after effects, maybe there s some options in AE i need to tick to make the file in such a way so that VLC understand it s a 360 vid?
                  I forget. You need meta tag 360 added to your video. Used injectet https://github.com/google/spatial-me...eases/tag/v2.0 . In Adobe After Effect sorry i don't nou. but for Adobe Premiere -> https://youtu.be/1UKh0bXI8GI?t=154 (tutorial Adobe Premiere)

                  Comment


                    Originally posted by ElizzaRF View Post
                    Hi, tc22!
                    Thanks!
                    I'll need to watch this scene and check it out
                    Using HighResShot system. (google link1 and google link2)

                    Click image for larger version

Name:	Img_1.jpg
Views:	60
Size:	553.7 KB
ID:	1765651Click image for larger version

Name:	Img_2.jpg
Views:	43
Size:	518.6 KB
ID:	1765652
                    If you use Movie Render Pipeline, you can get a clean image, but the problem is that you need to manually check all settings in camera in camera 360 actor, because Movie Render does not support the volume post process or exposure .This still needs to be found out.

                    Comment


                      Originally posted by ElizzaRF View Post

                      Using HighResShot system. (google link1 and google link2)

                      Click image for larger version

Name:	Img_1.jpg
Views:	60
Size:	553.7 KB
ID:	1765651Click image for larger version

Name:	Img_2.jpg
Views:	43
Size:	518.6 KB
ID:	1765652
                      If you use Movie Render Pipeline, you can get a clean image, but the problem is that you need to manually check all settings in camera in camera 360 actor, because Movie Render does not support the volume post process or exposure .This still needs to be found out.
                      OK, there is no leak! it is good !
                      but still had Fresnel line...i think re scale columns is good way to solve ! that's ue4 bug!
                      Tcimage3d Studio
                      Unreal Artist & Developer in archi & interior Visual
                      Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                      Request a quote today:tcimage3d@gmail.com
                      Follow us on Facebook: https://www.facebook.com/TCimage/

                      Comment


                        Originally posted by tc22 View Post

                        OK, there is no leak! it is good !
                        but still had Fresnel line...i think re scale columns is good way to solve ! that's ue4 bug!
                        Unfortunately, the project runs at 15-20 frames per second when I enter the post process area in RTX2080ti without a 360 camera. I didn't find a reason, because because of this, I couldn't use the high-resolution movie rendering pipeline. I may have enabled some extra settings somewhere.
                        The scene is very cool. Thank you for making such projects available.

                        Comment


                          Hello,

                          We are currently testing 360 stereo renders using Camera 360 plugin. It works fine but there is an issue we are currently dealing with is we are getting double image when we preview the video in VR. Please let us know if there is any solution to it.

                          We have also made sure all this settings are off
                          1. Vignette = 0 (In Post Process)
                          2. Bloom = 0 (In Post Process)
                          3. ScreenSpace Reflection = 0 (In Postprocess)
                          4. Atmospheric Fog - volumetric off;
                          5. Exponecial Heigh Fog - volumetric off
                          6. Directional Light - Light Shafts Off
                          7. Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).

                          Last edited by Jacob Roebuck; 05-25-2020, 01:35 PM.

                          Comment


                            Hi, Jacob Roebuck!

                            Can you tell me more or send me an example image?
                            How do you view your video? Which VR glasses do you use, which video player?
                            My mail Lenina62-ivan@mail.ru

                            Comment


                              Originally posted by ElizzaRF View Post

                              Unfortunately, the project runs at 15-20 frames per second when I enter the post process area in RTX2080ti without a 360 camera. I didn't find a reason, because because of this, I couldn't use the high-resolution movie rendering pipeline. I may have enabled some extra settings somewhere.
                              The scene is very cool. Thank you for making such projects available.
                              OK ,you can try render 360 video in your channel!
                              i will waiting!
                              Tcimage3d Studio
                              Unreal Artist & Developer in archi & interior Visual
                              Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                              Request a quote today:tcimage3d@gmail.com
                              Follow us on Facebook: https://www.facebook.com/TCimage/

                              Comment


                                Originally posted by tc22 View Post

                                OK ,you can try render 360 video in your channel!
                                i will waiting!
                                Hi, tc22!
                                As soon as I find time for rendering, I will definitely do it. Thanks!

                                Comment

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