Announcement

Collapse
No announcement yet.

MNSI - Adding Sound To Physics - V1.0

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    FANTASTIC - can't wait....
    How Much would be the Price?
    Kind regards,
    Halobungie

    Comment


      #62
      It's out, go wild!
      https://www.unrealengine.com/marketp...und-to-physics

      Comment


        #63
        Congrats on the release!

        Comment


          #64
          Just a heads up, MNSI is part of the Market Place Anniversary Sale so, now's your chance.

          Comment


            #65
            Is Doc site down?
            https://www.casualdistractiongames.com

            Comment


              #66
              Just bought it :-)
              https://www.casualdistractiongames.com

              Comment


                #67
                @OptimisticMonkey Wiki is back up again, host was moving stuff around. Thanks for your purchase!

                Comment


                  #68
                  @MischievousM
                  Just an advice, use more tags for your asset on the UE4 Marketplace. Every-time I search this asset there, I get reminded it is hard to find per search function. As example, there is a new assets for Physics Collision Sound on the market place and it has more reviews as yours. But your presentation and videos are much better. I think most people do not find your asset (or the price?). Use more tags like "Collision Sounds" "Impact Sounds" "Physics Collision Sound", "Physics sound", "physically based sound" in this market place asset.

                  UE4 Marketplace search function searches only title of assets and tags and not the description. "Add Sounds to physics" sounds as a good description as title, but use more word in title and tags to make it very easy to find.

                  Just an advice.

                  And still ... would be nice to see an even more performance optimized C++ solution which can be used as class parent to have a more general solution.

                  As a short advice: Here in the comments of the following video the creator is describing a solution with c++ to edit the parent actor to have impact/collision sound in every actor in the level without adding a component to every scene actor. And he's using UPhysicsCollisionHandler in the better solutions after made the youtube video. Also this he describes in some comments.
                  https://www.youtube.com/watch?v=8H6DsqN-rQo&t=5s
                  (Some comments have answers and the interesting things are in the answers, so you have to click them to expand them)

                  Would be nice that such a "global" impact sound activation is also possible with your solution.
                  Please add the code to the UE4 marketplace asset. Most plugins on the market place do this, but not all. In BP solutions also everyone can see the "code" and edit it. So we can update and edit the solution later on by ourself after bought it within the code. I look forward to your solution.
                  Next Game: Project Kronos - A thrilling True-First-Person adventure game (brain-work needed! VR support planned.)
                  www.project-kronos.com

                  Comment

                  Working...
                  X