Announcement

Collapse
No announcement yet.

Ascent Combat Framework - C++ Multiplayer Melee/Ranged Combat System

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [GAUGING INTEREST] Ascent Combat Framework - C++ Multiplayer Melee/Ranged Combat System

    Hi there,

    working on this plug in built for a person a project,
    It includes:

    Melee combat system
    Ranged Combat System
    Statistics System
    Item /Equipment / Inventory System
    Targeting System
    Locomotion System
    Generic Statistics and attribute system
    100 % multiplayer ready
    100% C++, higly generic, animations are just an example made using paragon assets.

    New:

    Configurable AI System that supports both Melee and Ranged AIs
    Companions Systems with command pattern to give order to your companions!

    V 0.4


    V 0.1


    Subscribe to the channel to receive update for progresses!

    FAQ

    Does It Work Single Player?

    Actually the single player version is finished, most of the bug I'm fixing are Multiplayer Only.

    Will It Include AI?

    I'm working on AI right now, but it will be a separate module.
    NEW! Yes, AI will be inclueded!

    How much you plan to charge for it?

    Not really sure, my plans are from 50$ for basic modules to 229$ for the complete Pro version.

    Will AI Use Weapons?

    At the moment AI are based on the same class of player without ANY difference so ai can be Unarmed / melee / ranged and will use the same equipment System and the same Action System of the player. Basicly each AI will also have it's own inventory and the weapon it equips will modify their stats exaclty like they do for players. But this part is still a WIP.
    Last edited by Pakyman; 03-17-2019, 11:04 AM.

    #2
    I would buy this. How much are you thinking about charging for it?

    Comment


      #3
      Yeah I think you would have a lot of interest. Your targeting system looks great btw. There are only a few c++ projects on mp, but I'm sure either as a plugin or full project it would be good.

      Comment


        #4
        if you add also single player mode, i mean some basic single player enemy would be to totally interested for this

        Comment


          #5
          and there is basic ai with few weapons, i am interested also to buy for this. I am not interested for multiplayer stuff

          Comment


            #6
            Originally posted by tero83 View Post
            and there is basic ai with few weapons, i am interested also to buy for this. I am not interested for multiplayer stuff
            If It works in multiplayer it works in single player. Just do not build the server. I personally want the multiplayer support.
            In the description of one of his videos he said that a future update will have enemy AI / Companions.

            Last edited by HeadClot; 02-10-2019, 04:18 AM.

            Comment


              #7
              True but i will buy this if in future at marketplace with basic enemy ai, but otherwise it looks stunning

              Comment


                #8
                Hi all thanks for your answers. I'm working on AI right now and the moment is too buggy to be showed.

                The idea is to selll the AI module separately. The Single player version ath the moment is pretty stable, I'm fixing some problems in multiplayer trying to optimizing stuff like statistic regeneration etc.

                Please notice that this will not be a "complete project" but a "framework"., an unreal extension to build your own combat system. The video is just an example of what can buiult withi it, itt includes a State Machine badsed character controller (similar to Oopsive's one from the Other Engine ) and you can literally build any kind of controller with it.

                About the price I'm still thinking about it.

                I will release cheap module like targeting / statistics system (which can be used in any project, I tried to design them in the most generic way).

                The whole system will be in the 229 $ range probably with a starting discount (around 150 probably) to handle initial bugs that will come out almost for sure.
                Last edited by Pakyman; 02-10-2019, 04:51 AM.

                Comment


                  #9
                  Originally posted by tero83 View Post
                  True but i will buy this if in future at marketplace with basic enemy ai, but otherwise it looks stunning
                  I have almost finished thew AI system and updated the channel with some presentation videos.

                  Probably I was thinking to insert AI toghether with the rest in a single package since it will be a lot easier to me to mantain the codebase!

                  Comment

                  Working...
                  X