Hi, i bought MSSR, it's very great as a plugin. Is the MSS bundle blueprint in the MSSR plugin? I am really interested in this blueprint.
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MSSR ★ Modular Snap System Runtime Plugin
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Originally posted by Tchounky View PostHi, i bought MSSR, it's very great as a plugin. Is the MSS bundle blueprint in the MSSR plugin? I am really interested in this blueprint.
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Originally posted by Tchounky View Postthe blueprint you use in the video
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First of all I want to thank you for this great plugin!
I have question about editing Snap Settings. I would like to use "Snap Open Only" and "Open Check Radius".
In my case I have multiple + sockets close each other (5cm) and I want attach only items with - socket to those.
When I use Snap Open Only setting and set Open Check radius, plugin will also count + sockets to this check so plugin thinks socket is already taken even if I don't have any item attached with - socket.
So how can I edit "Open check" to count only opposite pole sockets?
Is it possible to change preview color (for example) from green to red when you are trying to attach item to closed socket?Last edited by Player; 12-11-2020, 07:06 AM.
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Originally posted by Player View PostFirst of all I want to thank you for this great plugin!
I have question about editing Snap Settings. I would like to use "Snap Open Only" and "Open Check Radius".
In my case I have multiple + sockets close each other (5cm) and I want attach only items with - socket to those.
When I use Snap Open Only setting and set Open Check radius, plugin will also count + sockets to this check so plugin thinks socket is already taken even if I don't have any item attached with - socket.
So how can I edit "Open check" to count only opposite pole sockets?
Is it possible to change preview color (for example) from green to red when you are trying to attach item to closed socket?
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Originally posted by Player View PostFirst of all I want to thank you for this great plugin!
I have question about editing Snap Settings. I would like to use "Snap Open Only" and "Open Check Radius".
?
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Hello, I bought the MSSR plugin and I was wondering how I go about using the physic handle to combine the mesh's. I watched the YouTube clips and downloaded the example but I do not get how to make them a single object when the snap happens with the physics handle.
(example)The basic idea is I have a bunch of Lego blocks that can snap to each other on and off then I want to be able 3D print them as a whole.
How would I go about it?
Would I change the snap settings or spawn all of them in the same positions but in a new location with new snap settings?
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Originally posted by jeathvader View PostHello, I bought the MSSR plugin and I was wondering how I go about using the physic handle to combine the mesh's. I watched the YouTube clips and downloaded the example but I do not get how to make them a single object when the snap happens with the physics handle.
(example)The basic idea is I have a bunch of Lego blocks that can snap to each other on and off then I want to be able 3D print them as a whole.
How would I go about it?
Would I change the snap settings or spawn all of them in the same positions but in a new location with new snap settings?
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Thank you, and sorry I wasn't clear enough, what I meant is how do I get them to act as one unit like in the examples for physic handles and the mini game; when they snap together I can drag the cube snapped to the cube around with out it coming off. Is that a snap setting thing, or a input thing where snapping the cubes together is not the same as grabbing them?
I followed the physics handle video where I can grab the objects but they lost the ability to snap to each other, but I still get the preview mesh to show up.Last edited by jeathvader; 12-26-2020, 06:13 PM.
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Originally posted by jeathvader View PostThank you, and sorry I wasn't clear enough, what I meant is how do I get them to act as one unit like in the examples for physic handles and the mini game; when they snap together I can drag the cube snapped to the cube around with out it coming off. Is that a snap setting thing, or a input thing where snapping the cubes together is not the same as grabbing them?
I followed the physics handle video where I can grab the objects but they lost the ability to snap to each other, but I still get the preview mesh to show up.
You can look how the physics handle character is made, in the event graph you will find those things. If you need something similar I recommend you start from this character and add you stuff, or you copy the attach/detach parts you need to your character.
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Hello again,
I got questions about spawning meshes with the the mssr plugin.
If i wanted to spawn them and have then connected/snapped to each other is there a way? i.e.(two cubes that get spawned close to each other then connect or down right connect on spawn)
Is is possible to spawn a group of connected meshes? i.e(i got two cubes connected can I respawn/spawn them both in another location still connected)
Thank you
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Originally posted by jeathvader View PostHello again,
I got questions about spawning meshes with the the mssr plugin.
If i wanted to spawn them and have then connected/snapped to each other is there a way? i.e.(two cubes that get spawned close to each other then connect or down right connect on spawn)
Is is possible to spawn a group of connected meshes? i.e(i got two cubes connected can I respawn/spawn them both in another location still connected)
Thank you
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