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    [SUPPORT] Gabeee's Assets

    I decided to create a forum topic as well, just in case someone doesn't want to use Discord [ Support server ].

    AssetsFree assets
    MiscSales
    • Current: 09.16. - 09.30.
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    • Last: 06.15. - 06.28.
    Last edited by Gabeee; 09-16-2019, 05:47 PM.
    My Assets
    https://www.unrealengine.com/marketplace/profile/Gabeee

    Consider supporting me on Patreon or Paypal

    #2
    Cool Pack, bought it.
    No i have one question, when i repaired a pipe with welding, how can i destroy it with the hammer again
    Andy Probst
    Head of R&D / VR - Meilenstein Digital GmbH

    Comment


      #3
      Originally posted by andyxor View Post
      Cool Pack, bought it.
      No i have one question, when i repaired a pipe with welding, how can i destroy it with the hammer again
      Both tool can be used to damage or to repair. You can set a few variables to make certain force damaging
      My Assets
      https://www.unrealengine.com/marketplace/profile/Gabeee

      Consider supporting me on Patreon or Paypal

      Comment


        #4
        Okay, how ?
        Andy Probst
        Head of R&D / VR - Meilenstein Digital GmbH

        Comment


          #5
          Originally posted by andyxor View Post
          Okay, how ?
          There are a few examples in the test map but basicly setting the Hit Max Force to a low value will help, you will also need to change the damage, for test I reccomend a simple Fixed Damage: true and Fixed Damage Percent: 10-15
          It needs some trial and error to fit your needs tho.
          Click image for larger version  Name:	201902003184.png Views:	1 Size:	23.2 KB ID:	1582357
          Last edited by Gabeee; 02-08-2019, 09:31 AM.
          My Assets
          https://www.unrealengine.com/marketplace/profile/Gabeee

          Consider supporting me on Patreon or Paypal

          Comment


            #6
            RepairableExample2 on the test map is a good example for that
            Click image for larger version

Name:	201902003186.png
Views:	1
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ID:	1582359
            My Assets
            https://www.unrealengine.com/marketplace/profile/Gabeee

            Consider supporting me on Patreon or Paypal

            Comment


              #7
              30% off sale till 03.28.
              My Assets
              https://www.unrealengine.com/marketplace/profile/Gabeee

              Consider supporting me on Patreon or Paypal

              Comment


                #8
                40% off sale till 06.28.
                My Assets
                https://www.unrealengine.com/marketplace/profile/Gabeee

                Consider supporting me on Patreon or Paypal

                Comment


                  #9
                  im just gonna paste my post on the forum,

                  HI, im still a noob in VR and im currently trying to create a vr app where you pick up a static mesh and attach it to another static mesh in an exact location.
                  i tried to use this plugin https://www.unrealengine.com/marketp...achment-system
                  but when i try to use my own meshes i can't pick them up anymore ( because they are only static meshes at this point and doesn't have the pick up PB) and if i try to copy the pick up PB from a blue cube it won't compile because the VR attachment system blueprint parent is a custom one "Weapon Base" and not a static mesh actor.

                  So can anyone help me figure out how to get the vr attachment system above to work in vr with my own Static meshes ? or is there a better way to attach static meshes together in VR like the system above.

                  HELP PLEASE

                  Comment


                    #10
                    Originally posted by Rusul View Post
                    im just gonna paste my post on the forum,

                    HI, im still a noob in VR and im currently trying to create a vr app where you pick up a static mesh and attach it to another static mesh in an exact location.
                    i tried to use this plugin https://www.unrealengine.com/marketp...achment-system
                    but when i try to use my own meshes i can't pick them up anymore ( because they are only static meshes at this point and doesn't have the pick up PB) and if i try to copy the pick up PB from a blue cube it won't compile because the VR attachment system blueprint parent is a custom one "Weapon Base" and not a static mesh actor.

                    So can anyone help me figure out how to get the vr attachment system above to work in vr with my own Static meshes ? or is there a better way to attach static meshes together in VR like the system above.

                    HELP PLEASE
                    (Answered on Discord)
                    My Assets
                    https://www.unrealengine.com/marketplace/profile/Gabeee

                    Consider supporting me on Patreon or Paypal

                    Comment


                      #11
                      40% off sale till 09.30.
                      My Assets
                      https://www.unrealengine.com/marketplace/profile/Gabeee

                      Consider supporting me on Patreon or Paypal

                      Comment


                        #12
                        Just purchased the Architectural Camera System, as I was looking for something just like the Epic Zen Garden system and this looks perfect! It says in the description that inputs are keyboard and mouse, so does this mean I wouldn't be able to use touch inputs to trigger the BPs? If that is true is there any chance you'd add that in the future?

                        Comment


                          #13
                          Originally posted by CozyHeartPenguin View Post
                          Just purchased the Architectural Camera System, as I was looking for something just like the Epic Zen Garden system and this looks perfect! It says in the description that inputs are keyboard and mouse, so does this mean I wouldn't be able to use touch inputs to trigger the BPs? If that is true is there any chance you'd add that in the future?
                          Hey, thanks for the purchase, I've just added basic touch input, haven't used it before but hopefully this is what you meant. I've submitted the version to the marketplace, hopefully they will accept it soon. (Only 4.21 or newer versions tho)
                          My Assets
                          https://www.unrealengine.com/marketplace/profile/Gabeee

                          Consider supporting me on Patreon or Paypal

                          Comment


                            #14
                            Originally posted by Gabeee View Post

                            Hey, thanks for the purchase, I've just added basic touch input, haven't used it before but hopefully this is what you meant. I've submitted the version to the marketplace, hopefully they will accept it soon. (Only 4.21 or newer versions tho)
                            Thanks for such a quick change! I was hoping to have a way to move around in a level using the mobile touch pad before clicking on a target point to trigger the camera system. I've got it where I can do touch control to trigger the camera system but my guess is I need to build movement controls directly into the ArchitechPawn to be able to move around?

                            Comment


                              #15
                              Originally posted by CozyHeartPenguin View Post

                              Thanks for such a quick change! I was hoping to have a way to move around in a level using the mobile touch pad before clicking on a target point to trigger the camera system. I've got it where I can do touch control to trigger the camera system but my guess is I need to build movement controls directly into the ArchitechPawn to be able to move around?
                              Yes, unfortunatly it was designed to have a sort of static design by clicking on points and switching between several cameras, if you need a sort of free flying camera then the basic pawn should be sufficient, if you want to merge the two, you are going to need to implement that basic movement yourself.
                              My Assets
                              https://www.unrealengine.com/marketplace/profile/Gabeee

                              Consider supporting me on Patreon or Paypal

                              Comment

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