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How to split UMG with plugin nDisplay?

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    [REQUEST] How to split UMG with plugin nDisplay?

    When nDisplay is enabled, UMG replicates one copy on multiple screens. But what I want is multiple screens sharing the original UMG. How can I solve this problem? I've probably looked at the code. I don't have any ideas at the moment. I'm confused.

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    #2
    I also would like to know this! The default behaviour seems to be that each Screen has its own UMG widget. I guess the problem is that we add the UMG using "Add To Viewport" and since every Screen has its own viewport the UMG widgets get added multiple times. Maybe there is a way by using the Widget in Worldspace and render it with a separate camera which is set to orthographic rendering or something like that.

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      #3
      You can attach UMG widget to Blueprint as a component and set BP position as you wish

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        #4
        nDisplay dev here,


        When nDisplay is enabled, UMG replicates one copy on multiple screens. But what I want is multiple screens sharing the original UMG. How can I solve this problem? I've probably looked at the code. I don't have any ideas at the moment. I'm confused.
        2D UMG clustering is not supported yet.
        You can try UMG as a 3D object in the scene and raycast it for interaction.

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          #5
          Originally posted by hell0w0rld123 View Post
          nDisplay dev here,




          2D UMG clustering is not supported yet.
          You can try UMG as a 3D object in the scene and raycast it for interaction.
          Is this functionality on the nDisplay roadmap as far as you know?

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            #6
            Originally posted by GlennSnyderR6 View Post

            Is this functionality on the nDisplay roadmap as far as you know?
            I know that it is not a priority at this moment.

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