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    I used post process material and I had set Vignette off and Bloom off it`s still has this .How to solve this
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      Hi!
      Try this solution.
      https://forums.unrealengine.com/unre...93#post1660593
      1. Vignette = 0
      2. Bloom = 0
      3. Atmospheric Fog - volumetric off;
      4. Heigh Fog off in scene

      Result: https://youtu.be/KU01Uy4n8wU

      Please check if you have additional Post process on stage?
      If you have the opportunity, can you send an example of your project by mail?
      Lenina62-ivan@mail.ru
      Last edited by ElizzaRF; 12-16-2019, 06:38 AM.

      Comment


        Hello, I need help about your product: I don't manage to have a correct exposure on Camera_Rec_360. The picture is darker than what appears in the scene

        Comment


          Originally posted by Jemstoo View Post
          Hello, I need help about your product: I don't manage to have a correct exposure on Camera_Rec_360. The picture is darker than what appears in the scene
          Hi!

          You need to change the post processing settings in scene: Exposure or Camera ISO

          Comment


            Moderation keep my message hidden all this time so: I solved exposure's problem by increase light's candelas to 500 and attenuation radius to 10000. It's not a big problem and I will investigate on "the post processing settings in scene: Exposure or Camera ISO", like you said

            After that, I have two problem:

            - there are distortion on top and bottom (see picture in attachment). I don't know if that be solve on Unreal Engine. This is a problem I found also on the plugin PanoramaCaptureContent. But I tried another software: Lumion, within this problem doesn't be. May there is a way to solve that on Unreal Engine ?

            - I want to export 8k picture (video frame by frame), so : 8196 x 3840 px. Now, I can export 7680 x 3840 px with your program. May is it possible to export 8k ?

            Have a nice day

            Comment


              Originally posted by Jemstoo View Post
              Moderation keep my message hidden all this time so: I solved exposure's problem by increase light's candelas to 500 and attenuation radius to 10000. It's not a big problem and I will investigate on "the post processing settings in scene: Exposure or Camera ISO", like you said

              After that, I have two problem:

              - there are distortion on top and bottom (see picture in attachment). I don't know if that be solve on Unreal Engine. This is a problem I found also on the plugin PanoramaCaptureContent. But I tried another software: Lumion, within this problem doesn't be. May there is a way to solve that on Unreal Engine ?

              - I want to export 8k picture (video frame by frame), so : 8196 x 3840 px. Now, I can export 7680 x 3840 px with your program. May is it possible to export 8k ?

              Have a nice day
              Hi, Jemstoo!

              With the release of each unreal engine version, the brightness changes in different ways.
              Starting from 4.22, 4.23, 4.24, the exposure setting is changed in Camera Iso. Be sure to specify a manual exposure mode.

              1.Yes, there is a pixel distortion at the bottom and top, but this is not related to the operation of the panoramas of the plugin. I have a different approach and I plan to fix this in future updates.
              As a solution, you can try to darken the area, put a logo under the camera, maybe use blur in this area.

              2. Yes, you can resize to a higher resolution.
              If you use the Sequencer Editor https://youtu.be/HXADxhSp0To in Unreal Engine, then there are image limitations at 7680x7680 or 7680x3840.
              If you use the HighResShot system, you will not have a pixel limit.
              Please see video tutorial HighResShotSystem.
              Tutorial 1: https://youtu.be/XAT3CwxCP08?t=77
              Tutorial 2: https://youtu.be/J7uEiOhkH8o

              Do not forget to increase the size Render Target Texture - recomended 4096 px for best quality.


              Description camera 360
              Important/Additional Notes:
              Sequencer Editor:7680x7680 px.
              RenderTarget Texture: 2048, you can change the resolution of the render target Textures at higher resolutions (4096 and more).
              HighResShot System- not limit px for sequence and screenshot. However, if you specify a very large size, the application may crash.This is enough for 4K, 8k video.

              Comment


                Hi. First of all, thank you for making a good system.

                Everything else works. But there's the biggest problem.

                If I play in Oculusgo after pulling a video or image with a 3D stereo, the front is well worth three-dimensional, but the back screen is upside down and the screen is messy.

                I think the camera's location is causing the left and right images to flip over, so how do we deal with this?
                Last edited by john_1976; 01-06-2020, 01:41 AM.

                Comment


                  Originally posted by john_1976 View Post
                  Hi. First of all, thank you for making a good system.

                  Everything else works. But there's the biggest problem.

                  If I play in Oculusgo after pulling a video or image with a 3D stereo, the front is well worth three-dimensional, but the back screen is upside down and the screen is messy.

                  I think the camera's location is causing the left and right images to flip over, so how do we deal with this?
                  Hello, John_1976!

                  Thanks for your feedback. With each update, I try to improve the 360 camera.

                  You mean paralax 360 stereo problem, when rotated head in helmet oculus go?
                  https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1685616#post1685616
                  This is one of the problems I'm trying to work on. I have not yet found a solution to this problem.

                  Important/Additional Notes:
                  Some Post processing does not work, artifacts appear in the form of seams (Artifacts appear):
                  -AtmosphericFog:Volumetric Fog (seams);
                  -Exponential height fog: (artifacts in frames may be observed due to load);
                  -ScreenSpace Reflection.
                  -Stereo 360-when rotated, stereoscopy effect is lost, if rotated 180 degrees the image looks inverted.It seems the Left eye and right are swapped, as this is a recorded video.

                  Comment


                    Originally posted by ElizzaRF View Post
                    -Stereo 360-when rotated, stereoscopy effect is lost, if rotated 180 degrees the image looks inverted.It seems the Left eye and right are swapped, as this is a recorded video.
                    Hello. So what about 180 stereo. Is it capturing correctly?

                    Comment


                      Originally posted by Z PRODUCTION View Post

                      Hello. So what about 180 stereo. Is it capturing correctly?
                      Hi, Z Production!

                      If you record 360 video in stereo mode, it will work, but when you look back, the stereo effect will be reversed, the eyes will change places. I am now thinking about how to fix it.
                      Look please video 360 stereo and head rotate back.
                      https://youtu.be/EkltpX2SnJ0

                      If you record 180 videos , in stereo mode, everything works
                      correctly
                      https://youtu.be/2kPHQzMHs8U

                      ​​​​​​

                      Comment


                        Thanks. I think will use it on my project.

                        Comment


                          Originally posted by Z PRODUCTION View Post
                          Thanks. I think will use it on my project.
                          Hi, Z PRODUCTION!
                          I am always happy to help. Email me if you have any questions!

                          Comment


                            Originally posted by ElizzaRF View Post
                            Hi, Z PRODUCTION!
                            I am always happy to help. Email me if you have any questions!
                            I didn't find your email. One more question: can it save render passes from matine?

                            Comment


                              Originally posted by Z PRODUCTION View Post

                              I didn't find your email. One more question: can it save render passes from matine?
                              Hi, Z PRODUCTION!

                              Camera 360 and Matinee supports https://youtu.be/D4G5y_kOkkA?t=196 (This is an old update).

                              but Custom Render Passes not working (example Render passes Specular, Depth and more).
                              Working Final Image.

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                                Hi ElizzaRF, I have another question for you: During the calculated animation, I see the lines of the borders of the six faces that make up the image, can't I delete them? In particular with objects near the camera I have problems: in the previous frames it works correctly, but then it doesn't calculate the upper part .. how can I solve it?

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                                Have a nice day

                                Last edited by alb3360; 01-14-2020, 12:33 PM.

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