Announcement

Collapse
No announcement yet.

[SUPPORT] Public Hallway Pack

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by Mader_Levap View Post
    Hello,
    sorry for late answer!
    As you asked, I have screenshots of assets with artifacts. This is from updated version. Links to imgur:
    https://i.imgur.com/zZ6g2Et.png
    https://i.imgur.com/L5DEwGs.png
    https://i.imgur.com/FEpkGLu.png
    https://i.imgur.com/BVEPms0.png

    and used in game in-editor:
    https://i.imgur.com/b7y6D1q.png
    Thanks for posting pics.

    Which version of Unreal are you currently using? I've checked the uploaded version and all is well there.

    These aren't artifacts, but simply how the 3D app bakes 'non-UV' space. Basically, it looks like your UVs somehow got messed up. Any chance you exported/re-imported the mesh? It almost looks like it may be using the lightmap UVs as the texture UVs.

    Comment


      #17
      Thanks for answer.
      I use UE version 4.23.1.

      All pictures that I gave except last one are of uassets of your project. UV does not apply here.I didn't use any meshes there, just opened uassets in Editor viewer and screenshot that. Material asset viewer (image https://i.imgur.com/BVEPms0.png) uses Unreal's sphere. As far I can see, this is actual artifact of images themself.

      I also tried to import HallwayProps into project using older version of UE (4.22.3). Same artifacts are showing in your assets. Unfortunately, I don't know what could cause it.
      I also looked over other assets in your project - I didn't noticed any other errors, though I didn't looked in depth.

      Considering I paid for your assets, if you do not have these artifacts in your resources, can you sent assets for this directory to me? I cannot really use this ceiling as is.
      To be clear, four .uasset files in directory HallwayProps/Materials/Structural/ceilingTile show artifacts for me:
      ceilingSquare_4m_x_4m_LP_BaseColor (https://i.imgur.com/FEpkGLu.png)
      ceilingSquare_4m_x_4m_LP_Masks (https://i.imgur.com/L5DEwGs.png)
      ceilingSquare_4m_x_4m_LP_MRAO
      ceilingSquare_4m_x_4m_LP_Normal (https://i.imgur.com/zZ6g2Et.png)

      Rest seems to be ok.

      Thanks in advance!

      Comment


        #18
        I just loaded a fresh copy of the pack into an existing project in Unreal 4.23 - off of the Epic server (the same file you have access to).

        Here are my results:

        Click image for larger version

Name:	image_180907.jpg
Views:	39
Size:	84.6 KB
ID:	1706987

        Also, you'll see the same stretching in the texture files on my end:

        Click image for larger version

Name:	image_180906.jpg
Views:	64
Size:	316.2 KB
ID:	1706986


        This is definitely a UV issue. I'm not sure how the UVs got repacked on your end, but they must have somehow. The stretching on the texture files should lie outside of the UV islands, and should therefore not appear on the mesh.

        You can double check - your the 4x4ceiling mesh's UV 0 should look like this:

        Click image for larger version

Name:	image_180908.jpg
Views:	34
Size:	44.1 KB
ID:	1706988

        If it isn't exactly like that, the texture will not project correctly onto the mesh.

        Should be an easy fix, use the Epic launcher to reinstall the pack into your project. Just find the pack in the 'Vault' in the Unreal Engine Library. Select "add to project" and then "yes" when if asks you to confirm the overwrite.

        Comment


          #19
          Thank you for information. After checking, it appears that I used these resources in wrong way. Assets in HallwayProps/Geometry/Structural/ceilingSquare_* are rendered correctly.

          Sorry for confusion.

          Comment


            #20
            Perfect! Glad it's working.

            Comment

            Working...
            X