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    [RELEASED] Transform Tool plugin

    Hello everybody!

    I'd like to introduce you a continuation of Editor free rotation manipulator developement.


    The tool mutated into the
    editor mode plugin, and now can be distributed without a pain. Since this is the editor mode, the only place we can use this, is level editor viewport. And, in most cases, this is axactly where we want to.

    Full list of features:
    • Preserve child transform
    • Duplicate with transform (Works outside the editor mode too!)
    • Arcball rotation
    • Arcball handles scale
    • Arcball appearance options
    • Translation and scale gizmos applies deltas locally
    • Center pivot based on selection bounding box
    • Editor preferences for cros session settings save
    • Choose whether to rotate objects around gizmo pivot or its own pivots
    • Key bindings

    See the intro video


    Another video where you can see no difference between rotations in editor and maya


    Runtime module capabilities demo

    Try Windows x64 packaged build

    Read an article on 80lvl

    Read the docs

    Example project

    Treat this post as general discussion place, ask anything, report bugs, request new features! Or hit me a direct message on my facebook page

    The tool will be available on marketplace soon.


    Cheers!

    Check out demo of my pal Alex where he utilizes transform tool and his magnificentplugin to animate a character inside the editor! Character rig is ideal example where "classic" transform gizmo indispensable. I highly recommend to check out allrightrig plugin if anyone haven't seen it yet!!!



    Click image for larger version  Name:	Good_News_Everyone.jpg Views:	1 Size:	6.6 KB ID:	1490659Good news everyone!!! MARKETPLACE
    Last edited by ILunin; 08-02-2019, 08:54 AM.

    #2
    Very nice!
    ________________
    Fabiano Friedrich

    LinkedIn | fabianofriedrich
    RevEngLab | www.revenglab.com
    TZERO Architecture | www.tzero.org

    Comment


      #3
      Awesome...

      Comment


        #4
        Cool beans!

        Comment


          #5
          Added extra handles to translation gizmo. The default ones are too close to center, and it is hard to grab the one you need sometimes

          Click image for larger version  Name:	UE4Editor_20180528_112508.jpg Views:	1 Size:	9.3 KB ID:	1481602
          Last edited by ILunin; 05-28-2018, 04:42 AM.

          Comment


            #6
            Gonna try this... Thanks for your work!

            Comment


              #7
              Awesome tool waited for something like this for a long time Are you planning on adding a screen space or a bounding box based location transforms as well? Here the gif of what i mean https://gfycat.com/InexperiencedThirstyIndri
              https://gfycat.com/UniformGloomyFoal
              Last edited by CattusEx; 05-29-2018, 05:52 PM.

              Comment


                #8
                looks insane
                GOOD JUMP PAD | GOOD Particle : Projectile / GOOD Particle : Status
                GOOD UI ICON TRAIL / GOOD Rain / GOOD Particle : Beam And Ray
                GOOD Wing

                Comment


                  #9
                  Originally posted by CattusEx View Post
                  Awesome tool waited for something like this for a long time Are you planning on adding a screen space or a bounding box based location transforms as well? Here the gif of what i mean https://gfycat.com/InexperiencedThirstyIndri
                  https://gfycat.com/UniformGloomyFoal
                  Thanks man) Screen space translation already exists, and it always been. There is a white sphere in the pivot of the translation gizmo. Go ahead and left mouse drag

                  Click image for larger version  Name:	UE4Editor_20180530_115723.jpg Views:	1 Size:	31.7 KB ID:	1482534
                  Last edited by ILunin; 05-30-2018, 05:03 AM.

                  Comment


                    #10
                    Originally posted by ILunin View Post

                    Thanks man) Screen space translation already exists, and it always been. There is a white sphere in the pivot of the translation gizmo. Go ahead and left mouse drag

                    Click image for larger version Name:	UE4Editor_20180530_115723.jpg Views:	1 Size:	31.7 KB ID:	1482534
                    Yeah but you have to snipe it every time What im showing in the gif is the ability to click anywhere on the mesh and translate it .

                    Comment


                      #11
                      Originally posted by CattusEx View Post

                      Yeah but you have to snipe it every time What im showing in the gif is the ability to click anywhere on the mesh and translate it .
                      Oh, now i understand! This is nice feature, i'll put it in TODO list

                      Comment


                        #12
                        I've purchased your plugin.
                        I'm glad I've waited a little bit for the price drop.


                        Althought, this plugin needs extra polish.


                        1) Add a shortcut to enable/disable TransformTool


                        2) Add slider for Gizmo Location / Scale size
                        Currently you can increase/decrease size of gizmo by pressing ALT + [ or ALT + ]

                        3) Decrease Gizmo size from shortcut (right now It's jumping 0.5 each time you press shortcut, decrease it to 0.25)

                        4) Add option to resize those additional location gizmo selectors
                        Attached Files
                        Last edited by Coverop; 07-01-2018, 05:57 AM.
                        Discord: OP #5992

                        Comment


                          #13
                          Coverop thank you for feedback!

                          Some critical bugs were found:
                          1. Crash on sequencer save, when mode is active
                          2. Sequencer autokey not working with rotation handles
                          3. Mode tab priority not set
                          4. Default editor gizmo size adjustment not considered
                          All of this is fixed now and pushed to marketplace! Update will be available through launcher in a couple of weeks.


                          Also, guys, feel free to ask new stuff to add!

                          Cheers
                          Last edited by ILunin; 07-04-2018, 05:57 AM.

                          Comment


                            #14
                            Keep add new features! Trackball rotation mode. No mouse sphere projection, not limited by sphere diameter during drag. It is not as accurate as arcball, but can be useful maybe.

                            Comment


                              #15
                              Do YOU guys wanna have API to implement your OWN gizmos for in-game editors?? Have a look at some early prototyping of runtime module


                              Comment

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