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Snappy Roads Blueprint Tool: Announce and Support Thread

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  • replied
    Hi,
    1. Vehicle system includes two separate blueprints: a traffic spawner and vehicle, they follow the same splines as the roads. Vehicles always follow a spline.
    2. Yes, by adding another traffic spawner with different parameters.
    3. They follow specified array of road splines.

    Please note the system is rather basic right now and lacks many features such as collision detection.

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  • replied
    Hi,
    I just saw your new trailer for your plugin and I got some questions:

    1. How do the vehicle blueprints work? Are they spline based separate from the roads or are the roads part of the vehicle blueprint as well? Do the vehicles have to follow the roads?
    2. Can I adjust how many vehicles I want in a particular area?
    3. Can they steer in whichever direction I want them to?
    Last edited by MrStreakman; 05-21-2018, 06:02 PM.

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  • replied
    I appreciate that this caused you inconvenience and will consider your advice in the future.

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  • replied
    New features that is always ok but doubling the price with no previous warning about that is far from good. So those that bought it before are getting new features for free at the cheaper price and whoever wanted to buy it didn't know that with new features the price would have been doubled.....

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  • replied
    Good news everyone! Big feature update is finally live on the Marketplace! Here is new video:https://www.youtube.com/watch?v=cL5JC1uSvog

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  • replied
    You are welcome Jkthrp! You need to run "Align To Surface" function with '-23' offset to level pavements with the landscape. And then run "Apply Landscape Spline" again with smaller values (e.g. 250, 50) to carve the roads.

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  • replied
    Thank you for the update GlimpseOfDawn That bug is fixed, GREAT! Now I want the terrain height to match with the sidewalk, when it's plane works fine, but not with an uneven road.
    Maybe there's a value I can modify or something...

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  • replied
    Hello Jkthrp, File update has been processed, the fix is live.

    jjacks888 Hello, this is because Road Actor's Spline->CollisionPreset property is set to "OverlapAll" by default. Set it to "BlockAll" to enable collision. You may also want to set "Use Complex Collision As Simple" in Static Mesh Editor for road and intersection meshes.

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  • replied
    Hello, I don't know what i am doing wrong but I follow your instruction tutorial, but my 3rd person character falls through any elevated roads. I have no collision with any road I build. I even created a new project from scratch, built a road and place the 3rd person on it and they just fall to the ground. Same thing happens also with your showcase map you included also where you show the elevated roads, still no collision. Any ideas what I am doing wrong?

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  • replied
    GlimpseOfDawn Great! I'll download it as soon as it's available!

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  • replied
    Jkthrp The fix has been submitted. All should work as intended now. Please allow a few days for the file update to be processed.

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  • replied
    Jkthrp Yes, this is the bug I'm talking about.
    Last edited by GlimpseOfDawn; 05-07-2018, 09:43 AM.

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  • replied
    GlimpseOfDawn Thank you for your answer! I followed your instructions but I can't make it work, I've uploaded a video showing it.
    Am I missing something or it's something you have to fix?

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  • replied
    Hello Jkthrp, Thanks! Yes it is possible. That's what "Apply Landscape Spline" button is for. Select all required roads. Make sure "Raise Terrain" option is checked and set "Deform Width" and "Falloff" parameters to somewhat large values (e.g. 2000, 1500 respectively for smooth hills). Then click "Apply Landscape Spline" button. You may then run "Align To Surface" function to level pavements with the landscape. And then run "Apply Landscape Spline" again with smaller values (e.g. 250, 50) to carve the roads.

    Please note, I've found a few bugs which may prevent this functions from working properly with such large values. Fixes are going to be included in the next update.

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  • replied
    Hello GlimpseOfDawn I've been dreaming for a tool like Snappy Roads! There's only one thing to make it perfect.
    The possibility of making roads with elevations and snap the terrain to it, I mean not plane roads, but curves.
    Is that possible?

    Leave a comment:

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