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    [RELEASED] [SUPPORT] Plugin Instance Editor

    Instance Editor Marketplace



    * Edit instances of the Instanced Static Mesh Component and HISM Component in Level Editor (move, rotate, scale, etc).
    * Cloning Features any actor

    This plugin allows you to manipulate instances (Instanced Static Mesh Component and HISM Component) as with ordinary actors in Level Editor Viewports:
    • Allows you to: Move , Scale , Rotate, Сlone / Delete instances
    • Advanced Cloning Features: Cloning without gaps, etc
    • Add Delta Transform for any actor (Location, Rotation, Scale)
    • Join Static Mesh to Actor with ISMC or HISM Component
    • Creating an actor with instances
    • It also allows you to clone any volumes
    • Supports Snap operations (built into Unreal Engine Editor, RMB menu -> Transform )
    If you want to change instances, click "Editing Instances" (Pick Instances Mode for 4.20 - 4.22). Select instances. Move them, remove and etc as ordinary actors. To apply the changes, press the "Editing Instances" button again.
    During editing, instances are turned into Static Mesh Actor, after editing, they are turned back into instances.


    Video:



    Marketplace:
    https://www.unrealengine.com/marketp...nstance-editor



    Cloning without gaps: option 'Use BoundBox instead of Offset' and option Consider Rotate of Actor (for 4.23 and above)

    Click image for larger version  Name:	UE4Editor_PDA1PhOfrl.png Views:	0 Size:	631.2 KB ID:	1785051


    Version log:

    Version 1.9: Added Radial placement (for 4.23 and above)



    Bugfix: The system actor (ASysActorInstanced class) from the plugin was available in the list of actors (for placement in the scene).
    Bugfix: after "Recreate instance" Ctrl + Z was not available
    Bugfix: after cloning an instance, moving it, exiting the "editing instance" mode and pressing Ctrl + Z, an actor was created that could not be deleted.

    Version 1.8: use option 'Use BoundBox instead of Offset' for clone actor now suppor option 'Consider Rotate of Actor'. It is useful for cloning without gaps. Now it is available for 2.25 and in a couple of days it will be available for 2.24 and 2.23

    Version 1.7:
    * Сan choose HISM or ISMC Сomponent to use

    Version 1.6.x (version 4.21 and higher) October 2019:
    * Added function to convert Instance back to Static Mesh
    * The name of the created actor with instances is now based on the selected mesh, instead of just "Actor"
    * After cloning, you can automatically select the original and new Actors
    * The function "recreate instances" is now a separate button

    Version 1.5:
    * Creating actors with instances
    * Editing instances created by other utilities
    * Plugin can edit instances created dynamically in the scene
    * Support any number of HIMS components,

    Version: 1.1 - 1.4 :
    * If instances are created by a plugin, then hierarchical instances are used (outdated).
    * bugfix: deleting an instance by pressing Ctrl + Z
    * bugfix: GUI fixes
    * Added button Convert In Instance;
    * bug fix: reset selection if more than 5 instances have been selected
    Last edited by Babush61; 07-25-2020, 03:35 PM.
    Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

    #2
    It does not work at all. You can not select each instance after installing the plug-in. The pivot goes to a strange place. If you can not resolve the problem, please give me a refund.(4.21)

    Comment


      #3
      Originally posted by SBCHO View Post
      It does not work at all. You can not select each instance after installing the plug-in. The pivot goes to a strange place. If you can not resolve the problem, please give me a refund.(4.21)
      You created instances through the utility Megre Actor. Pivot shift occurs because utility sets pivot to 0,0,0.

      UPD: I solved this problem, Now the plugin works with instances created by other utilities. You need press "Convert In Instances"

      Last edited by Babush61; 08-28-2019, 06:27 AM.
      Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

      Comment


        #4

        Thank you. What I need, however, is to edit actors that are instantiated with merge actors. If this is not possible, I do not need it. I have already completed the world, so I can not reverse it.
        Last edited by SBCHO; 01-22-2019, 09:43 PM.

        Comment


          #5
          I have good news again. In the next update just select the actor created by other utility and click Convert In Inctances and the actor will be re-created and will be available for editing.
          To move Pivot -> Press Alt + MiddleMouse key over Widget, in Ouliner -> RMB -> Pivot -> Set as Pivot Offset. See video below

          Last edited by Babush61; 07-24-2019, 04:50 AM.
          Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

          Comment


            #6
            thank you. I look forward to your updates.

            Comment


              #7

              Thank you for Update.

              How do I use a hierarchical instance mesh?

              Comment


                #8
                Originally posted by SBCHO View Post
                Thank you for Update.

                How do I use a hierarchical instance mesh?
                Now I'm testing hierarchical, they will in the next update (also in the next 1 to 5 days, I sent the code soon updated files in the marketplace).
                This was the first update that created the Conver In Instance button; this button only creates an actor with instances of the selected static mesh.
                Editing Instances created by other utilities will be in the next update.
                Last edited by Babush61; 03-03-2019, 06:55 AM.
                Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

                Comment


                  #9
                  thank you. I look forward to your updates.

                  Comment


                    #10
                    Update 5.02.2019: Creating actors with hierarchical instances, editing instances created by other utilities such as MergeActors (need to click Convert in instances), support any number of HIMS components
                    Last edited by Babush61; 03-03-2019, 07:18 AM.
                    Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

                    Comment


                      #11
                      wow, It is perfect~! thank you ~

                      Comment


                        #12
                        Awesome, "Use BoundBox Instead of Offset" is a priceless feature, it works on Static Meshes, this feature alone is worth the money. However, a feature to convert selected Instances back to static meshes and keeping it's original name is really missing. Also some tools for easy selection of instances too.
                        Last edited by cyberdei; 07-22-2019, 11:27 AM.

                        Comment


                          #13
                          Originally posted by cyberdei View Post
                          Awesome, "Use BoundBox Instead of Offset" is a priceless feature, it works on Static Meshes, this feature alone is worth the money. However, a feature to convert selected Instances back to static meshes and keeping it's original name is really missing. Also some tools for easy selection of instances too.
                          I'm thinking about the update, after the release of UE 4.23. Maybe i will add these features
                          Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

                          Comment


                            #14
                            I want to know. Do you need a function to place an actor on a spline?
                            Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

                            Comment


                              #15
                              I sent files to support 4.23, after a couple of days Epic will update the plugin, and I will do some update in a week
                              Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor

                              Comment

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