UE4 is not deterministic.. vehicle yes, but rigid bodies are. There are threads mentioning about this..
I myself have experienced this and have to do my own c++ code for this deterministic thing..
Your code is fine except for anti-cheating because server may no longer be the authority
I myself have experienced this and have to do my own c++ code for this deterministic thing..
Your code is fine except for anti-cheating because server may no longer be the authority
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