On the ThirdPersonTemplate it works perfectly, maybe because of its Character Class or because it doesn't move via addForce and addTorque.
I've just tried the normal Pawn Class again and it works as expected as long as I use world offset instead of addForce... both Unreals Movement Replication and with SmoothSync.
I've just tried the normal Pawn Class again and it works as expected as long as I use world offset instead of addForce... both Unreals Movement Replication and with SmoothSync.
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