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CAMERA 360 System (Blueprints)

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    Originally posted by Enagudo View Post
    Hello! I seem to not be able to activate the 360 Rec Camera. I follow your same steps as in the tutorial, and then in the preview window the angle of the camera view stays at 90 deg, and the 360 view that showd appear stays as if it were a normal camera. I cant seem to be able to fix it. Thank you!
    Good day, Enagudo!
    Can you record a video of your scene or send a scene? I could check the camera settings.
    It is also very often the settings for another camera in the sequencer interfere with camera_360 . Check that other cameras are not active.
    https://www.youtube.com/watch?v=a3VZ...ature=youtu.be

    Comment


      Hello, bloom has a bug? The seams appear in the sky. This is the effect of my opening the bloom function. Is there a way to improve it?

      Comment


        Originally posted by gaoshuo View Post
        Hello, bloom has a bug? The seams appear in the sky. This is the effect of my opening the bloom function. Is there a way to improve it?
        Hi , gaoshuo !

        Try off post process
        1. vignetee - https://forums.unrealengine.com/unre...69#post1598669
        2. bloom - https://forums.unrealengine.com/unre...99#post1612799
        3. Try off Atmospheric fog or heigh fog in scene.
          This is a known error.
          Example: https://forums.unrealengine.com/unre...34#post1650834
          ​​​​​
        If the solution helps, please rate the product in the store. Thanks.
        If you have any questions, write on the forum and I will answer your question..
        Last edited by ElizzaRF; 09-04-2019, 11:30 AM.

        Comment


          Hey hey! Hope all is well! I am having an issue with a scene. One of the sides of the cube shows up way darker than the rest, and I'm not really sure what is making it do that. I am attaching a screengrab of it. Please help! Thank u

          Comment


            Originally posted by ElizzaRF View Post

            Good day, Enagudo!
            Can you record a video of your scene or send a scene? I could check the camera settings.
            It is also very often the settings for another camera in the sequencer interfere with camera_360 . Check that other cameras are not active.
            https://www.youtube.com/watch?v=a3VZ...ature=youtu.be
            Thank you! It was the tiniest problem, managed to solve it!! Thank you!!!

            Comment


              Originally posted by Enagudo View Post

              Thank you! It was the tiniest problem, managed to solve it!! Thank you!!!
              Thank you very much , Enagudo!, I'm glad You did it.
              On the forum there are frequent questions, and you can always see possible solutions:
              1. https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1660593#post1660593

              I ask you to evaluate the rating of the product, if it will help you in your projects.

              Comment


                I have a problem. I am not sure if its the recording (plugin), my encode, or the oculus go limitations. But have you recorded anything with this plugin and played it on the Oculus go? No matter what I try, wether that is 4k and 60 FPS, or 4K and 30 FPS, 8K converted to 4K, or anything really, the video is either blurry or really choppy when the camera moves, or a mesh moves in front of the camera. I swear I have tried for nearly 4 days... I tried both AA filters too. I am running out of ideas. Even if I saw a good example that worked in the Oculus GO i would be more concerned I have a setting wrong, or is it just a limitation of the Oculus GO. Too many variables.

                Thanks

                Comment


                  Originally posted by Fenixfan08 View Post
                  I have a problem. I am not sure if its the recording (plugin), my encode, or the oculus go limitations. But have you recorded anything with this plugin and played it on the Oculus go? No matter what I try, wether that is 4k and 60 FPS, or 4K and 30 FPS, 8K converted to 4K, or anything really, the video is either blurry or really choppy when the camera moves, or a mesh moves in front of the camera. I swear I have tried for nearly 4 days... I tried both AA filters too. I am running out of ideas. Even if I saw a good example that worked in the Oculus GO i would be more concerned I have a setting wrong, or is it just a limitation of the Oculus GO. Too many variables.

                  Thanks
                  Hi, Fenixfan08!
                  Sorry I don't have Oculus Go to check. But I check all videos on HTC Vive.
                  Can you send the result of your video? Lenina62-ivan@mail.ru
                  Have you tried changing the antialiasing mode?
                  https://youtu.be/D4G5y_kOkkA?t=89
                  https://forums.unrealengine.com/unre...54#post1613354

                  To increase the clarity of the video, you need to change the render target ttexture 2048 -> to a larger one, for example 4096 px
                  https://forums.unrealengine.com/unre...87#post1614687

                  Have you watched YouTube videos with oculus go youtube application?



                  Comment


                    News 09/30/2019.

                    Added tutorial for Camera2D. Stereo mode (Field of View)
                    https://youtu.be/WG0T8zStR-o

                    In a future update, I'll add a change so You don't have to write code manually.

                    Comment


                      Hi, long time no see.

                      I have a question. Send me an e-mail.

                      1.If a render is applied to camera_2d after applying the depth of field,
                      It's only applied to the right side.
                      Can it be solved?

                      I want Motionblur and DOF rendered in the scene.
                      Click image for larger version  Name:	20190930_102226.jpg Views:	1 Size:	188.9 KB ID:	1669317

                      2.2. In scenes with media texture,
                      30 frames, and then render.
                      Time passes quickly.

                      Can you render media texture to 30 frames?
                      Last edited by yhsgoon; 09-30-2019, 04:25 AM.

                      Comment


                        Originally posted by yhsgoon View Post
                        Hi, long time no see.

                        I have a question. Send me an e-mail.

                        1.If a render is applied to camera_2d after applying the depth of field,
                        It's only applied to the right side.
                        Can it be solved?

                        I want Motionblur and DOF rendered in the scene.
                        Click image for larger version Name:	20190930_102226.jpg Views:	1 Size:	188.9 KB ID:	1669317

                        2.2. In scenes with media texture,
                        30 frames, and then render.
                        Time passes quickly.

                        Can you render media texture to 30 frames?
                        Hi, yhsgoon!

                        I am publishing a solution that helped in solving Your question.

                        https://forums.unrealengine.com/unre...05#post1669305

                        I added a tutorial for the field of view.

                        1 Question: The depth of field post process changes in the scene.Or added a post-process to the sequencer. This solution for camera 2D actor (stereo mode).

                        Motion blur is unfortunately not supported.

                        2 Question. You need look this solution https://forums.unrealengine.com/unre...83#post1620683
                        Using media texture for rendering. https://docs.unrealengine.com/en-US/...cks/index.html

                        Comment


                          I am just posting a positive review for anyone that is doing some research on this plugin. I have to say ElizzaRF was amazing helping me dial in some settings for my project. Super fast support with amazing answers to my questions. I had to transfer my project from a rift VR project that was interactive, to being able to produce a 360 video for youtube for the Oculus go and this plugin was the golden ticket. I had a few issues with maintaining quality at first. But with ElizzaRF amazing and fast customer support. We got everything resolved and flowing smoothly. Thanks again and I recommend this product to anyone and everyone!!

                          Comment


                            Originally posted by Fenixfan08 View Post
                            I am just posting a positive review for anyone that is doing some research on this plugin. I have to say ElizzaRF was amazing helping me dial in some settings for my project. Super fast support with amazing answers to my questions. I had to transfer my project from a rift VR project that was interactive, to being able to produce a 360 video for youtube for the Oculus go and this plugin was the golden ticket. I had a few issues with maintaining quality at first. But with ElizzaRF amazing and fast customer support. We got everything resolved and flowing smoothly. Thanks again and I recommend this product to anyone and everyone!!
                            Thank you very much for your feedback! Thanks a lot!)

                            I will always try to improve the product as much as possible so that you always have the opportunity to make quality 360 videos.

                            Comment


                              Tutorials in one place. Playlist youtube:
                              https://www.youtube.com/playlist?lis...QwBbyOb_YGDcy1

                              Comment


                                how to export 360 video.
                                i tryed turorial(tutorial 1.camera 360 sequencer quick setup)
                                but, all exporting png images are distorted like this.

                                I used gtx 1060 g6

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