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MNSI - Adding Sound To Physics - V1.0

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    #16
    What is the price going to be for this one?

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      #17
      Ah, that sounds awesome! Don't give up on this, it would sell like hot cakes on the marketplace!
      Impatiently waiting for more updates..

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        #18
        Never said I plan on giving up.

        As for the price. I still have rough ball park figures I came up with after studying the pricing of other market place assets.

        It's really a matter of, how much do I value this and how much can I reasonably expect people who want physics sounds in their games to value this system.

        As it stands now, without any group research;

        Base logic set with only the plugin PB would be about 50 USD.

        Full pack with the sound library ready to use out of the box, might go for 100 USD.

        And afterwards, I'll continue making sound libraries tailored to work specifically with MNSI out of the box for the sameish prices.
        As well as continue to support MNSI.

        In my case a Sound Library means Light, Hard impact + Roll and Linear Friction Sounds with the Struct Library to load in your MNSI and Physical Material Assets with the proper naming convention.

        I am open for critique on the pricing. I have yet to do peer reviews of this with my focus group friends who make games.

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          #19
          If works as planned, easy to implement, robust and above all performant, will be a no-brainer buy from me. Hope all goes well. John

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            #20
            Originally posted by SlinkyMuffins View Post
            If works as planned, easy to implement, robust and above all performant, will be a no-brainer buy from me. Hope all goes well. John
            My thoughts exactly!

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              #21
              Hello. I have just started working on such a system for my game. Same procedure. I think it would be easier and time-saving I do not solve all the problems that you have already solved. Is there an appointment or idea when it appears on the marketplace? And is it Blueprint or C++?

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                #22
                Originally posted by Data24 View Post
                Hello. I have just started working on such a system for my game. Same procedure. I think it would be easier and time-saving I do not solve all the problems that you have already solved. Is there an appointment or idea when it appears on the marketplace? And is it Blueprint or C++?
                Hey man, sorry for the late response, yes, the actual plugin is done now, I'm in the process of creating the actual sound library I'll release it with.

                I'm planning on creating a basic sound set, metal, wood, stone, bullets, I think that would cover anyone's basic needs.

                As for the release date, I am doing everything I can to release this January 2019, probably mid January between 16th and 30th.

                PS: It's a blueprint. If I ever make MNSI 2 because suddenly lots of people need it , I'll make that be C++
                Last edited by MischievousM; 12-11-2018, 06:06 PM.

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                  #23
                  Hello, this is a very interesting Plugin for me!!!
                  Do you have perhaps a Video with a Bouncing Basketball?
                  Kind regards!

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                    #24
                    Originally posted by halobungie View Post
                    Hello, this is a very interesting Plugin for me!!!
                    Do you have perhaps a Video with a Bouncing Basketball?
                    Kind regards!
                    Sure.



                    The reason it took me This long to get to it was trying to find a basketball that didn't sound godawful. I spend a week going though stores, but all the balls with a price I was willing to pay for something I would use exactly once, sounded like a car tyre....In the end I actually had a friend pro-basketball player lend me his fancy ball to do recordings with. So this is legit asphalt graded ball :P

                    Recording and recovering the rolling sounds was one of the hardest things I've had to record for this plugin yet.

                    And to make sure I didn't **** it up, I compared my recordings with the ball sounds in NBA 2k19. I think I did a fairly descent job.


                    As for general status update, my original reasoning behind the January release date was that I'll spend all of December working on this.

                    But as soon as the holidays hit, and family called, I realized that working during the holidays was kinda of a stupid idea.

                    Anyhow, I might have to push this down a bit more, testing this in production with two games a bunch of friends are making revealed a few issues in usability and performance I have to figure out how to fix.

                    But at least I'll try to post more regular updates. And I'll make a video of the sound library soon
                    Last edited by MischievousM; 01-12-2019, 01:20 PM.

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                      #25
                      Wonderful work!!! Congratulations!!!

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                        #26
                        Glad you liked it, Hopefully you'll be able to use it in your game soon!

                        You know I am totally up for suggestions. If people were to drop in quick lists of stuff they have in their games, I would be able to better compile generalized sound lists.

                        So yeah if you have suggestions for collision sounds drop a reply or send me a message.

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                          #27
                          When do you publish it on Marketplace? I hope soon.... I can't wait!!!

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                            #28
                            I'm hoping between 2-3 weeks. So either end of this month, or somewhere in the beginning of next.

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                              #29
                              Originally posted by MischievousM View Post
                              Glad you liked it, Hopefully you'll be able to use it in your game soon!

                              You know I am totally up for suggestions. If people were to drop in quick lists of stuff they have in their games, I would be able to better compile generalized sound lists.

                              So yeah if you have suggestions for collision sounds drop a reply or send me a message.
                              Hello,
                              i have some suggestion: i need the plugin for this: if some Plates and Cutlery's falling to the Ground -> then i must hear the Sound from this Plates and Cutlerys. I hope you Understand my bad English?

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                                #30
                                Yeah I understand I'll toss some forks and spoons infront of my mic for ya.

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