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    [RELEASED] Zombies Multiplayer

    Zombies Multiplayer | Top Down Template
    Click image for larger version  Name:	featured.jpg Views:	1 Size:	53.2 KB ID:	1506320




    This project provides a quick start for your top down shooter project, providing key features for multiplayer AI driven gameplay.

    Video:
    Screenshots:

    Click image for larger version  Name:	1.jpg Views:	1 Size:	135.3 KB ID:	1539855Click image for larger version  Name:	2.png Views:	1 Size:	447.3 KB ID:	1539856Click image for larger version  Name:	3.jpg Views:	1 Size:	138.6 KB ID:	1539857Click image for larger version  Name:	4.jpg Views:	1 Size:	136.0 KB ID:	1539858



    Features:
    • Menu for offline playing, joining and hosting a multiplayer game session
    • Example AI (zombie)
    • Cash and points for each player
    • See other players status using TAB button
    • Weapon inventory
    • Tree different types of weapons: pistol, shotgun and assault rifle
    • You can buy new weapons using game cash using the weapons on the walls
    • Replenish your ammo using the same weapon / wall system
    • Gate system: use your earned cash while killing zombies to unlock new areas on the map
    • Barricades: fix barricades to slow down zombies from getting into the map
    • Traps: example of a fire trap, activated using a valve in the wall, for burning zombies that passes through the fire
    Links:

    Preview video
    Demo (Windows)
    Marketplace
    Documentation

    Support:
    E-mail: agradevsp * outlook.com
    Discord: AGRADev#8332
    Last edited by AGRADev; 01-30-2019, 12:51 PM.

    #2
    Looks really cool and i am interested in buying it, do you have plans to integrate steam?

    Comment


      #3
      It uses the Online Subsystem, so it should work with steam..
      You probably just need to enable the plugin OnlinesubSystemSteam and configure the DefaultEngine.ini to use steam (there is some tutorials showing how to to that)

      Comment


        #4
        Hey bought this a few days ago and only got around to using it today, is there any chance you could make a tutorial on how to add a new class lets say a sniper and have it setup completely?

        Comment


          #5
          There is something in the documentation, but i will try to add a more detailed step by step tutorial

          Comment


            #6
            I have updated the documentation, I hope it helps Link

            We noticed a problem with the fire rate control variable, so it might not work so well if you don't use the fix mentioned in red in the PDF (until we submit and get approved in the next update, but we are also adding new features so it might take a while unfortunately)

            Comment


              #7
              Alright thank you! what kind of new features are you adding?

              Comment


                #8
                two types of explosives

                Comment


                  #9
                  Hello, great project, bought, and work with him, there is a problem. made my level, but after the death of me moving on your level in settings is mine, tell me what could be the problem?

                  Comment


                    #10
                    Hello Nizam,
                    could you be more specific?

                    Comment


                      #11
                      Hi. I am really struggling to add interactable to this template. Its not laid out in a way that I am familiar with so struggling a bit. Your documentation is lacking in the "
                      Add new interactable objects " section. It would be much much appreciated if you could give a small tutorial or improved documentation on adding interactable objects into the game

                      Comment


                        #12
                        Hi TheMadMars,

                        We have updated the mentioned section on the documentation

                        Comment


                          #13
                          Thank you. This makes sense to me and I am now able to correctly use your interaction system. For the sake of this thread I will say it again. This asset gets a 10/10 from me. Great asset and great support. EVERYTHING is on proper functions and when you open it, it just looks super professional. Thanks !

                          Comment


                            #14
                            TheMadMars,

                            we are glad to hear that, thank you

                            Comment


                              #15
                              Hi, I have a strange bug. The project works perfectly fine as is, but as soon as I enable steam subsystem on it and I host a game, everything plays fine until the first wave of enemies spawn. The enemies remaining counter does not update and stays on 0, and the next wave cannot start. It works fine single player its only when I host with the steam subsystem enabled. Any advice ?


                              Comment

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