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    [RELEASED] Goodsky




    GOOD SKY v2.3 (Updated March 22,2019)
    Permanently Free Content from March 1st, 2019





    Purpose:
    • Quick and easy sky effects for artist.
    Features:
    • Day / Night / Star / Moon / Sun / Storm.
    • Over 20 Sky Preset.
    • 4 Mode clouds style.
    • 6 Mode clouds coverage rate.
    • Material base on opaque and unlit mode.
    • Time of Day system.
    • Random Weather System.
    • Support Attach Direction Light.
    • Supported VR / Mobile Platform.
    • Day / Night Cycle(v2.3 beta)

    Gallery:



    Supported Development Platforms: Window / Mobile / VR

    Supported Engine Version : 4.18~4.22
    Any questions or comments you may have, please feel free to ask or follow the email linked below!


    Support Email: feeling94750@gmail.com

    More Information : Marketplace page
    Last edited by U N E A S Y; 06-06-2019, 12:25 PM.
    GOOD JUMP PAD | GOOD Particle : Projectile / GOOD Particle : Status
    GOOD UI ICON TRAIL / GOOD Rain / GOOD Particle : Beam And Ray
    GOOD Wing

    #2
    Hi, thank you for the great looking skies!

    I have a question on how to implement the automatic time of day. The time of day doesn't seem to move. Here is what I've done.
    1. I dragged BP_GoodSky onto my level.
    2. Under "Sky Global Setting" I've selected the following options:
      1. Directional Light Actor:
        1. Tried with a directional light that was placed into the world
        2. Tried leaving it set to None.
      2. Enable Time Of Day: Checked
      3. Sky Preset: Custom Mode (From Time Function)
      4. Sky Mesh: Sphere
      5. Global Time Speed:
        1. Tried setting this to -1, 1, 2, 10. (2 is maximum according to documentation but it lets me set to 10 so thought I'd try it).

    I assumed the above setup would move time automatically based on the selected speed but nothing seemed to change over time. I also tried programmatically updating time of day on tick to cycle 0 -> 24 and that didn't do anything.

    Comment


      #3
      i'm currently getting the same issue. any advice would be amazing!

      Comment


        #4
        Originally posted by dustycoder View Post
        Hi, thank you for the great looking skies!

        I have a question on how to implement the automatic time of day. The time of day doesn't seem to move. Here is what I've done.
        1. I dragged BP_GoodSky onto my level.
        2. Under "Sky Global Setting" I've selected the following options:
          1. Directional Light Actor:
            1. Tried with a directional light that was placed into the world
            2. Tried leaving it set to None.
          2. Enable Time Of Day: Checked
          3. Sky Preset: Custom Mode (From Time Function)
          4. Sky Mesh: Sphere
          5. Global Time Speed:
            1. Tried setting this to -1, 1, 2, 10. (2 is maximum according to documentation but it lets me set to 10 so thought I'd try it).

        I assumed the above setup would move time automatically based on the selected speed but nothing seemed to change over time. I also tried programmatically updating time of day on tick to cycle 0 -> 24 and that didn't do anything.
        hi, sorry ,Global Time Speed is about texture move speed. (this is a unclear name,it's my fault.)
        i have updated a version and fixed that..
        you need to check the box in auto day/ night cycle (new version)if you want to change sky in real time.
        Last edited by U N E A S Y; 03-21-2019, 04:35 PM.
        GOOD JUMP PAD | GOOD Particle : Projectile / GOOD Particle : Status
        GOOD UI ICON TRAIL / GOOD Rain / GOOD Particle : Beam And Ray
        GOOD Wing

        Comment


          #5
          Hi!

          I have a problem with the shadows using the auto day/night cycle. If I remove any directional light from my level, the moving sun will not illuminate anything or cast any shadows.
          If i enable my old "sun" directional light set to moveable, there are shadows and illumination, but the shadow doesn't move.
          If I attach my sun directional light via "Refresh sky shader --> "Directional Light actor" I now see the sun at the position of my directional light but it isn't moving since "enable day/night cycle" becomes unchecked and inactive.

          I am just starting out with unreal, so I hope it's something stupid and simple I just missed out so far...
          Thanks for your help!

          Comment


            #6
            where would i start to look to add thunder to my lightning... very cool stuff dude, thanks for sharing... (smile)

            Comment


              #7
              Originally posted by MKamps View Post
              Hi!

              I have a problem with the shadows using the auto day/night cycle. If I remove any directional light from my level, the moving sun will not illuminate anything or cast any shadows.
              If i enable my old "sun" directional light set to moveable, there are shadows and illumination, but the shadow doesn't move.
              If I attach my sun directional light via "Refresh sky shader --> "Directional Light actor" I now see the sun at the position of my directional light but it isn't moving since "enable day/night cycle" becomes unchecked and inactive.

              I am just starting out with unreal, so I hope it's something stupid and simple I just missed out so far...
              Thanks for your help!
              Same issue here.. can't seem to be able to illuminate the scene just goodsky, with or without a attached direct light on it. Am I doing something wrong? Do I need to use Skylight or something else combined with it? Thans

              Comment


                #8
                Hello.
                1) Thanks for great mod
                2) How to connect my game timer and goodsky timer?

                Comment


                  #9
                  In need of advice,

                  So how can this be confined to a single map in world composition? I have 2 maps out of 16 that needs to stay stormy while others need clear skies. I have the other 14 set up with a day/night cycle but without much clouds. When I place this on the 2 (individually, not from persistent level) maps that need to have storms, the size of the blueprint consumes a block of 10 maps and is visible from the farthest corner of the persistent level. Is there a way to resize the blueprint?

                  Comment


                    #10
                    Hey UNEASY, I've added GOODSKY_BP into my game world, and the sun is currently rising/setting from West to East instead of East to West. Is there a way for me to reverse that? Rotating the BP and the it's associated Directional Light 180 degrees along Z seems to have no affect on which direction the sun moves across the sky, please help! Thanks, and keep up the awesome work.

                    Comment


                      #11
                      My night scenes constantly get brighter and I have day/night turned off, the sky keeps getting brighter.

                      Comment


                        #12
                        Hi All,
                        How can I set up this amazing product to increase the light when the lightning strikes?
                        Thanks in advance!
                        Gabor

                        Comment


                          #13
                          Awesome Asset! But I cannot change settings on half of the options when adjusting Sky Presets (Always reverts back to what it was stated when installed). I cannot for life of me, get the Moon to show / work - Only the sun will work, but gets lighting from under the world showing through on objects.

                          Any help appreciated

                          Comment


                            #14
                            if you enable moon there are no stars.

                            Comment


                              #15
                              Originally posted by Mrminecraftwizz1 View Post
                              My night scenes constantly get brighter and I have day/night turned off, the sky keeps getting brighter.
                              This is the auto exposure of the camera I believe. you can turn it off in the settings tab under rendering.
                              Last edited by xpgained; 06-17-2019, 06:38 PM.

                              Comment

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