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Dynamic Ledge Climb System

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  • replied
    yea I don't even see this on the marketplace.

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  • replied
    Originally posted by Semaphore View Post

    Any updates on V2? It's been a long time coming and there has been zero updates since that time. When can we expect to get it?
    "And then... nothing happened and noone have ever seen him again" - I hope it wont be the end of this product.

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  • replied
    Originally posted by Abeysaurus View Post
    Here's a peek at the upcoming update for V2
    Any updates on V2? It's been a long time coming and there has been zero updates since that time. When can we expect to get it?

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  • replied
    Here's a peek at the upcoming update for V2

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  • replied
    do u have a download i would love to use this.

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  • replied
    Originally posted by ghostnova91 View Post
    Any update on the IK issue I was having as well?
    yeah there was an update a while ago that fixed the IK transitioning issue.

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  • replied
    Any update on the IK issue I was having as well?

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  • replied
    Originally posted by Abeysaurus View Post

    You mean when the character reaches out to jump off a ledge?
    Yeah, I was just playing around with movements along flat wall and anything diagonal dosn't seem flow well.

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  • replied
    Originally posted by RobAllsopp View Post
    Hey I was just wondering if you'll be adding a diagonal reach if there is nothing above or beside the hold you are currently holding?
    You mean when the character reaches out to jump off a ledge?

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  • replied
    Hey I was just wondering if you'll be adding a diagonal reach if there is nothing above or beside the hold you are currently holding?

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  • replied
    Originally posted by Abeysaurus View Post

    Hey, another user had pointed that out and I'm working on a fix. The issue is with the IKs not transitioning properly and resetting itself when moving and stopping. I'll push an update once I've fixed it
    Awesome thanks for the response!

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  • replied
    Originally posted by ghostnova91 View Post
    Hello,

    I am having some issues with the pack that I hope you can help with. I'm not sure if I have an older version but it doesn't look nearly as smooth as the update video you showed. Please see the video link to see what I am dealing with. The IK issue is pretty big but I also get the issue where the character rotates the wrong way and isn't holding onto the ledge. I have tried it with 4.19 and 4.20 and haven't made any changes to the project.

    https://www.dropbox.com/s/mltz08rhn4...31.01.mp4?dl=0
    Hey, another user had pointed that out and I'm working on a fix. The issue is with the IKs not transitioning properly and resetting itself when moving and stopping. I'll push an update once I've fixed it

    Leave a comment:


  • replied
    Hello,

    I am having some issues with the pack that I hope you can help with. I'm not sure if I have an older version but it doesn't look nearly as smooth as the update video you showed. Please see the video link to see what I am dealing with. The IK issue is pretty big but I also get the issue where the character rotates the wrong way and isn't holding onto the ledge. I have tried it with 4.19 and 4.20 and haven't made any changes to the project.

    https://www.dropbox.com/s/mltz08rhn4...31.01.mp4?dl=0

    Leave a comment:


  • replied
    Originally posted by Abeysaurus View Post

    Hey, was this after you jump and grab the ledge? I'm also trying to recreate the bug.
    It was, I'd jumped from the pillar right behind it. It looked the transition was smooth, but suddenly his leg was sticking out again. I played with it for another 5 mins and couldn't get it to happen again. Unfortunately when it happened I just closed the play window, instead of seeing if I could get it to reverse on it's own.

    Leave a comment:


  • replied
    Originally posted by cmh175 View Post
    The climbing feels better, but I'm not sure what happened here. I made a brand new project after I had trouble replacing the model and only hit play.


    ~Trying to recreate it without much luck, so may not be a big issue.
    Hey, was this after you jump and grab the ledge? I'm also trying to recreate the bug.

    Leave a comment:

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