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Animated Rain/Waterdrop Material

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    [RELEASED] Animated Rain/Waterdrop Material

    Animated Rain/Waterdrop Material


    Click image for larger version  Name:	HighresScreenshot000111920x108001a63981bc6f50180e4cba3c55f89c041.jpg Views:	1 Size:	173.3 KB ID:	1522289

    Click image for larger version  Name:	HighresScreenshot000121920x10808d531cf72c7297142839f1852b9555de1.jpg Views:	1 Size:	253.5 KB ID:	1522288

    [UE Marketplace Link]



    Material Close-up Video

    Material Tweak Video

    Unreal Engine - Rain Material Implementation Tutorial

    Rain Material on Unreal Engine Interface

    Rain Material on Unreal Engine Interface 2


    Material has 2 types of usage:

    1. For vertical surfaces that let the rain flow down (Rain_flow_material)

    2. For horizontal surfaces that rain fall on them (Ground_rain_normal_overlay)
    Technical Details

    Installation: Copy the archive content to your unreal project content folder.

    Follow the steps on this video: https://www.youtube.com/watch?v=TxjYz9l3WX8

    General flow speed: Set 0 to stop all flowing.

    Mask general flow speed: If general flow speed is not 0, this will set the general speed of vertical flow piles.

    Bottom layer flow speed: Set 0 to stop 1/3 of drops.

    Bottom mask flow speed: This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.

    Middle layer flow speed: Set 0 to stop 1/3 of drops.

    Middle mask flow speed: This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.

    Top layer flow speed: Set 0 to stop 1/3 of drops.

    Top mask flow speed: This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.

    IOR: Index of refraction value

    Opacity-control: Material opacity value

    Specular amount: Material specular value

    Static speed: This value will set the flow speed of tiny drops between static drops.

    Static drop on?: Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)

    Static drop speed: This is the refresh rate of changing positions of the drops which looks like rain fall on surface.

    UV multiplier: Tile multiplier of the general Material.
    Last edited by Blockmind; 08-31-2018, 06:10 AM.
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