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B A D * M O R F O: 3D HyperBasher Multiuser Construction for Everything!

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    [WIP] B A D * M O R F O: 3D HyperBasher Multiuser Construction for Everything!

    B A D * M O R F O

    Multi-user Constructor for Everything:
    1. Character Armor Sets
    2. Masks
    3. Creatures
    4. Weapons
    5. Melee Weapons
    6. Vehicles/Crafts
    7. Machines
    8. Architecture
    9. Structures
    10. Props
    11. Missions/Quest
    100% Bluerprints-based Multi-user Construction Framework for In-game Editor | Constructor | Builder | Customizer | Prefab Systems
    B A D * M O R F O: Multi-user 3D Object HyperBasher ( Edit | Construct | Build | Customize | Prefab | Mod )

    An in-game multi-user framework | template | subsystems | embeddable application to extend into various Editors, Constructors, Builders, Customizers, Prefabbers, Modders based on HyperBashing: Collaborative Realtime 3D Kitbash Methodology White Paper ... The Universal Constructor!

    Potential Use for BAD*MORFO?

    We're developing this subsystem for GOD of DREAMS MMO FTPS/RPG Sandbox to support 3D HyperBashing Philosophy (Real-time Collaborative KitBashing) empowering users the ability to collaboratively customize nearly every Entity in the "Dreamworlds" to enhance the social gaming experience.

    We believe Hyperbashing will allow us to achieve functional Game World Simulation Interaction allowing different Game World simulations to merge content, game mechanics, players, etc.

    BAD MORFO is a Glorious 3D Object Multi-user Placement Tool. Its core feature set is Mesh Object Spawn/Delete, Orientation, Material Parameter Adjustments, Server Save/Load. It provides Visual abstraction, so that developers can easily add their own logic that meets their specific needs. The core feature set enables collaborative construction at various design layers:
    1. Designer
      • Level Building
      • Entity Variation Pre-fabrication: {Character Armor Sets, Masks/Helmets, Creatures, Firearm Weapons, Melee Weapons, Vehicles/Crafts, Machines, Props }
      Game Administrator / Story Director
      • Story / Dialogue / Narration
      • Mission/Quest Building
      Player
      • Customization
      • Structure Building
    Add whether you think you need to or not... It's one BAD*MORFO!
    Parts Attachment Selection Highlighting PBR Material Adjustment
    MorphTarget Support Group Copy Group Transform
    Collaborative Editing MorfoBot Procedural Modifier Parameters
    Symmetric Operations Collaborative Symmetric Operations






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    This Post
    Last edited by TechLord; 11-11-2019, 05:41 PM.
    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

    #2
    Reserved #1
    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

    Comment


      #3
      Reserved #2
      GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

      Comment


        #4
        What is this? Can you show us a sensible demo and potential use?
        Get your GAME done - Productivity Plugins for Unreal Engine.

        My articles in Game Programming Gems:
        Real Time Modular Audio Processing For Games
        A Lightweight Generator for Real-Time Sound Effects
        Controlling Real-Time Sound Synthesis from Game Physics

        Comment


          #5
          Hello rotwang,

          Thank you for your interest. This WIP is to show off the system as it develops/evolves (new word = evolops) and features added. Demo & Tutorials will be produced after we complete Core Features: Multi-user Mesh Object Spawn/Delete, Orientation, Material Parameter Adjustments, Server Save/Load.
          Last edited by TechLord; 12-14-2018, 06:49 PM.
          GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

          Comment


            #6
            Vehicle Construction


            GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

            Comment


              #7
              Collaborative Level Editing

              GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

              Comment


                #8
                Collaborative Level / Entity Design:
                Create & Save in BAD MORFO...
                Load back in UnealEditor to Build Lighting, Collisions, Paths.


                Runtime Collaborative Editing and Save, Load back into UnrealEditor
                Utilizing Blueprints Utility: https://docs.unrealengine.com/en-us/...ing-Blueprints
                Last edited by TechLord; 02-23-2019, 12:45 PM.
                GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                Comment


                  #9
                  Real-time Creature Bashing...
                  GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                  Comment


                    #10
                    Morfobot
                    Last edited by TechLord; 02-05-2019, 07:33 PM.
                    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                    Comment


                      #11
                      MorfoSmartShapes

                      MorfoSmartShapes

                      Are merely StaticMeshes (for Static Mesh Parts) with specified Name used by Morpheus to associate Morpheus Objects (ie Connector) and Entity Component Objects (ie Particle, etc). Any staticmesh using the specified name will be considered a MorfoSmartShape, but we attempt to use Shapes related to the Object its associated too. Logic and Data are decoupled. A simple mechanism that allows the SmartShape representing an Object to be orientated like any standard (Static Mesh) Part.

                      Connectors

                      Our first Smartshape will support Connectors. Connectors are associated to a specific part, storing metadata as to what and where these components can be attached for Auto Alignment (object snapping). Metadata (decoupled data) consists offset transform for attachment, and a list of connectors allowed to attach
                      Last edited by TechLord; 02-23-2019, 12:44 PM.
                      GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                      Comment


                        #12
                        MorfoSmartShapes: Connectors WIP

                        Connectors

                        Our first Smartshape will support Connectors. Connectors are associated to a specific part, storing metadata as to what and where these components can be attached for Auto Alignment (object snapping). Metadata (decoupled data) consists offset transform for attachment, and a list of connectors allowed to attach.

                        MorfoSmartShapes

                        Are merely StaticMeshes (for Static Mesh Parts) with specified Name used by Morpheus to associate Morpheus Objects (ie Connector) and Entity Component Objects (ie Particle, etc). Any staticmesh using the specified name will be considered a MorfoSmartShape, but we attempt to use Shapes related to the Object its associated too. Logic and Data are decoupled. A simple mechanism that allows the SmartShape representing an Object to be orientated like any standard (Static Mesh) Part.
                        Last edited by TechLord; 03-22-2019, 06:06 AM.
                        GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                        Comment


                          #13
                          Collaborative Level / Entity Design:
                          Create & Save in BAD MORFO...
                          Load back in UnealEditor to Build Lighting, Collisions, Paths.

                          Introducing:
                          Convert Mesh to MorpheusPart







                          Runtime Collaborative Editing and Save, Load back into UnrealEditor
                          Utilizing Blueprints Utility: https://docs.unrealengine.com/en-us/...ing-Blueprints
                          Last edited by TechLord; 04-02-2019, 05:26 PM.
                          GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                          Comment


                            #14
                            Procedural Modifier Operations:

                            Alignment
                            {
                            -1: Default; 0: Zero; 1: Parent Direction; 2. Parent Direction + Rotator Value (Offset);3. Rotator Value (Direct); 4. Random Rotator; 5: Align by Bone; 6: By Gizmo Location
                            }

                            Position
                            {
                            -1: Default; 0: Parent Position; 1: Straight with Parent; 2. Parent Position + Position Value (Offset); 3. Random Position by Position Value; 4: Straight with Bone
                            }

                            Scale
                            {
                            -1: Default; 0: Parent Size; 1. Parent Size + Size Value (Offset); 2. Parent Size * Size Value%; 3. Size Value (Direct); 4. Random Scale (Uniform) using Size.Z(Max) Value (Offset); 5. Random using Size Value (Offset); 6: Scale by Bone;
                            }
                            Last edited by TechLord; 07-02-2019, 03:21 PM.
                            GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                            Comment


                              #15
                              Symmetry Operations
                              Symmetry (from Greek συμμετρία symmetria "agreement in dimensions, due proportion, arrangement")[1] in everyday language refers to a sense of harmonious and beautiful proportion and balance. Symmetry can be found in every aspect of

                              {
                              Left;Right;Top;Bottom;Front;Rear
                              }
                              Last edited by TechLord; 07-10-2019, 02:32 PM.
                              GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

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