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Snappy Roads Blueprint Tool: Announce and Support Thread

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  • replied
    I got a problem with mesh vertex color painting now.
    I try to use the vertex paint to make some puddles on the road.Everything looks good in the editor mode and selected viewpot mode.But when i run my level with standalone mode, all those vertex color just disappear.
    So anyone knows how can i keep my vertex paint puddles in standalone mode?Click image for larger version

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    Attached Files

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  • replied
    I think I figured out why this snapping issue was happening. I decided to modify the original meshes slightly, and when I re-imported them, the sockets were deleted for some reason, so the blueprint was telling it to jump to the next nearest socket. At least that's what I think happened. I'm adding the sockets back into my meshes, and I'll report if the issue persists.

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  • replied
    GlimpseOfDawn

    I've discovered a major bug - sent an email but thought I'd post here as well...


    I've been using Snappy Roads for a few weeks now and absolutely loving it but I've just recently discovered a bug that is really quite irritating. Sometimes randomly when loading my map (it's happened to me twice now), all of the intersections that I've created get their snap points shifted and all of the child roads are rotated 90degrees and snapped back to the end of the original road as if the intersection is no longer there.



    The fix is "simple enough", I have to go to every intersection and detach the connecting roads and then rotate them 90 degrees and re-snap back to the intersection ends but this is really time-consuming (especially since I have more than 60 intersections in my level) and I have no idea when it's going to happen again. The worst thing is once this happens, even if I close the editor without saving my map, then next time I open the map, the problem is still there as if it somehow saved the glitch. No idea what's causing this or how to fix it so I'd appreciate any help.

    Oh, I also experienced the no Collision glitch that someone else had. No idea why it was happening, when you switch from Lit mode to Player Collision you can see all the splines have no collision. It seems to fix itself if you grab one of the control points and just move it. I was doing this just before the weird intersection glitch happened so maybe they are connected?

    Thanks!


    - Peter
    Last edited by TorQueMoD; 06-18-2019, 03:53 AM.

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  • replied
    If anyone else is wondering, I found out how to disable the wetness. Inside the Materials/GlobalParameters folder, there's a file called MP_Asphalt004. Open this and set the wetness parameter from the default of 0.7 to 0.

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  • replied
    Is there a simple way to disable all of the wetness on the roads but keep the damage and other variation?

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  • replied
    GlimpseOfDawn

    Hey man, nice to meet you and thank you for this package. There's a lot of work you did.

    I'm just implementing Snappy Roads to our project but we have some problems. Landscape snapping and landscape deformating systems works so weird. Is it because of something we did? And another one question, can't we get old materials from you. And can't we create custom materials. We are working on something with big map and there will be many custom road materials.,

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  • replied
    Please note that I do not have access to my PC right now and won't be able to answer questions or fix bugs for a while.

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  • replied
    NC3D
    Spline extra - places spline meshes along a spline continuously.
    Mesh extra - places static meshes/ custom blueprints along a spline at specified interval.

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  • replied
    I've discovered a bug with adding extra spline meshes/replacement array meshes and snap, if for example you add an intersection, there are no points to snap other SnappyRoad actors to so it fails at this branch in the SnapPoint function:
    Click image for larger version  Name:	sr_error2.jpg Views:	1 Size:	77.3 KB ID:	1630344



    Edit: Okay I found the solution to the below problem with splitting roads is simply to check the Update Needed! checkbox to get the meshes to fix themselves after doing the split.
    1. Add an end mesh to the road and move it to overlap the road I want it to connect to.
    2. Check the align to road checkbox to adjust its' position.
    3. Check it did align correctly.
    4. If it did then click the split button.
    The results:
    Click image for larger version  Name:	sr_error.jpg Views:	1 Size:	212.9 KB ID:	1630258

    Thanks.
    Last edited by Daniel Skipper Games; 06-13-2019, 10:39 AM.

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  • replied
    Whats the difference between spline extra and mesh extra?

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  • replied
    Does anyone know why I am getting these odd connections?

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  • replied
    hi there i cant change sm_1lane road mesh to 2lane

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  • replied
    thanks for the update, im getting there with my attempts, crude as they are lol!!

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  • replied
    jonukrah The traffic system has no collision or lane changing implemented yet.

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  • replied
    Just wanna check, is there a way im missing to enable collision with traffic system? my attempts to implement that and lane changes arent going well!

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