Announcement

Collapse
No announcement yet.

CAMERA 360 System (Blueprints)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    thx. ElizzaRF

    Comment


      NEWS 05/13/2020. Using Camera 360 in UE4.25. The update for the 360 camera is waiting for approval.

      1. Rendering Raytracing. Using the new features of the UE4.25 engine, it is possible to achieve a cleaner karitinka for Raytracing. But the requirements are always very high. Rendering 1 frame takes 1 minute, but it works.

      https://www.youtube.com/watch?v=SciCitRBQk8

      You can export your panoramas using a sequencer using High Quality Media Export. Not limit for output size image.
      I will prepare a video tutorial that shows how to use High Quality Media Export Overview https://docs.unrealengine.com/en-US/...der/index.html

      For those who do not use Raytracing, I recommend using this tool too.

      Click image for larger version

Name:	Example_RaytracingHQME_m.jpg
Views:	702
Size:	338.1 KB
ID:	1760195

      Original IMG.
      https://drive.google.com/open?id=1KB...S1Wls1PZyBZUGa

      Unfortunately, there are invisible artifacts, but you need more time to explore the new features of UE4. 25

      Comment


        NEWS 05/16/2020. Tutorial Camera 360+Movie Render Pipeline.

        High Quality Media Export (Movie Render Pipeline) in UE4.25.

        https://www.youtube.com/watch?v=a_vp7b5Blyg (waiting 15-30 min, for uploading youtube)

        You can export your panoramas using a sequencer + High Quality Media Export.

        For those who do not use Raytracing, I recommend using this tool too.

        Note:
        1. Post Process Exposure not working. You need manual change Exposure in Camera 360 - Camera - PostProcess - Exposure.
        2. The anti-aliasing mode works more correctly;
        3. Output Size image not limit;
        4. You need to choose the settings that are suitable for You to achieve the best results.
        5. Working in UE4.25.

        Sorry for my English.
        Example very big images.
        For big image 40000x20000px - rendering time = 8 min.

        Click image for larger version

Name:	BizSizeImage.jpg
Views:	172
Size:	620.0 KB
ID:	1763478
        Attached Files
        Last edited by ElizzaRF; 05-19-2020, 02:06 AM.

        Comment


          Hi I've recently purchased your plugin which is a great system - although I intend to use it for live 360 capture. My first issue is the expected one -

          While capturing my scene in real time I get an FPS drop from 120 to about 12. If you have any suggestions on Project Settings I can implement to get this up to at least 30-35 FPS this would be greatly appreciated. As of now for my 360 Rec Camera settings I'm using a 2:1 aspect ratio to get 2000 x 1000 on the capture size and 1024 texture size quality. I want to output 360 video at 2K ideally although a 1080p size works too.

          My second issue is - I hope to broadcast my output via NDI (Network Device Interface) which was recently adopted to unreal with the NDI for Unreal SDK. This means the plug in has the provision to set up your own 'Broadcast Actor' camera to send your output over to an NDI receiving device. How do I switch the default camera you've provided (the one that captures the 360 plane) with the NDI Broadcast Actor?

          Thanks for all your hard work in making this set up !

          Jash

          Comment


            Originally posted by Gaffer_Wolf View Post
            Hi I've recently purchased your plugin which is a great system - although I intend to use it for live 360 capture. My first issue is the expected one -

            While capturing my scene in real time I get an FPS drop from 120 to about 12. If you have any suggestions on Project Settings I can implement to get this up to at least 30-35 FPS this would be greatly appreciated. As of now for my 360 Rec Camera settings I'm using a 2:1 aspect ratio to get 2000 x 1000 on the capture size and 1024 texture size quality. I want to output 360 video at 2K ideally although a 1080p size works too.

            My second issue is - I hope to broadcast my output via NDI (Network Device Interface) which was recently adopted to unreal with the NDI for Unreal SDK. This means the plug in has the provision to set up your own 'Broadcast Actor' camera to send your output over to an NDI receiving device. How do I switch the default camera you've provided (the one that captures the 360 plane) with the NDI Broadcast Actor?

            Thanks for all your hard work in making this set up !

            Jash
            Good afternoon, Gaffer_Wolf!

            Thank you for purchasing the plugin.

            1. You can adjust the desired quality in Camera Actor 360.

            You need to activate Quality(Experimental) and select the quality (try 1000, try 900 for test).

            2. Deactivate to attach camera, you have unchacked Activate button in Camera Rec 360 actor..

            Click image for larger version

Name:	SettingsCamera360.jpg
Views:	196
Size:	489.8 KB
ID:	1762741

            Comment


              The creator of this plug in is great! He replies very swiftly and also accessed my project remotely to fix my whole scene very quickly.

              The plug in works great for live 360 capture of my scene in real time (with an FPS of 50 currently) and I recommend this unique tool to everyone looking to get great results with 360 capture live in Unreal.

              Comment


                HI ElizzaRF:
                do you have any idea of these seams?


                SSGI is turn off in 4.25

                https://imgur.com/a/ij2zJHM
                https://i.imgur.com/2BWqtwv.jpg
                Attached Files
                Last edited by tc22; 05-22-2020, 09:59 AM.
                Tcimage3d Studio
                Unreal Artist & Developer in archi & interior Visual
                Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                Request a quote today:tcimage3d@gmail.com
                Follow us on Facebook: https://www.facebook.com/TCimage/

                Comment


                  Originally posted by tc22 View Post
                  HI ElizzaRF:
                  do you have any idea of these seams?


                  SSGI is turn off in 4.25

                  https://imgur.com/a/ij2zJHM
                  https://i.imgur.com/2BWqtwv.jpg
                  Hi, tc22!

                  Thanks for purchased.

                  Important/Additional Notes:

                  Attention 360 stereo.Stereo 360 modes are experimental. If you only plan to work with 360 stereo, the 360 camera is not the best solution for you at the moment. 360 stereo modes have their drawbacks.
                  I'm working on improvements , but that 's all I can do for now(more information).

                  The seams appear if the objects are close to the camera.
                  Solution:
                  If Your characters are very close to the camera, seams will appear. Try to change the position of the characters so that they do not fall into the seams.

                  Tell me, Do your characters move or are they static?

                  I have an additional solution, but it only works if the objects are stationary and the shadows are baked. But the correct stereo is formed.
                  If objects have dynamic shadows, then artifacts with shadows will appear.
                  If this solution can be useful to you, I can give you this opportunity. Tell me.
                  Last edited by ElizzaRF; 05-22-2020, 10:25 AM.

                  Comment


                    Originally posted by ElizzaRF View Post

                    Hi, tc22!

                    Thanks for purchased.

                    Important/Additional Notes:

                    Attention 360 stereo.Stereo 360 modes are experimental. If you only plan to work with 360 stereo, the 360 camera is not the best solution for you at the moment. 360 stereo modes have their drawbacks.
                    I'm working on improvements , but that 's all I can do for now(more information).

                    The seams appear if the objects are close to the camera.
                    Solution:
                    If Your characters are very close to the camera, seams will appear. Try to change the position of the characters so that they do not fall into the seams.

                    Tell me, Do your characters move or are they static?

                    I have an additional solution, but it only works if the objects are stationary and the shadows are baked. But the correct stereo is formed.
                    If objects have dynamic shadows, then artifacts with shadows will appear.
                    If this solution can be useful to you, I can give you this opportunity. Tell me.
                    I try a default setting ,
                    Projetction: Models 360 plane->360_stereo
                    and check Quality(Experimental)?
                    it seem good right now ,

                    but in 4.25"Movie Render Queue " it still had some leak!

                    i think movie render queue quality is good , but you can test it more if seams!
                    Attached Files
                    Last edited by tc22; 05-22-2020, 10:46 AM.
                    Tcimage3d Studio
                    Unreal Artist & Developer in archi & interior Visual
                    Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                    Request a quote today:tcimage3d@gmail.com
                    Follow us on Facebook: https://www.facebook.com/TCimage/

                    Comment


                      Originally posted by tc22 View Post

                      I try a default setting ,
                      Projetction: Models 360 plane->360_stereo
                      and check Quality(Experimental)?
                      it seem good right now ,

                      but in 4.25"Movie Render Queue " it still had some leak!

                      i think movie render queue quality is good , but you can test it more if seams!
                      The 360 camera has two stereo modes. They are both unfortunately not perfect.

                      1. Standard 360 stereo mod-has a problem with turning the head, but no seams. Before making the final rendering, check whether this method is suitable for you.(

                      2. 360 experimental Mode-it has the correct stereo when you turn your head, but if objects are close, seams appear.

                      When rendering the final image, set the Quality Quality(Experimental) - 4096px and make it active for the best image. If you set 2048, the image quality will not be as good.

                      In Movie render settings - please change Temporal to 3 for test. I think that will be enough.

                      Hmm.. Seams i think Exposure (try Manual for test and (EAV check or Bridgess ) in PostProcess. Or Bloom. Check Vignette = 0.

                      If don't working solution, please email me Lenina62-ivan@mail.ru
                      Last edited by ElizzaRF; 05-22-2020, 10:57 AM.

                      Comment


                        Originally posted by ElizzaRF View Post

                        The 360 camera has two stereo modes. They are both unfortunately not perfect.

                        1. Standard 360 stereo mod-has a problem with turning the head, but no seams. Before making the final rendering, check whether this method is suitable for you.(

                        2. 360 experimental Mode-it has the correct stereo when you turn your head, but if objects are close, seams appear.

                        When rendering the final image, set the Quality Quality(Experimental) - 4096px and make it active for the best image. If you set 2048, the image quality will not be as good.

                        In Movie render settings - please change Temporal to 3 for test. I think that will be enough.

                        Hmm.. Seams i think Exposure (try Manual for test and (EAV check or Bridgess ) in PostProcess. Or Bloom. Check Vignette = 0.

                        If don't working solution, please email me Lenina62-ivan@mail.ru
                        Thank you sir!
                        I didn't need turning head, so i will get standard funtion!
                        so standard 360 i want to use more quality and AA , what can i setup to high end quality? in 4096px?
                        Tcimage3d Studio
                        Unreal Artist & Developer in archi & interior Visual
                        Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                        Request a quote today:tcimage3d@gmail.com
                        Follow us on Facebook: https://www.facebook.com/TCimage/

                        Comment


                          Originally posted by tc22 View Post

                          Thank you sir!
                          I didn't need turning head, so i will get standard funtion!
                          so standard 360 i want to use more quality and AA , what can i setup to high end quality? in 4096px?

                          Please see quality settings. In video tutorial for best settings.
                          https://www.youtube.com/watch?v=a_vp7b5Blyg

                          Camera 360 settings:
                          Quality(Experimental (Quality): 4096-5000 Px.
                          Size Output Image the more pixels, the higher the quality.: example JPG, try 8000x8000, or 10000x10000 or more. (Used Movie Render, don't forget exposure settings change manual)

                          Post Processing settings are applied.
                          Settings Post Process for Camera 360:
                          1. Vignete: 0
                          2. Exponecial Heigh Fog:Volumetric Fog Off
                          3. Ambient Occlusion: 0
                          4. ScreenSpaceReflection: 0
                          5. Bloom: 0

                          Comment


                            Originally posted by ElizzaRF View Post


                            Please see quality settings. In video tutorial for best settings.
                            https://www.youtube.com/watch?v=a_vp7b5Blyg

                            Camera 360 settings:
                            Quality(Experimental (Quality): 4096-5000 Px.
                            Size Output Image the more pixels, the higher the quality.: example JPG, try 8000x8000, or 10000x10000 or more. (Used Movie Render, don't forget exposure settings change manual)

                            Post Processing settings are applied.
                            Settings Post Process for Camera 360:
                            1. Vignete: 0
                            2. Exponecial Heigh Fog:Volumetric Fog Off
                            3. Ambient Occlusion: 0
                            4. ScreenSpaceReflection: 0
                            5. Bloom: 0
                            Thank you !
                            It is helpful!
                            Tcimage3d Studio
                            Unreal Artist & Developer in archi & interior Visual
                            Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                            Request a quote today:tcimage3d@gmail.com
                            Follow us on Facebook: https://www.facebook.com/TCimage/

                            Comment


                              And thank you
                              If you have any questions, I'm always online.

                              Comment


                                Originally posted by ElizzaRF View Post
                                And thank you
                                If you have any questions, I'm always online.
                                I can give you a raytracing scene , in my video scription:
                                https://youtu.be/pUYxZcNtTdI


                                here is some Fresnel seams in glass door, i want to know your plugin can handle or not?

                                BTW i test megascan raytracing apartment, it work good for 360 stereo ! Good job!
                                Tcimage3d Studio
                                Unreal Artist & Developer in archi & interior Visual
                                Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                                Request a quote today:tcimage3d@gmail.com
                                Follow us on Facebook: https://www.facebook.com/TCimage/

                                Comment

                                Working...
                                X