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Smooth Sync: Sync your Transforms Smoothly across the network

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    FireblitzSpain
    Awesome, glad it helped!

    We'll take a look and see what we can find out.
    Sync your transforms Smoothly across the network.

    Comment


      Hello again. I'm having serious problems replicating something as simple as moving a character to a specific point and attaching it to a component using a timeline.
      With the plugin activated the character starts shaking from his position to the place where he has to go and flies through the air.
      The same happens detaching the actor.
      If I deactivate the plugin everything works correctly and replicates as intented.
      I have tried to deactivate the plugin and to activate it again when I perform this action but it doesn't work. The character moves hyper fast after this.
      Finally I have desisted in using the plugin in my project because I think it is not 100% polished and is more focused for simpler games. I hope to test the plugin again in a few months and who knows if it will finally work as it should. Cheers.

      Good luck.
      Click image for larger version

Name:	Smooths.png
Views:	100
Size:	259.5 KB
ID:	1706656



      Comment


        FireblitzSpain Sorry for the issues. Thanks for the information though. Hopefully it will help us figure out what's going wrong for you.
        Sync your transforms Smoothly across the network.

        Comment


          Hey guys! I'm having a problem in UE4 v4.22 and this plugin.
          When I compile for Android arm v7 it works just fine, but when I compile for arm64 I get this error message when I open the game:
          "Plugin 'SmoothSyncPlugin' failed to load because module 'SmoothSyncPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project." And the game closes.

          Any ideas?

          Comment


            Originally posted by FireblitzSpain View Post
            Hello again. I'm having serious problems replicating something as simple as moving a character to a specific point and attaching it to a component using a timeline.
            With the plugin activated the character starts shaking from his position to the place where he has to go and flies through the air.
            The same happens detaching the actor.
            If I deactivate the plugin everything works correctly and replicates as intented.
            I have tried to deactivate the plugin and to activate it again when I perform this action but it doesn't work. The character moves hyper fast after this.
            Finally I have desisted in using the plugin in my project because I think it is not 100% polished and is more focused for simpler games. I hope to test the plugin again in a few months and who knows if it will finally work as it should. Cheers.

            Good luck.
            Click image for larger version

Name:	Smooths.png
Views:	100
Size:	259.5 KB
ID:	1706656


            Hey I was having a similar problem with my car game and the problem was that the mesh component of my pawn was with "replicate component" enabled. I think you should give it a try!

            Comment


              Originally posted by Douglas View Post
              Hey guys! I'm having a problem in UE4 v4.22 and this plugin.
              When I compile for Android arm v7 it works just fine, but when I compile for arm64 I get this error message when I open the game:
              "Plugin 'SmoothSyncPlugin' failed to load because module 'SmoothSyncPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project." And the game closes.

              Any ideas?
              I managed to solve it by copying the plugin folder from engine/plugins/marketplace/SmoothSyncPlugin to the plugin folder on project origin

              Comment


                Douglas
                Glad to hear! And thanks for the tip to the other user!
                Sync your transforms Smoothly across the network.

                Comment


                  Originally posted by Douglas View Post

                  Hey I was having a similar problem with my car game and the problem was that the mesh component of my pawn was with "replicate component" enabled. I think you should give it a try!
                  "Replicate movement" is not cheked since the beginning. The plugin has several problems with things like "Set position", root motion animations or the crouch/uncrouch nodes from the character movement component. I hope that someday all this will be solved because I paid for this plugin and I think it's a good addon that I would like to use in my project.

                  Comment

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