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Originally posted by Wxstern View PostHello, it seems this hasn't been used in a while. All of the billboards in your package are broken as of 5/5/19 in UE 4.22
At this moment,you can fix this by replacing the text in "ObjectForward" node in the billboard material with
//
return GetPrimitiveData(Parameters.PrimitiveId).LocalToWorld[0].xyz;
//
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Originally posted by yangxx View Post
My bad,I havnt check for a while,I will update soon.
At this moment,you can fix this by replacing the text in "ObjectForward" node in the billboard material with
//
return GetPrimitiveData(Parameters.PrimitiveId).LocalToWorld[0].xyz;
//
thanks buddy, will do!
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Hi yangxx, Can you please explain why the shader complexity looks so much different from your screenshot? This cannot be used efficiently. https://imgur.com/a/60tA0BD
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Originally posted by LeftBlue14 View PostHi yangxx, Can you please explain why the shader complexity looks so much different from your screenshot? This cannot be used efficiently. https://imgur.com/a/60tA0BD
For efficiency,this asset is mostly crafted for high end consol and pc,but from my developer experience it should run on low end and mobile too,just try not to place it too dense,and all asset have lod set up, you can turn up lod to reduce overdraw,maybe turn off dynamic shadow too.I suggest always test on you target platform to see the performance.
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