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    Originally posted by GlimpseOfDawn View Post
    unit23 Can you provide a particular example or steps to reproduce this "no collision" situation? I've tested collision on "Replaced" 2Lane crosswalk and it works fine. "MeshLength(Spacing)" is internal variable which is calculated automatically and is not used for "Section Replace" at all.
    Okay that is strange, though this only happened with that one tile, and as mentioned adjusting the legacy value solved it for me. Basically can I disable the legacy stuff when starting with the newer versions, maybe it creates some conflict that way (if you have these legacy features, but don|t use legacy content)?

    Another thing I noticed, very likely also related to some default value, is that Extra Spline Mesh collisions are only working until around 760 pixel width. Also this only happens on that one size, the opposite road size also has that spline mesh attached, with collisions working as intended.

    However, i could fix this with swapping the Y value of that mesh.

    Click image for larger version  Name:	example.jpg Views:	1 Size:	75.2 KB ID:	1604064
    Last edited by unit23; 04-06-2019, 07:08 AM.
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      unit23 It's hard for me to understand what exactly are you talking about.

      What is the name of that one tile?

      Legacy stuff is still being used for Extra Spline Meshes.

      760 pixel width of what, mesh itself?
      What does swapping Y value means?

      Could you provide exact steps for me to follow to reproduce these issues? I won't be able to help otherwise.

      Comment


        Hi,I have a problem.
        Sometimes SNAP works,sometimes it doesn't. I confuse why it happens.

        Thank you all~

        Comment


          Originally posted by Tiax615 View Post
          Hi,I have a problem.
          Sometimes SNAP works,sometimes it doesn't. I confuse why it happens.

          Thank you all~
          em...I find a way.
          In Attach First Point To...It can connect those roads by manually.
          Did I do it right ?

          Comment


            Tiax615 Hi, check if collision works as intended. Press Alt+C to visualize collision meshes. Check if sphere is actually overlapping collision meshes of another road. And make sure that road's collision is set to OverlapAll or BlockAll.

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              So, I'm following this guide: https://github.com/manekinekodesu/Sn...e-road-network
              And when it comes to Align to surface, I see that in landscape I choose my landscape but in my case I can not since I use World Composition, how do I solve this?

              Comment


                Originally posted by GlimpseOfDawn View Post
                Tiax615 Hi, check if collision works as intended. Press Alt+C to visualize collision meshes. Check if sphere is actually overlapping collision meshes of another road. And make sure that road's collision is set to OverlapAll or BlockAll.
                Thank you for your reply!

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                  Hi

                  Ok, so I have been sitting with this for some time now, wonder if this is better than using a spline.
                  I manage to make roads, but I having a hard time to make it stick to the ground.

                  When using Spline in UE, I have the option to raise\lower the ground to make it fit smoothly to the road.

                  In this case the side of the road is 20cm above the ground, and the road itself is below the ground.
                  It`s impossible to make it smooth.

                  any idea ?


                  And another question, is it possible to change the Lane markers in different colours ? and also edit the looks of them?

                  thank you

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                    I did follow the tutorial, but it`s impossible to make it stick to the landscape.
                    Looks like the "paint" does not apply to me.. even I did input paint data.


                    Is it possible to make a custum mesh, and use it as a SPLINE in spline tool ?
                    I find spline tool to be more accurate, better, and faster when building roads in the terrain.

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                      ZyosCR Make sure level with the landscape is current. Then select required roads->right-click->Level->MoveSelectiontoCurrentLevel. Now you can assign the landscape to Landscape property.

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                        liteglow Hi

                        On your first screenshot you need to check Details->Landscape->ZFigtingFix and then press ApplySplineToLandscape button.

                        Also use Details->Landscape->AutoDeformWidth to roughly calculate required DeformWidth parameter.

                        Also set ASTLOffset(ApplySplineToLandscape Offset) to 23 if you wish the landscape to be raised almost flush with sidewalks. Then carve the road(ApplySplineToLandscape button) with ASTLOffset set to -10(to avoid z-fighting) and appropriate DeformWidth value.

                        I guess it is confusing at first and this process can definitely be improved in the future.

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                          Originally posted by liteglow View Post

                          And another question, is it possible to change the Lane markers in different colours ? and also edit the looks of them?
                          Not in the current version. Only if you edit textures.

                          Comment


                            @GlimpseOfDawn Not workting, it was already in Current Level

                            Comment


                              ZyosCR Both, Landscape and Road Blueprint must reside in the current level. Then you can select landscape from drop down menu or pick it in the viewport. I cannot reproduce your issue. It works fine for me. Does it work for you when not using composition? Have you tried to do this when only one road is selected?

                              Comment


                                @GlimpseOfDawn IK that it needs to be in the current level and it is in Current Level, I created a new project with the same map but without World Composition and I can Choose the landscape and fallow the tutorial, but now I founded another glitch, when I try to Apply Spline to Landscape its make a part of the map black.
                                And yes I Also tried doing it with ony one road selected.
                                Still not working in World Composition, I'm using ue4 4.21
                                Attached Files

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