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Sky Seasons - WIP

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    #16
    @NilsonLima thank you very much for your Answer!!!
    Have you perhaps from the current State some new Pictures or a Video?

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      #17
      halobungie Nope! Since we became aware of the amount of changes to have the asset prepared for the future engine changes we completely stopped touching it, because we didn't want to produce things that would be wasted later. So, that video is pretty much the last state.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/FUwTvzr

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

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        #18
        We wrote a documentation for some techniques we developed out of any known algorithms already extensively discussed elsewhere and we are issuing patents, therefore in case once the product is submitted to the UE4 Marketplace, it will go with that document, so we will be able to quickly dismiss any copyright infringement that might occur and also sue anyone which got access to the code without the proper licensing to replicate it at will and reselling it as his own piece of work. This will add some time to the releasing process, but ultimately will benefit us since some portion of the work will be set for FREE or for a very small fee in the basic version.

        This procedure was necessary because of recent case on marketplace where assets are being copied, modified and some content added, and the work which otherwise the creator could not find a way to improve or do better, was just put to sell (again, was banned on first attempt one year and half ago) as his own work. This produced prejudice to the original creator (lost in sales).

        Simply put: you can paint a "Monalisa" with a better smile, but still the concept of a painting a woman with an intriguing smile will be what is known as plagiarism, which is liable to legal sue and liable to economic compensation. Outside the realm of ideas, concrete work once copyright protected in specific ways, can even forbid specific modifications/derivative work. If one can't understand this concept, should not submit products to the Marketplace.
        Last edited by NilsonLima; 08-06-2019, 07:52 PM.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/FUwTvzr

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          #19
          Hi, do you have specific release time or preview content about this tool? There seems to be no actual version available up to now.

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            #20
            Leo Rakes Hi there! Actually we don't have an ETA or preview content besides the videos we publish with it in early stages. We are holding the development of this asset further because we are waiting on the engine to fix and complete raytracing features necessary for the tool to work on all scenarios. Since this asset is complex in terms of pixel shader, compute shader and C++ code, we decided to wait, so we don't waste efforts that otherwise would become huge rework depending on how the rendering module at the engine will become. We are also integrating with our Ocean shader, so the reflections at the ocean will be the best physically speaking.

            We are offering the asset for free for all Cloudscape Seasons purchases up to October 2019 thou. Cloudscape Seasons is where the research started and when we conclude its development it will have features and quality very close to Sky Seasons, but Cloudscape Seasons will always be more easy to control artistically than Sky Seasons, which intent is to be a simulation of real clouds and sky.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/FUwTvzr

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

            Comment


              #21
              Originally posted by NilsonLima View Post
              I have been given update on this at our Discord server with some frequency, but we have put this on hold until we can get more details on the upcoming changes on the engine's rendering module (which changed quite a lot and still will), so we have placed priority on releasing the last update on Cloudscape Seasons and increasing efforts to finish our Ocean Seasons, My Fed Loan since there is a lot (lot more) of requests on this.

              We expect to have a next update as soon we can see the changes on UE4.23 and probably it will get the development resumed where it stopped after UE 4.23 launch.
              I have truesky only cost a cool 150 pounds, you get to use the sequencer for ten months only, then after that the plugins yours but you then have to hand script the clouds after that, I think you should keep the sequencer all the time since you have already paid a lot of money already, 150 pounds even to a small studio is a lot of money I think, however the performance was very good I had a large island map, ocean plain thousands of trees, rocks and foliage of all types with no slowdowns at all when playing on the map.
              Last edited by Claudiay51; 11-04-2019, 02:37 AM.

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                #22
                Originally posted by Claudiay51 View Post

                I have truesky only cost a cool 150 pounds, you get to use the sequencer for ten months only, then after that the plugins yours but you then have to hand script the clouds after that, I think you should keep the sequencer all the time since you have already paid a lot of money already, 150 pounds even to a small studio is a lot of money I think, however the performance was very good I had a large island map, ocean plain thousands of trees, rocks and foliage of all types with no slowdowns at all when playing on the map.
                The plan for SkySeasons is to offer equal or superior performance compared to TrueSky, better visuals and a full product with single purchase and perpetual updates, and what I think most important: complete source code.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/FUwTvzr

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  #23
                  Hi everyone! I have been studying the new volumetric cloud system that will start to appear in UE4.26 (hopefully, and it is not the same on 4.24/4.25) which is a solution with pixel and compute shaders (plugin), very complex, robust, which integrates automatically with the new Sky Atmosphere, support shadowing and God rays out-of-the-box, and it is designed as a realistic look (maybe not properly accurate as a weather system) and very optimized for gaming. It is possible that it might surpass by far the proposal I had in mind for Sky Seasons and since it is a engine feature where a big and competent team is behind it, I don't think it is feasible for a small studio like mine to compete, since they will be always ahead of issues that new changes into the engine will produce. With that said, I have been working a lot more with Cloudscape Seasons, which is a blueprint solution, and aggregating features from Sky Seasons with great success and that I will show in a video soon and releasing it to the marketplace quite shortly after.
                  I have made promotions in the past granting people who have purchased Cloudscape Seasons to have Sky Seasons for free, so in that matter, bringing features and performance from Sky Seasons to Cloudscape Seasons is a way to fulfill that promise.
                  Lets see what the entire new Epic's cloud system will be when 4.26 arrives and probably I might make videos and offering consulting fees to improve it/modify it for other purposes (ie stylized look, custom cloud shapes), because I won't be able to offer a product based on that code (almost 100% sure).
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/FUwTvzr

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment

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