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    #16
    There is new example project showing Savegame system added to Mission & Objectives.
    Click image for larger version

Name:	SavegameUpdate.jpg
Views:	1
Size:	99.9 KB
ID:	1529878

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      #17
      plugin got update to 4.21!

      Comment


        #18
        How I can detach or remove arrow in this quest graph?

        Comment


          #19
          The same logic for pins is working. So you can simply use Alt + left click like you would normally do in blueprints.

          Comment


            #20
            And control + left for detach.

            Comment


              #21
              Originally posted by Tefel View Post
              And control + left for detach.
              Thx! Plugin works BUT

              Rebuild solution in your project or my project fails. Here is the log:

              1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
              2>------ Build started: Project: MissionObjectives, Configuration: Development_Editor x64 ------
              2>Performing full C++ include scan (building a new target)
              2>Creating makefile for MissionObjectivesProjectEditor (no existing makefile)
              2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
              2>D:\Epic Games\Projects\UE_4.20\Engine\Plugins\Marketplace\MissionObjectives\Source\MissionObjectives\MissionObjectives.Build.cs : warning : Referenced directory 'D:\Epic Games\Projects\UE_4.20\Engine\Source\MissionObjectives\Public' does not exist.
              2>D:\Epic Games\Projects\UE_4.20\Engine\Plugins\Marketplace\MissionObjectives\Source\MissionObjectivesEditor\MissionObjectivesEditor.Build.cs : warning : Referenced directory 'D:\Epic Games\Projects\UE_4.20\Engine\Source\MissionObjectivesEditor\Public' does not exist.
              2>Parsing headers for MissionObjectivesProjectEditor
              2> Running UnrealHeaderTool "D:\Epic Games\Projects\MissionObjectivesProject\MissionObjectives.uproject" "D:\Epic Games\Projects\MissionObjectivesProject\Intermediate\Build\Win64\MissionObjectivesProjectEditor\Development\MissionObjectivesProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(107) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(110) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(113) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(116) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(119) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(122) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(130) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(44) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(29) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(60) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(72) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOTextNode.h(37) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOTextNode.h(54) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOObjectiveNode.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOObjectiveNode.h(35) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
              2>EXEC : error : UnrealHeaderTool failed for target 'MissionObjectivesProjectEditor' (platform: Win64, module info: D:\Epic Games\Projects\MissionObjectivesProject\Intermediate\Build\Win64\MissionObjectivesProjectEditor\Development\MissionObjectivesProjectEditor.uhtmanifest, exit code: OtherCompilationError (5)).
              2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""D:\Epic Games\Projects\UE_4.20\Engine\Build\BatchFiles\Build.bat" MissionObjectivesProjectEditor Win64 Development "D:\Epic Games\Projects\MissionObjectivesProject\MissionObjectives.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
              2>Done building project "MissionObjectives.vcxproj" -- FAILED.
              ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

              Comment


                #22
                I assume this is a build log? Interesting, maybe after last changes few days ago. I will look into it as soon as possible.

                Comment


                  #23
                  Originally posted by Tefel View Post
                  I assume this is a build log? Interesting, maybe after last changes few days ago. I will look into it as soon as possible.
                  No, it is Visual studio 2017 output buld solution list. Thx!

                  Comment


                    #24
                    Hmm what setup are you using? Developement Editor / DebugGame Editor for win64? Seems Development_Editor x64

                    Comment


                      #25
                      Originally posted by Say1O View Post

                      Thx! Plugin works BUT

                      Rebuild solution in your project or my project fails. Here is the log:

                      1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
                      2>------ Build started: Project: MissionObjectives, Configuration: Development_Editor x64 ------
                      2>Performing full C++ include scan (building a new target)
                      2>Creating makefile for MissionObjectivesProjectEditor (no existing makefile)
                      2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                      2>D:\Epic Games\Projects\UE_4.20\Engine\Plugins\Marketplace\MissionObjectives\Source\MissionObjectives\MissionObjectives.Build.cs : warning : Referenced directory 'D:\Epic Games\Projects\UE_4.20\Engine\Source\MissionObjectives\Public' does not exist.
                      2>D:\Epic Games\Projects\UE_4.20\Engine\Plugins\Marketplace\MissionObjectives\Source\MissionObjectivesEditor\MissionObjectivesEditor.Build.cs : warning : Referenced directory 'D:\Epic Games\Projects\UE_4.20\Engine\Source\MissionObjectivesEditor\Public' does not exist.
                      2>Parsing headers for MissionObjectivesProjectEditor
                      2> Running UnrealHeaderTool "D:\Epic Games\Projects\MissionObjectivesProject\MissionObjectives.uproject" "D:\Epic Games\Projects\MissionObjectivesProject\Intermediate\Build\Win64\MissionObjectivesProjectEditor\Development\MissionObjectivesProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(107) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(110) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(113) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(116) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(119) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(122) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Mission.h(130) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/MissionSaveGame.h(44) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(29) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(60) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOBaseNode.h(72) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOTextNode.h(37) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOTextNode.h(54) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOObjectiveNode.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>D:/Epic Games/Projects/UE_4.20/Engine/Plugins/Marketplace/MissionObjectives/Source/MissionObjectives/Public/Model/MOObjectiveNode.h(35) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                      2>EXEC : error : UnrealHeaderTool failed for target 'MissionObjectivesProjectEditor' (platform: Win64, module info: D:\Epic Games\Projects\MissionObjectivesProject\Intermediate\Build\Win64\MissionObjectivesProjectEditor\Development\MissionObjectivesProjectEditor.uhtmanifest, exit code: OtherCompilationError (5)).
                      2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""D:\Epic Games\Projects\UE_4.20\Engine\Build\BatchFiles\Build.bat" MissionObjectivesProjectEditor Win64 Development "D:\Epic Games\Projects\MissionObjectivesProject\MissionObjectives.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
                      2>Done building project "MissionObjectives.vcxproj" -- FAILED.
                      ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
                      I have same problem

                      Comment


                        #26
                        Plugin got update yesterday so all version 4.19, 4.20, 4.21 should be up-to-date. I checked 4.21 packing process:
                        ********** ARCHIVE COMMAND COMPLETED **********
                        BUILD SUCCESSFUL

                        Comment


                          #27
                          4.21 is submitted with some updates and fixes for Building in Engine module.

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