Announcement

Collapse
No announcement yet.

Snappy Roads Blueprint Tool: Announce and Support Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Hey, I am interested in buying this asset a few questions first

    1. Can I have banking roads and loopty loops?
    2. Can I change the collision and physics materials on the road?

    Leave a comment:


  • replied
    Hi I've recently bought this marketplace item, I was wondering a few things:
    1) Why does it seem like things that should be buttons (snap, attach, align etc) is checkboxes? Why not just make them editor buttons?
    2) It says that "Spline Static Mesh" is deprecated, but it seems to still be used in the code and in your tutorials, why?

    Leave a comment:


  • replied
    Well disabling the collision wouldn’t exactly allow you to collide with them would it?
    You’d either need to make them a static mesh with physics enabled or make them into their own bp with physics enabled. Advantage of their own bp would be that you can play sounds on collision and make changes to the parent without having to re-place them all in the map.

    Leave a comment:


  • replied
    is it possible to disable collision on the cones so they can be knocked around when collided with? Or should I remove the cones from the road spline and add in separate cones?

    Leave a comment:


  • replied
    No physics material. Why can't we add our own?

    Leave a comment:


  • replied
    Why is there only one model for the car?@GlimpseOfDawn

    Leave a comment:


  • replied
    Does Snappy Roads recognize Landscape Proxies in World Composition?

    I have moved all Landscape Proxies to the Persistent level. However, in the Road > Details > Landscape > Landscape dropdown, only the original Landscape is recognized. Where the road is on the original landscape, [Apply Spline to Landscape] will work. It will not work where the road is over a Landscape Proxy.

    Leave a comment:


  • replied
    Originally posted by Azmath View Post
    Hi, unable walk on roads, when i am walking on roads the character falls down please help me
    Try reading previous posts. I posted the solution to your problem about 4 messages above yours and it's been answered several times before. There's also a search function in the forum thread.

    Leave a comment:


  • replied
    I am using unreal studio version please update to it

    Leave a comment:


  • replied
    Hi, unable walk on roads, when i am walking on roads the character falls down please help me

    Leave a comment:


  • replied
    Hi! How can I make the sidewalk larger? If I add the curb to the road, how can I make it aligned with the road?

    Leave a comment:


  • replied
    Can't we get old materials? We bought the pack for them actually.

    Leave a comment:


  • replied
    Originally posted by NC3D View Post
    Has anyone else had trouble with SR disappearing with Game View checked after you are a fair distance away?...
    Possibly due to LODs.

    Leave a comment:


  • replied
    For some reason collision is off by default but a quick fix is to open the road BP and change the default property of collision to BlockAll and then compile and save...

    This is how you turn collision on for all roads:



    If you don't make the change inside the BP_SnappyRoad then you'll have to do it individually for every single one you place in your level. Not sure why it's set to OverlapAll by default, but it's an easy fix.
    Last edited by TorQueMoD; 06-27-2019, 03:32 AM.

    Leave a comment:


  • replied
    Hey there,

    Can you please tell me why my car is falling through your road system?

    Nice demo map by the way.

    Leave a comment:

Working...
X