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    I purchased your product and am excited to use it but I keep getting a black box on Camera_Rec_360 and not the view from Camera_point_360. I made a clean project just to be sure. What am I doing wrong?

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      Oh - it looks like you have to hit play on the project?

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        Originally posted by Jacob Roebuck View Post
        I purchased your product and am excited to use it but I keep getting a black box on Camera_Rec_360 and not the view from Camera_point_360. I made a clean project just to be sure. What am I doing wrong?
        Good afternoon, Jacob Roebuck!
        Thank you for your purchase.
        Please see tutorials.

        If you need Camera 360 to show real time:
        1. You need to select Camera Point 360
        2. Select the value of Realtime in Editor (this is done to reduce the load when working with the editor)
        Click image for larger version

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        Please see tutorials.
        https://www.youtube.com/playlist?lis...QwBbyOb_YGDcy1

        Comment


          Originally posted by Jacob Roebuck View Post
          Oh - it looks like you have to hit play on the project?
          That's right example https://youtu.be/u0HKaXxAiW0, you need to click simulation or start the game. and you will have everything displayed.

          Don't forget that you need to use one of the following systems for rendering:

          1. Sequencer - https://youtu.be/HXADxhSp0To or https://youtu.be/pHPKJRH7Uxw (don't forget, Camera Cut track Locked)
          2. HighResShot System - https://youtu.be/J7uEiOhkH8o
          Last edited by ElizzaRF; 02-23-2020, 05:07 AM.

          Comment


            Originally posted by ElizzaRF View Post
            NEWS 02.22.2020. Soon Added new mode Dome 180.

            Click image for larger version Name:	Dome180.jpg Views:	0 Size:	278.2 KB ID:	1724522
            Click image for larger version Name:	Dome180_mode.jpg Views:	0 Size:	12.9 KB ID:	1724523
            Click image for larger version Name:	Dome_180.jpg Views:	0 Size:	244.8 KB ID:	1724698

            Example Video Mode : https://youtu.be/u0HKaXxAiW0
            NEWS 24.02.2020 Updated Release.

            Please Restart Epic Games Launcher and Find Camera 360 and Update button.
            Don't forget to add the updated camera to your project.

            Comment


              Hello you said you might add the post process thing to fix the seam but in the mean time can you share how to do that again ? I cannot find where you said how to do that in the first place . Also I have one scene that will not export the frames - it ticks of - i can see the frames changing in the preview but when i click the open render folder there is nothing there . I cannot figure it out - tried alot of different things - made sure it was up to date - i'll check with the new 180 dome - but any ohter ideas ? I've rendered other stuff out of that project - tried to add the level to another level and it still will not render . Can you add something in the blueprint or in the directory that tells us what version you have loaded . I dont get why this isnt more common in Unreal - In Unity on the store all version notes are shown and its easier to determine what version you have - in Unreal I never know what version of a marketplace thing i have or what changes have occured . i know there is an update but that is only for the library not whether it is pushed to the project.
              Last edited by Arcane; 02-24-2020, 02:17 PM.

              Comment


                Originally posted by Arcane View Post
                Hello you said you might add the post process thing to fix the seam but in the mean time can you share how to do that again ? I cannot find where you said how to do that in the first place . Also I have one scene that will not export the frames - it ticks of - i can see the frames changing in the preview but when i click the open render folder there is nothing there . I cannot figure it out - tried alot of different things - made sure it was up to date - i'll check with the new 180 dome - but any ohter ideas ? I've rendered other stuff out of that project - tried to add the level to another level and it still will not render . Can you add something in the blueprint or in the directory that tells us what version you have loaded . I dont get why this isnt more common in Unreal - In Unity on the store all version notes are shown and its easier to determine what version you have - in Unreal I never know what version of a marketplace thing i have or what changes have occured . i know there is an update but that is only for the library not whether it is pushed to the project.
                Hi, Arcane!

                Try this solution.
                https://forums.unrealengine.com/unre...93#post1660593
                1. Vignette = 0 (In Post Process)
                2. Bloom = 0 (In Post Process)
                3. ScreenSpace Reflection = 0 (In Postprocess)
                4. Atmospheric Fog - volumetric off;
                5. Exponecial Heigh Fog - volumetric off
                6. Directional Light - Light Shafts Off

                Result: https://youtu.be/KU01Uy4n8wU

                You don't have to worry about changing the version. Changes are related to the code, but if there is a global change, I always make notes in the code itself, as well as add videos of new changes. Unfortunately, the Unreal Engine store doesn't allow users to add tags to versions.
                All changes can be said to be seamless, I try to make innovations easier and they work with all versions of projects.

                Unfortunately, Unreal Engine 4 does not update the plugin automatically in all projects, so you have to do it manually. Just create a new project, add a 360 Camera. Copy and replace Camera 360 with the New Camera 360.

                You can make a copy of the previous version of the camera just in case, to be sure that everything will work well for you.

                Did you check if your –°amera Cut sequencer overlaps the 360 camera?
                Be sure to make the Camera Cut-track Locked.
                Example in the video: https://youtu.be/pHPKJRH7Uxw?t=246

                I hope to add an automatic post process to Camera Rec 360 soon. Now this feature is only available in Camera Rec 2D. https://youtu.be/ktQl2nBUJ_Y?t=69
                You have the opportunity to write to me by email Lenina62-ivan@mail.ru
                My Skype elizzards - for quickly help.
                Last edited by ElizzaRF; 02-24-2020, 03:45 PM.

                Comment


                  If you have any questions about the Dome 180 projection, please contact us.
                  If you have any suggestions, I will also be happy to hear it.
                  Last edited by ElizzaRF; 02-24-2020, 04:03 PM.

                  Comment


                    NEWS 02.26.2020. Update Added Automatic options for Post Process, Exponential Heigh Fog and Light Source to avoid seams.
                    Please Restart Epic Games Launcher, Find Camera 360 and Update. Don't forget to add and update the 360 camera in your project.



                    Click image for larger version  Name:	PostProcessAutomatic.jpg Views:	0 Size:	80.3 KB ID:	1726017

                    All You need to do is select in Camera Rec 360:
                    1. Added Post Process to scene and chose;
                    2. Light source;
                    3. Exponential Heigh Fog;

                    And all settings automatic.

                    If necessary, you can add several post processes and a directional sun source. Data is added as an array.
                    Thanks to Arcane, for a good idea to exclude seams automatically.

                    I remind you that it was necessary to do this manually before.

                    https://forums.unrealengine.com/unre...93#post1660593
                    1. Vignette = 0 (In Post Process)
                    2. Bloom = 0 (In Post Process)
                    3. ScreenSpace Reflection = 0 (In Postprocess)
                    4. Exponecial Heigh Fog - volumetric off
                    5. Directional Light - Light Shafts Off
                    Last edited by ElizzaRF; 02-26-2020, 12:50 PM.

                    Comment


                      Hey!

                      I hope all is well. Thank you for developing such an incredible asset. Question: I keep getting this issue with reflections, where the water portrayed in the different cameras seems not to be updating as the camera passes, and he reflections don't correspond and don't align. Are there any tips you might suggest to fix this? Thank you!


                      Please find the example footage here https://vimeo.com/395530193



                      Comment


                        Originally posted by Enagudo View Post
                        Hey!

                        I hope all is well. Thank you for developing such an incredible asset. Question: I keep getting this issue with reflections, where the water portrayed in the different cameras seems not to be updating as the camera passes, and he reflections don't correspond and don't align. Are there any tips you might suggest to fix this? Thank you!


                        Please find the example footage here https://vimeo.com/395530193
                        Good afternoon, Enagudo!
                        Thank you , I hope it will be very useful to you in your work!

                        Can you tell us how your water works? Can you send me a water Shader for testing? Lenina62-ivan@mail.ru

                        Are you using Box reflection or Sphere Reflection? Or Used Planar Reflection?
                        Be sure to use Box reflection or Sphere Reflection.

                        Example Water in 360:
                        1. https://youtu.be/LyFImwdKqME
                        2. https://youtu.be/KU01Uy4n8wU

                        Example video 360 + Sphere Reflection:
                        1. https://youtu.be/b3VMr7So7XE (ScreenSpace Reflection = 0)

                        Comment


                          Hi ElizzaRF thank you for all the updating to your great plugin, you have consistently improved your product over time to include every feature we could hope for and more. I am currently running into an issue where we are experimenting with rendering 4k per eye. I am rendering each eye separately for memory purposes. The Left eye renders fine but the right eye has a very strange isse where it looks like each capture slice is rotated 90deg.

                          Comment


                            Originally posted by Warrior9VR View Post
                            Hi ElizzaRF thank you for all the updating to your great plugin, you have consistently improved your product over time to include every feature we could hope for and more. I am currently running into an issue where we are experimenting with rendering 4k per eye. I am rendering each eye separately for memory purposes. The Left eye renders fine but the right eye has a very strange isse where it looks like each capture slice is rotated 90deg.
                            Good afternoon, Warrior9VR!
                            Thank you for your kind words.
                            Thank you for seeing the error. I checked everything, changes will be made , and I will send them to the store now.
                            Now you can change something manually.

                            1. Please Open Actor Camera_360_Rec
                            Click image for larger version  Name:	Camera360_Step1.jpg Views:	0 Size:	255.7 KB ID:	1734545

                            2. Find Function RenderTargetQuality -> 360 Mono Right and Change Element Index to 2, 3, 4, 5, 0 , 1 (Please see Image)

                            Click image for larger version  Name:	Camera360_Step2.jpg Views:	0 Size:	112.8 KB ID:	1734546

                            There may be delays with the store. I will let you know when the update is added to the store.
                            Last edited by ElizzaRF; 03-19-2020, 05:36 AM.

                            Comment



                              Hi ElizzaRF what am i doing wrong? Click image for larger version

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ID:	1734575thank you




                              Comment


                                Originally posted by ElizzaRF View Post

                                Good afternoon, Warrior9VR!
                                Thank you for your kind words.
                                Thank you for seeing the error. I checked everything, changes will be made , and I will send them to the store now.
                                Now you can change something manually.

                                1. Please Open Actor Camera_360_Rec
                                Click image for larger version Name:	Camera360_Step1.jpg Views:	0 Size:	255.7 KB ID:	1734545

                                2. Find Function RenderTargetQuality -> 360 Mono Right and Change Element Index to 2, 3, 4, 5, 0 , 1 (Please see Image)

                                Click image for larger version Name:	Camera360_Step2.jpg Views:	0 Size:	112.8 KB ID:	1734546

                                There may be delays with the store. I will let you know when the update is added to the store.
                                Thank you ElizzaRF I updated the blueprint and it works now, thank you for your support!

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