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    #16
    I see updates of BPM Detection, MP3 Support, and M3U support. I would definitely love to hear any ETAs about this info.

    Thank you for making this plugin, I literally would by it again per update above.

    I am excited and looking forward to continuing to develop on what I've made using what you made as you continue to develop!

    Feel free to loop me in as a beta tester :P

    Thank you,
    -Brandon

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      #17
      Hi

      Yes, we have an update ready to be released for this week, since it is a major update we are doing some testing yet. We want to start the MP3 support development the next week.
      Here you have the changelog preview for the version 1.02

      – Fixed crash on wrong sound path
      – Added channel selection mode in visualizer initialization
      Click image for larger version

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      • All in one: Accumulates all channels data into only one array
      • Select one: Returns only the channel specified in Channel option
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      • Split all: Returns each channel into one array. Use “By Channel” nodes to retrieve the results
      New amplitude analysis configuration node. Now Amplitude analysis use the same node structure as frequency spectrum and beat tracking analysis. Initialization + Getter
      – Removed GetAmplitude parameters
      Click image for larger version

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      Added multi-channel Support. Now you can retrieve the results for each channel separately, select Split_all option in “Channel selection mode” during the analysis configuration and use the “By Channel” nodes to retrieve the results.
      Click image for larger version

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      Changed GetBeatTrackingVariance node, now calculates Average and Variance with the same node. If you only need the average result you can continue using GetBeatTrackingAverage node
      Click image for larger version

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      Added Beat-per-minute counters to Beat Tracking nodes, now you can track the bpm of an interval of beat tracking samples and the accumulated result.
      Click image for larger version

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      Audio Analyzer
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        #18
        Hi, thanks for the plugin. Anyone have guidance on how to add a smoothing function to filter input values logarithmically between changes to smooth the stream of continuous data? I'm looking to do what most VJ software does (VDMX, Resolume, Max/MSP) to smooth out the falloff of peaks. It's great to get realtime for seeing the amplitude jump up, but nice to be able to smooth out the amplitude on the way back down.
        Todd Bryant
        Postdoctoral Researcher / VR Technical Director
        Tisch School of the Arts /
        Tandon School of Engineering
        New York University

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          #19
          Something like the red lines of this video?

          Audio Analyzer
          Web | Marketplace | Support

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            #20
            2019-04-18 v1.03

            – SDL2 library updated to 2.0.9
            – Added mp3 format support on Win64 and Android Platforms
            – Added ID3 tags support v1 and v2
            Click image for larger version

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            – Added Format Test UE4 Project [UE4 Sample Projects]
            – Changed GetFolderFiles to Impure function to avoid extra calls, now must be explicitly executed by connecting exec wires.
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            – Added new player node with more options: Loop playback and Starting time.
            You can define the number of loops and bind and event for each loop end too. Each loop starts from StartTime position.
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            – Added Audio Device selection nodes.
            Now you can select the audio device to play and capture the sound. Set default Device(s) Player/Capturer Audio node must be called before Init Player/Capturer Audio node.
            If the default audio device is not set then the system default audio device is selected.
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            More detailed info into Documentation page

            Audio Analyzer
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              #21
              Exactly. Thank you for the example.
              Originally posted by BYC View Post
              Something like the red lines of this video?
              Todd Bryant
              Postdoctoral Researcher / VR Technical Director
              Tisch School of the Arts /
              Tandon School of Engineering
              New York University

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                #22
                You can obtain this effect using the average frequency values of Get Spectrum node

                On each Tick Event, take only the average values greater than the current maxAverageValue for each bar, update the bar objects, and apply a decay to all values to obtain the falling effect.

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                Last edited by BYC; 04-24-2019, 06:11 PM.

                Audio Analyzer
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