Hey everyone! New plugin is submitted to the Marketplace!

The Multiplayer RPG Inventory System is great for Client-Server or Single player games, supporting picking-up, equipping, transferring, replacing, stacking, and dragging-dropping items.


Easy to follow Client / Server events and structure of the project (InventoryPlayerController, InventoryManager, Components)


Many example items (both Character equip-able Static, Skeletal Meshes and World Static Meshes)

It seems like another Inventory system like many already being published but there are some minor improvements which are making this plugin unique!
Features:
Currently I am improving documentation and recording step-by-step video.
The Multiplayer RPG Inventory System is great for Client-Server or Single player games, supporting picking-up, equipping, transferring, replacing, stacking, and dragging-dropping items.
Easy to follow Client / Server events and structure of the project (InventoryPlayerController, InventoryManager, Components)
Many example items (both Character equip-able Static, Skeletal Meshes and World Static Meshes)
It seems like another Inventory system like many already being published but there are some minor improvements which are making this plugin unique!
Features:
- fully supported Multiplayer!
- picked up items moved to the Inventory
- move items between slots in one Container or a slot in another Container
- move items from Slots to Containers (not a slot)
- replacing non-stack-able items
- stacking stack-able items
- highlight for available Slots and Containers!
- drag and drop functionality
- fully supported pickup system
- checking items with LineTraceByChannel
- mouse over text on pick-able objects when specific distances are reached
- outline effect for Items
- attachments for the character
Currently I am improving documentation and recording step-by-step video.
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