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    [RELEASED] Trees and plants for Mobile

    Trees and plants for Mobile







    Available on Marketplace: https://www.unrealengine.com/marketp...nts-for-mobile
    Hello! We will be happy to provide you with our overview of new content “Trees and plants for Mobile”. At the moment, the content is in the final stage of development. Here you can follow the work progress and get acquainted with the main characteristics of the project. Also we will be happy to hear your opinion.

    "Trees and plants for Mobile" is primarily target at mobile platforms and devices. It includes 296 models of deciduous trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms. Each tree has the variant of autumn, winter and summer.

    The peculiarity of the content is excellent optimization and simple materials. Each tree contains of no more than 2000 triangles, while save a good view. All LODs were created and corrected manually, which gives a smooth transition between LODs while saving the view. In addition, all trees have billboards, including a top view. The content is fully compatible with static lighting, all models have good lightmaps (no errors). The “overdraw” effect is minimal due to the optimization of transparent areas. All textures are customized and have the optimal resolution, but you can always return the original resolution in the texture properties.

    There is a master instance that allows you to make changes to all materials at once, which saves you from manually switching of parameters in each instance material. All material parameters have descriptions and comments in two languages (Russian and English). The content is already configured and ready to use right from the “box”, which will save your time.

    Before the release, we will definitely test the content on Android devices and share with you the results. Below you can find additional and useful information about the features of the content in the form of screenshots and videos. During the development process will be appear new materials!



    F.A.Q:
     
    Spoiler


    Optimization information.
     
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    Additional optimization, useful materials.
     
    Spoiler


    Features and useful information.
     
    Spoiler


    Screenshots.
     
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    Test results and minimum system requirements:
     
    Spoiler


    Technical information.

     
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    Soon we will add more new information!
    Last edited by Dragon Motion; 04-18-2019, 05:43 AM.
    >Our Assets, ArtStation, YouTube<

    #2
    Added new information in the "Technical information" section.
    Now you can get acquainted with the table of parameters from which you will know the number of triangles of each model, on each LOD.
    >Our Assets, ArtStation, YouTube<

    Comment


      #3
      Added new information to the optimization section (Quality switch and Feature level switch, Billboard materials).
      Also in the near future the demo scene will be ready and we will be able to share with you new screenshots and test results!
      >Our Assets, ArtStation, YouTube<

      Comment


        #4
        This is great work!

        I'm working on a mobile game so I'll probably have a look when it's published. Usually there is a lot of overdraw with "mobile" trees assets with low polycounts but, judging by the shader complexity screenshots, you seem to have solved that problem quite efficiently.

        Do you plan to create more mobile oriented assets in the future?

        Very professional work.

        Comment


          #5
          Originally posted by FS Creations View Post
          This is great work!

          I'm working on a mobile game so I'll probably have a look when it's published. Usually there is a lot of overdraw with "mobile" trees assets with low polycounts but, judging by the shader complexity screenshots, you seem to have solved that problem quite efficiently.

          Do you plan to create more mobile oriented assets in the future?

          Very professional work.
          Hello and thank you! Yes, we are planning to release some more content for mobile devices in the future. We will also try to give more information on current content.
          >Our Assets, ArtStation, YouTube<

          Comment


            #6
            Added new screenshots section. In this section you can see some screenshots from the demo scene.
            Added detailed 1 km2 (1x1 km) landscape.
            Content tested on mobile devices: Mi Mix 2S and Leeco Le2 x527. Test results and minimum system requirements we will publish very soon.
            We are also glad to announce that the content has been reviewed and approved. Soon the content will be published on the marketplace UE4!
            >Our Assets, ArtStation, YouTube<

            Comment


              #7
              Added the section "Test results and minimum system requirements" in which you can see the test results!
              >Our Assets, ArtStation, YouTube<

              Comment


                #8
                This is awesome. Will definitely purchase! Would be great if you can post a video of it running on mobile with all of the assets, in a demo scene of some sort.

                Comment


                  #9
                  Originally posted by gotgrassct View Post
                  This is awesome. Will definitely purchase! Would be great if you can post a video of it running on mobile with all of the assets, in a demo scene of some sort.
                  Hey. Thanks! We will constantly add information, if possible we will capture video from a mobile device, and we will definitely publish it in this thread.
                  >Our Assets, ArtStation, YouTube<

                  Comment


                    #10
                    Originally posted by gotgrassct View Post
                    Would be great if you can post a video of it running on mobile with all of the assets, in a demo scene of some sort.
                    We recorded a little video. The recording was made from the device Mi Mix 2S (resolution 1280x720) , the size of the landscape 1x1 km. The picture quality can be worse because the recording was made directly from the phone + compression on youtube.

                    Last edited by Dragon Motion; 12-21-2018, 07:22 AM.
                    >Our Assets, ArtStation, YouTube<

                    Comment


                      #11
                      Added new section "Additional optimization, useful materials." In this section, you will find more information on improving optimization.
                      Gradually, new information will be adding.
                      >Our Assets, ArtStation, YouTube<

                      Comment


                        #12
                        Only from February 20 to March 5, discounts of 50% on all our contents! https://www.unrealengine.com/marketp...ragon%20Motion
                        Last edited by Dragon Motion; 02-20-2019, 07:29 AM.
                        >Our Assets, ArtStation, YouTube<

                        Comment


                          #13
                          Very nice. Thank you. One of those things you just saved me a TON of time at a reasonable price for.
                          And mine would probably not have been 1/2 as good either.

                          Noticed you had talked with some people about moving it to regular billboards and such. Do you have a specific link to those directions or anything? I Will be needing some very dark nights in my game so emissives are not the best.

                          Comment


                            #14
                            Originally posted by Cultusfit View Post
                            Noticed you had talked with some people about moving it to regular billboards and such. Do you have a specific link to those directions or anything? I Will be needing some very dark nights in my game so emissives are not the best.
                            Thank! We are glad that the content helps you to make projects better. As for billboard lighting, we will add information about this as soon as possible!
                            >Our Assets, ArtStation, YouTube<

                            Comment


                              #15
                              Originally posted by Dragon Motion View Post

                              Thank! We are glad that the content helps you to make projects better. As for billboard lighting, we will add information about this as soon as possible!
                              i find I learn way better from store assets than videos. I can usually find something at least close to what I want. Take it apart and break it few times and it's good to go!

                              Appreciate you making mobile assets that look this good at low performance cost.
                              I'm not quite ready for the assets yet but, got them since there was a sell!
                              Hopefully you will have that lighting up by time I am!

                              Thanks again.

                              Comment

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