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Snappy Roads Blueprint Tool: Announce and Support Thread

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  • replied
    Is there any plans into the future to make the Curbs longer ? the one that is endless long is only ONE sided, but the one I need (the round one) can only be streched 10 meters then it start over again.

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  • replied
    Hi! i need to modify sections. Do you have any Documentation on it?

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  • replied
    Originally posted by GlimpseOfDawn View Post
    Shepard_Fox
    Hi, do you mean BP_SnappyRoad->Details->Spline->MaxDrawDistance? You'll need to enable Game View (press G) for it to take effect inside viewport.
    Hi,in 4.18 works fine to me,i tryed in a blank project i tryed in your map,its all the same in my project in 4.21,i change some things in blueprint but i have no effect,my distance cannot go higher than 50000.0,i put 99999999 just for test and nothing changed,the only thing can i get is put a lower number,worked,but its even worse for me.
    50000.0 is a good number but not in my project,the roads are larger and my roads are rendering almost in front of me,if you discovery something let me know,thanks

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  • replied
    Shepard_Fox
    Hi, do you mean BP_SnappyRoad->Details->Spline->MaxDrawDistance? You'll need to enable Game View (press G) for it to take effect inside viewport.

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  • replied
    ZyosCR Sorry I couldn't get back to you sooner. The errors you get show that your Landscape objects and Road Blueprints are located in different levels. They need to be in the same level in order to be able to reference each other. All of your landscapes are located inside OpenWorldLevel and all selected roads are inside 1heightmap_x2_y0 level. To fix this, you can move your landscapes to the 1heightmap_x2_y0 level for example.

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  • replied
    Hello,my max draw distance dont work,i using 4.21,anybody know something about that?thanks

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  • replied
    @GlimpseOfDawn This is my OutPog Log

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  • replied
    ZyosCR I'm able to assign landscape with world composition enabled in 4.22. Can you open Output Log window and then try to assign landscape again and see what errors prevent it from working properly for you?

    About second issue: Make sure landscape Paint Layers have correct Layer Info assigned to them. And if you are using your custom layers you're going to need your Layer Infos assigned inside SetLandscapeLayerInfo macro.

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  • replied
    @GlimpseOfDawn IK that it needs to be in the current level and it is in Current Level, I created a new project with the same map but without World Composition and I can Choose the landscape and fallow the tutorial, but now I founded another glitch, when I try to Apply Spline to Landscape its make a part of the map black.
    And yes I Also tried doing it with ony one road selected.
    Still not working in World Composition, I'm using ue4 4.21
    Attached Files

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  • replied
    ZyosCR Both, Landscape and Road Blueprint must reside in the current level. Then you can select landscape from drop down menu or pick it in the viewport. I cannot reproduce your issue. It works fine for me. Does it work for you when not using composition? Have you tried to do this when only one road is selected?

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  • replied
    @GlimpseOfDawn Not workting, it was already in Current Level

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  • replied
    Originally posted by liteglow View Post

    And another question, is it possible to change the Lane markers in different colours ? and also edit the looks of them?
    Not in the current version. Only if you edit textures.

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  • replied
    liteglow Hi

    On your first screenshot you need to check Details->Landscape->ZFigtingFix and then press ApplySplineToLandscape button.

    Also use Details->Landscape->AutoDeformWidth to roughly calculate required DeformWidth parameter.

    Also set ASTLOffset(ApplySplineToLandscape Offset) to 23 if you wish the landscape to be raised almost flush with sidewalks. Then carve the road(ApplySplineToLandscape button) with ASTLOffset set to -10(to avoid z-fighting) and appropriate DeformWidth value.

    I guess it is confusing at first and this process can definitely be improved in the future.

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  • replied
    ZyosCR Make sure level with the landscape is current. Then select required roads->right-click->Level->MoveSelectiontoCurrentLevel. Now you can assign the landscape to Landscape property.

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  • replied
    I did follow the tutorial, but it`s impossible to make it stick to the landscape.
    Looks like the "paint" does not apply to me.. even I did input paint data.


    Is it possible to make a custum mesh, and use it as a SPLINE in spline tool ?
    I find spline tool to be more accurate, better, and faster when building roads in the terrain.

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