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    [SUPPORT] MSS: Modular Snap System Plugin

    Snap Actors in Editor by moving them close to each other.

    Marketplace $9.99

    Modular Snap System (MSS) Editor Plugin allows you to easily snap and align Actors together by simply moving them close enough to each other. Especially useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor that has Static Mesh, Skeletal Mesh or Spline Components. Existing meshes can be easily prepared for use with the system. You only need to add some sockets, no coding or BP modification required.

    NB: This is an Editor Plugin, for In-Game version check MSS Runtime Plugin.

    Basic concepts tutorial (v1.2):


    Ver. 1.3 With Spline support. Overview and news features:


    Long tutorial about why and how to use MSS with third party assets:


    More videos:

    Documentation


    Support: this thread or inugamesshop@gmail.com


    Ready to use sockets for third party asset packs

    If you have one of those packs, you can easily start using it with MSS right away. Download the socket file then in the Content Browser, select all the static meshes in the pack, right click and choose "Snap System>Import Sockets...". More info.
    . .
    If you made sockets for an existing asset pack you can export them and post in this thread, I will add them to the list.



    Version history
     
    Spoiler
    Last edited by scha; 03-16-2020, 04:16 AM.
    Modular Japanese HouseScaffold System
    Snap Plugin for EditorSnap Plugin for Games
    TwitterBlogYoutubeitch.io

    #2
    Going to keep an eye on this

    Comment


      #3
      Modular Snap System is available now on the marketplace.
      Modular Japanese HouseScaffold System
      Snap Plugin for EditorSnap Plugin for Games
      TwitterBlogYoutubeitch.io

      Comment


        #4
        Another video: Building Japanese modular house from modular assets that we made.


        Modular Japanese HouseScaffold System
        Snap Plugin for EditorSnap Plugin for Games
        TwitterBlogYoutubeitch.io

        Comment


          #5
          Yet another video: Using Luos Free Caves Assets with MSS


          Modular Japanese HouseScaffold System
          Snap Plugin for EditorSnap Plugin for Games
          TwitterBlogYoutubeitch.io

          Comment


            #6
            New version V1.2. Waiting for 4.20 to release.
            • Fix incorrect pivot for groups and multiple selection,
            • Add immediate snap for assets dragged from content browser,
            • Add Socket polarity (video below)
            Also, MSS is now free for modular asset creators. If you sell modular assets on the Unreal Marketplace and you are interested please PM me.

            And couple more videos. Speed Building ft. PolyPixel3D Freebie Pack:



            Part 2


            and Socket Polarity tutorial (v1.2):



            And with that I'm out of free modular assets for making those tutorials. If you make modular assets you can send me some so I can make another tutorial and show you how it work.
            Last edited by scha; 06-25-2018, 11:36 AM.
            Modular Japanese HouseScaffold System
            Snap Plugin for EditorSnap Plugin for Games
            TwitterBlogYoutubeitch.io

            Comment


              #7
              Modular Snap Plugin v1.2 released on marketplace (July 23, 2018)
              • Compatible UE 4.20
              • Socket polarity (tutorial)
              • Snaps directly after dragging from the content browser (see for example this video)
              • Fixed incorrect pivot for groups and multiple selection
              Modular Japanese HouseScaffold System
              Snap Plugin for EditorSnap Plugin for Games
              TwitterBlogYoutubeitch.io

              Comment


                #8
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(22) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(26) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(33) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(39) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(43) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
                2>D:/Program Files/Epic Games/UE_4.19/Engine/Plugins/Marketplace/ModularSnapSystem/Source/SnapSystem/Public/USnapSystemSettings.h(49) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.

                I get these errors when trying to compile my project through visual studio c++. I have had to disable the plugin to be able to compile. What do you recommend?

                Comment


                  #9
                  Fixed. I will submit the fixed version to the Marketplace soon, but if somebody need the fix right now please message me.

                  Btw, it's strange that both me and Epic could compile the plugin without problem despite the bug. Something wrong in the build system maybe?
                  Modular Japanese HouseScaffold System
                  Snap Plugin for EditorSnap Plugin for Games
                  TwitterBlogYoutubeitch.io

                  Comment


                    #10
                    Quick Query
                    Will this work with a spline actor that has a static Mesh at start and end...... that could have sockets ?
                    When snapping can the initial rotation be applied from the snap to point ?

                    Regards

                    Paul G

                    Comment


                      #11
                      Originally posted by Sly401 View Post
                      Quick Query
                      Will this work with a spline actor that has a static Mesh at start and end...... that could have sockets ?
                      When snapping can the initial rotation be applied from the snap to point ?
                      Do you mean SplineMeshComponents? Current version will only work with StaticMeshComponents on both sides. But it would be pretty easy to add other types of components too. I actually planned to add them later, I may also do it right now.

                      Can you explain what kind of setup do you have, how your spline actors are made and how you want to snap them?



                      Modular Japanese HouseScaffold System
                      Snap Plugin for EditorSnap Plugin for Games
                      TwitterBlogYoutubeitch.io

                      Comment


                        #12
                        Hi
                        I have a pretty efficient railway track set BP that has
                        a spline component,
                        Instanced static mesh sleepers and chairs correctly distrubuted.
                        A spline mesh component to produce the rails
                        A static mesh component that is start and end geometry... these at present are the rail joining fishplate
                        s, (they are components not child actors)
                        I wish to snap the ends of the splines to sockets on various static mesh actors, points etc

                        Thanks Paul G



                        Comment


                          #13
                          Just purchased and tried with snap sockets on the start and end geometry and it does not snap at the moment,
                          I will try a few things, being able to snap splines would be very usefull for roads stairs ballustrading etc etc.
                          (snapping static meshes works fine altough editor performance is taking a bit of a hit)

                          Cheers

                          Paul G

                          Comment


                            #14
                            > tried with snap sockets on the start and end geometry and it does not snap at the moment,

                            Fixed, the sockets was simply named incorrectly (should have same prefix to snap).
                            Modular Japanese HouseScaffold System
                            Snap Plugin for EditorSnap Plugin for Games
                            TwitterBlogYoutubeitch.io

                            Comment


                              #15
                              Nev version v1.3 (Sep 17, 2018)

                              Including bug fixes and new features:

                              • Show sockets
                              • Ignore socket name
                              • Snap rotate
                              • Snap scale
                              • Ignore socket parameters
                              • No snap back
                              • Hold to skip snap
                              • Snap Components
                              • Skeletal mesh support
                              • Snap splines
                              • Snap spline end-points
                              Modular Japanese HouseScaffold System
                              Snap Plugin for EditorSnap Plugin for Games
                              TwitterBlogYoutubeitch.io

                              Comment

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