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Fishing Basics

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    [RELEASED] Fishing Basics

    Quick Preview : https://www.youtube.com/watch?v=R_p0BAzDuFo

    Marketplace Page : https://www.unrealengine.com/marketplace/fishing-basics



    Fishing Basics Main Screen in Unreal Engine 4

    Fishing Basics is a simple fishing system for Unreal Engine 4 (UE4). It is created entirely with Blueprint classes and I believe that you can easily customize them. In this project, you can throw a hook and lines into the water at the desired distance and direction and reel the line. AI fish behave in Roam and Chase state. Also, the fishing rods are animated into Idle, Bite and Hook state depending on the situation.

    Features:
    • A user can spool a spinning reel which has transform animation
    • A user can throw a hook and lines into the water at the desired distance and direction
    • Two AI Fish mode (Roam and Chase)
    • Three Fishing Rod mode (Idle, Bite, Hook)

    Animation of Fishig Basics consists of Idle, Bait and Hook state

    Fishing Basics Game Screen in UE4 when user caught fish

    Unreal Engine 4 Screen of Fishing Basics

    Number of Blueprints: 6

    Number of Skeletal Meshes: 1

    Number of Static Meshes: 7

    Number of Animations: 3

    Number of Wavs: 2

    Number of Sounds Cues: 2

    Number of Materials: 7

    Number of Textures: 4


    Additional Contents:

    Two Camera Shake Classes are added for visual feedback of Biting State and Hook State


    Input:
    • Movement Input (Keyboard - WASD)
    • Controller Rotation Input (Mouse Axis)
    • Spool (Keyboard - X)
    • Setting a distance and cast my line (Keyboard - Z)

    Network Replicated: No

    Supported Development Platforms: Tested on Windows Platform

    Supported Target Build Platforms: Tested on Windows Platform
    Last edited by doyu316; 08-07-2018, 01:22 PM.
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