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B A D * M O R F O: 3D HyperBasher Multiuser Construction for Everything!

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    Morfobot
    Last edited by TechLord; 02-05-2019, 07:33 PM.

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  • replied
    Real-time Creature Bashing...

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    Collaborative Level / Entity Design:
    Create & Save in BAD MORFO...
    Load back in UnealEditor to Build Lighting, Collisions, Paths.


    Runtime Collaborative Editing and Save, Load back into UnrealEditor
    Utilizing Blueprints Utility: https://docs.unrealengine.com/en-us/...ing-Blueprints
    Last edited by TechLord; 02-23-2019, 12:45 PM.

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    Collaborative Level Editing

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  • replied
    Vehicle Construction


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  • replied
    Hello rotwang,

    Thank you for your interest. This WIP is to show off the system as it develops/evolves (new word = evolops) and features added. Demo & Tutorials will be produced after we complete Core Features: Multi-user Mesh Object Spawn/Delete, Orientation, Material Parameter Adjustments, Server Save/Load.
    Last edited by TechLord; 12-14-2018, 06:49 PM.

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  • replied
    What is this? Can you show us a sensible demo and potential use?

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    Reserved #2

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    Reserved #1

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  • B A D * M O R F O: 3D HyperBasher Multiuser Construction for Everything!

    B A D * M O R F O

    Multi-user Constructor for Everything:
    1. Character Armor Sets
    2. Masks
    3. Creatures
    4. Weapons
    5. Melee Weapons
    6. Vehicles/Crafts
    7. Machines
    8. Architecture
    9. Structures
    10. Props
    11. Missions/Quest
    100% Bluerprints-based Multi-user Construction Framework for In-game Editor | Constructor | Builder | Customizer | Prefab Systems
    B A D * M O R F O: Multi-user 3D Object HyperBasher ( Edit | Construct | Build | Customize | Prefab | Mod )

    An in-game multi-user framework | template | subsystems | embeddable application to extend into various Editors, Constructors, Builders, Customizers, Prefabbers, Modders based on HyperBashing: Collaborative Realtime 3D Kitbash Methodology White Paper ... The Universal Constructor!

    Potential Use for BAD*MORFO?

    We're developing this subsystem for GOD of DREAMS MMO FTPS/RPG Sandbox to support 3D HyperBashing Philosophy (Real-time Collaborative KitBashing) empowering users the ability to collaboratively customize nearly every Entity in the "Dreamworlds" to enhance the social gaming experience.

    We believe Hyperbashing will allow us to achieve functional Game World Simulation Interaction allowing different Game World simulations to merge content, game mechanics, players, etc.

    BAD MORFO is a Glorious 3D Object Multi-user Placement Tool. Its core feature set is Mesh Object Spawn/Delete, Orientation, Material Parameter Adjustments, Server Save/Load. It provides Visual abstraction, so that developers can easily add their own logic that meets their specific needs. The core feature set enables collaborative construction at various design layers:
    1. Designer
      • Level Building
      • Entity Variation Pre-fabrication: {Character Armor Sets, Masks/Helmets, Creatures, Firearm Weapons, Melee Weapons, Vehicles/Crafts, Machines, Props }
      Game Administrator / Story Director
      • Story / Dialogue / Narration
      • Mission/Quest Building
      Player
      • Customization
      • Structure Building
    Add whether you think you need to or not... It's one BAD*MORFO!
    Parts Attachment Selection Highlighting PBR Material Adjustment
    MorphTarget Support Group Copy Group Transform
    Collaborative Editing MorfoBot Procedural Modifier Parameters
    Symmetric Operations Collaborative Symmetric Operations






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    This Post
    Last edited by TechLord; 11-11-2019, 05:41 PM.
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