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Snappy Roads Blueprint Tool: Announce and Support Thread

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    [SUPPORT] Snappy Roads Blueprint Tool: Announce and Support Thread

    Lets you quickly snap together a spline based road network.

    Marketplace Page: https://www.unrealengine.com/marketp...blueprint-tool

    Click image for larger version  Name:	SR_thumbnail_v2.png Views:	1 Size:	148.8 KB ID:	1476685

    This Blueprint allows you to use included or your own meshes to quickly add road infrastructure to your project. It can be used to create flexible roads, bridges and train tracks.

    Features Demonstration / QuickTutorial Video: https://youtu.be/-Koi6tFwJ7M
    Demo Level With Traffic Video: https://www.youtube.com/watch?v=cL5JC1uSvog
    Getting Started: Basic-Tutorial:-Creating-a-simple-road-network

    This is support thread for Snappy Roads Blueprint Tool. I'll try my best to answer any questions you may have. Feel free to leave your feedback and suggestions.
    Last edited by GlimpseOfDawn; 05-22-2018, 03:34 AM.

    #2
    Just a quick video update
     

    Comment


      #3
      Hi
      Is the end result a set of BP_Spline Meshes or a landscape spline(s) with mesh applied to each segment ?

      Cheers

      Paul_G

      Comment


        #4
        Hi
        The end result is a BP_SnappyRoad Actor per road with a spline and multiple spline/static mesh components. They can be merged into a single static mesh for improved performance.
        Last edited by GlimpseOfDawn; 04-28-2018, 03:01 AM.

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          #5
          Originally posted by GlimpseOfDawn View Post
          Hi
          The end result is a BP_SnappyRoad Actor per road with a spline and multiple spline/static mesh components. They can be merged into a single static mesh for improved performance.
          Hi thanks for the reply,

          Paul G

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            #6
            You’re welcome!

            Comment


              #7
              Hi, is it possible to scale the road mesh without it distorting the extra objects such as lamp posts? I need to change the width of roads without it stretching objects such as lampposts which unfortunately is the end result if I stretch the road width. Thanks

              Comment


                #8
                Hi, yes it is possible to scale only the road mesh, steps are:

                - In the Content Browser duplicate road mesh(Ctrl+W)
                - Open duplicated mesh in Static Mesh Editor (Double Left Click)
                - In the details window go to the LOD 0 section -> Build Settings and adjust Build Scale Y paremeter
                - Click Apply Changes at the bottom of the LOD 0 section.
                - Save the mesh and assign it to a spline.
                - Done.

                Intersections can be scaled in the same way.
                I will add ScaleY paremeter in the upcoming update for easy scaling.

                Comment


                  #9
                  Hi, thanks for the advice. I've decided to workaround it by just creating my own road elements of all the different sizes I need, and using those instead of the existing road elements. It would be good to see the Scale Y parameter in there though as I'm sure many people will find it useful. :-)

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                    #10
                    Hello GlimpseOfDawn I've been dreaming for a tool like Snappy Roads! There's only one thing to make it perfect.
                    The possibility of making roads with elevations and snap the terrain to it, I mean not plane roads, but curves.
                    Is that possible?

                    Comment


                      #11
                      Hello Jkthrp, Thanks! Yes it is possible. That's what "Apply Landscape Spline" button is for. Select all required roads. Make sure "Raise Terrain" option is checked and set "Deform Width" and "Falloff" parameters to somewhat large values (e.g. 2000, 1500 respectively for smooth hills). Then click "Apply Landscape Spline" button. You may then run "Align To Surface" function to level pavements with the landscape. And then run "Apply Landscape Spline" again with smaller values (e.g. 250, 50) to carve the roads.

                      Please note, I've found a few bugs which may prevent this functions from working properly with such large values. Fixes are going to be included in the next update.

                      Comment


                        #12
                        GlimpseOfDawn Thank you for your answer! I followed your instructions but I can't make it work, I've uploaded a video showing it.
                        Am I missing something or it's something you have to fix?
                         

                        Comment


                          #13
                          Jkthrp Yes, this is the bug I'm talking about.
                          Last edited by GlimpseOfDawn; 05-07-2018, 09:43 AM.

                          Comment


                            #14
                            Jkthrp The fix has been submitted. All should work as intended now. Please allow a few days for the file update to be processed.

                            Comment


                              #15
                              GlimpseOfDawn Great! I'll download it as soon as it's available!

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