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[SUPPORT] Plugin Instance Editor

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    #16
    Update 1.6:
    Convert instances to Static Mesh
    The name of the created actor with instances is now based on the selected mesh, instead of just "Actor"
    Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

    Comment


      #17
      Originally posted by cyberdei View Post
      Awesome, "Use BoundBox Instead of Offset" is a priceless feature, it works on Static Meshes, this feature alone is worth the money. However, a feature to convert selected Instances back to static meshes and keeping it's original name is really missing. Also some tools for easy selection of instances too.
      now instances can be converted to a static mesh
      Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

      Comment


        #18
        Update 1.6.1:
        * After cloning, you can automatically select the original and new Actors
        * The function "recreate instances" is now a separate button

        In the future version 1.7, it will be possible to choose between HIMS and ISM type of instances (now only HIMS)
        Last edited by Babush61; 10-22-2019, 05:45 AM.
        Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

        Comment


          #19
          Update 1.7:
          * Сan choose HISM or ISMC Сomponent to use
          Last edited by Babush61; 12-16-2019, 07:29 PM.
          Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

          Comment


            #20


            Instance conversion in version 4.22 causes a crash.

            It is all right in 4.23, but there is problem in 4.22.

            Request modification~

            Below is the crash log.







            LoginId:f3509a214bc7466f218684a91d0937d6
            EpicAccountId:d0255cc3ad344a5487cce3503804fcd4

            Assertion failed: PSO [File:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp] [Line: 672]

            UE4Editor_Core
            UE4Editor_Core
            UE4Editor_Core
            UE4Editor_Core
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_D3D12RHI
            UE4Editor_RHI
            UE4Editor_RHI
            UE4Editor_Core
            UE4Editor_Core
            UE4Editor_Core
            UE4Edi...



            Comment


              #21
              Originally posted by SBCHO View Post

              Instance conversion in version 4.22 causes a crash.

              It is all right in 4.23, but there is problem in 4.22.

              Request modification~

              Below is the crash log.


              LoginId:f3509a214bc7466f218684a91d0937d6
              EpicAccountId:d0255cc3ad344a5487cce3503804fcd4

              Assertion failed: PSO [File:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp] [Line: 672]

              @SBCHO can you post a video here? What would I see under what circumstances is crash happening, and full crash log. I tested in 4.22 and don't get crash. The plugin for 4.22 and 4.23 have the same code.
              Last edited by Babush61; 12-17-2019, 05:22 PM.
              Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

              Comment


                #22
                Hi. I have some problems with your plug-in in editor.
                After I edited within 'pick instance mode' and after editing click button again,engine shut down.
                Also,after I created instances with your plug-in,and click save button of engine to save all,engine shut down too.
                check it please


                LoginId:4708066148c4a86f2ee2deac43b1cf4e
                EpicAccountId:4cd32ce13d024f73af574dec90675c8b

                Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000238

                UE4Editor_InstancePlugin!FInstancePluginEdMode::convertActorsInInstance_mesh_material() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\instanceplugin\source\instanceplugin\private\instancepluginedmode.cpp:256]
                UE4Editor_InstancePlugin!FInstancePluginEdModeToolkit::changeButtonPickMode() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\instanceplugin\source\instanceplugin\private\instancepluginedmodetoolkit.cpp:1259]
                UE4Editor_InstancePlugin!FInstancePluginEdModeToolkit::OnPickButton() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\instanceplugin\source\instanceplugin\private\instancepluginedmodetoolkit.cpp:1236]
                UE4Editor_InstancePlugin!TBaseSPMethodDelegateInstance<0,FInstancePluginEdModeToolkit,0,FReply __cdecl(void)>::Execute() [d:\rocketsync\4.24.0-10570792+++ue4+release-4.24\working\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:293]
                UE4Editor_Slate
                UE4Editor_Slate
                UE4Editor_Slate
                UE4Editor_Slate
                UE4Editor_Slate
                UE4Editor_Slate
                UE4Editor_ApplicationCore
                UE4Editor_ApplicationCore
                UE4Editor_ApplicationCore
                UE4Editor_ApplicationCore
                user32
                user32
                UE4Editor_ApplicationCore
                UE4Editor
                UE4Editor
                UE4Editor
                UE4Editor
                UE4Editor
                kernel32
                ntdll

                Comment

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