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Weapons submission, physics asset needed?

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    Weapons submission, physics asset needed?

    Hey guys, i am planning to release iron age weapon pack (swords, shields, etc) and i am wondering if physics assets are required for each item? By default they have collision submited, but as far as i understand collision mesh is not enough for UE4 to have that mesh collide / become ragdoll if droped for example? I know that all skeletal meshes require physics asset, but not sure if that is also required for props and weapons that are not animated or skinned.

    Any input is appretiated .

    #2
    Please someone with input, would like to get that answered before submitting asset.

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      #3
      I can only say, if u do the physics components on your asset, you increase your sales. Be unique and you will have success.
      Also as I can see, it will be your first pack, check out the marketplace guidelines, you will find the answers.

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