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Character Customizer (Version 4)

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  • replied
    mlindborg I purchased this project today (Character Customizer) but i have a problem CRASH help me pls
    Attached Files

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  • replied
    The crashes are caused by a bug related to the Skeletal mesh simplifier plugin, seemingly only in 4.24.3. I've submitted a fix to the marketplace but it'll take a few days until it's up so if you're experiencing crashes you can email me and I will send you the project directly.

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  • replied
    Good afternoon. Today I bought a pack and on the first start, I get such an error. Could you help me please. Click image for larger version

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  • replied
    Originally posted by WouterDB View Post
    I was also unable to open the project as well as it crashed while loading in Engine version 4.24.3.
    After checking the log files, I pointed out two files from the Content folder seem to be causing a read issue on loading the project:
    Female_Jeans.uasset
    Male_Sneaker02.uasset

    After removing these two files from the "Content folder", I am now able to open the project :-)
    Thanks for the new update!

    --- Update: I am now able to open up the project but am having another issue with the "Get Data Table Row NONE" functions in the blueprint: some Blueprints are unable to compile as there are no data tables set. Possibly caused by the removal of the two files mentioned above?

    A possible idea for a fix on your side would be to right click the project folder in the engine and select the option "Fix up asset redirectors in folder". If there is a loading bar showing up, it might be the solution, but I'm not sure...
    I fix up redirectors fairly often to avoid these kind of problems, but it seems inevitable if you do sweeping changes to naming conventions of assets.

    If you've flushed the redirectors in the problem folders you should be able to add the uasset files back in. You'll need to check the entries in the apparel data tables if you're getting errors.

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  • replied
    I was also unable to open the project as well as it crashed while loading in Engine version 4.24.3.
    After checking the log files, I pointed out two files from the Content folder seem to be causing a read issue on loading the project:
    Female_Jeans.uasset
    Male_Sneaker02.uasset

    After removing these two files from the "Content folder", I am now able to open the project :-)
    Thanks for the new update!

    --- Update: I am now able to open up the project but am having another issue with the "Get Data Table Row NONE" functions in the blueprint: some Blueprints are unable to compile as there are no data tables set. Possibly caused by the removal of the two files mentioned above?

    A possible idea for a fix on your side would be to right click the project folder in the engine and select the option "Fix up asset redirectors in folder". If there is a loading bar showing up, it might be the solution, but I'm not sure...
    Last edited by WouterDB; 05-30-2020, 07:38 PM.

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  • replied
    The crashes seem to be caused by redirector issues, similar to here: https://answers.unrealengine.com/que...ame-index.html

    The fix is essentially number 4 in the highlighted answer. Some of the files in .../CharacterCustomizer/Apparel/ that were renamed for v4 have broken references and you'll have to figure out which of the folders in /Apparel/etc are causing the crashes.

    I don't think there's any point submitting a hotfixed project because the problem is in the engine files and not the project files, but I'm not entirely sure.
    Last edited by mlindborg; 05-27-2020, 04:44 PM.

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  • replied
    it crashes for me as well.

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  • replied
    Someone reported crashing on startup with the 4.24 v4 project. Can anyone confirm/deny that it works for them?

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  • replied
    Update is live in case anyone missed it. I'll update description/images/video later.

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  • replied
    Kia ora

    This is looking real neat. At this point I think my only isue would be colting thems/styles, as I'm more into Dark-age Fantasy, Skyrim Witcher like outfits, even Norse/Viking early Celt into medieval eara and being able to fit and import such assets to use on these models

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  • replied
    Originally posted by Kiwi-Hawk View Post
    I brought two of these so far and both flopped as far as support go, it seems if I'd ben lucku I'd have found this one, nice to see an artist in it for the long haul (well heres hoping)

    Is there a possiblity for using these as Fantasy eg: Skyrim, Witcher 3 or other style characters buy changing out the clothing, hairs etc?
    Yeah, no problem, the clothing system is designed for leniency. It uses either Master Pose Component, which requires identical skeletons between character and clothing, or Copy Pose From Mesh, which allows for a unique skeleton and animation blueprint and it just aligns the matching bones. And as I wrote earlier, the pending update has a new feature which lets clothing items occupy more than one of the default 5 apparel slots, for example leg armor could occupy both the leg and foot slots, like in Dark Souls. Gives you a lot of freedom to add clothing without having to worry about it conflicting with an already equipped item.

    Another thing coming to version 4, aside from the revamped UI, are some beards and mustaches I threw together last minute. It's only a few styles for now but it's been lacking for a long time and more importantly the UI capability for facial hair has been missing so I had to get that sorted.

    Here's a preview:
    Click image for larger version

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  • replied
    I brought two of these so far and both flopped as far as support go, it seems if I'd ben lucku I'd have found this one, nice to see an artist in it for the long haul (well heres hoping)

    Is there a possiblity for using these as Fantasy eg: Skyrim, Witcher 3 or other style characters buy changing out the clothing, hairs etc?

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  • replied
    Originally posted by mlindborg View Post
    Submitted the update friday but it seems to be taking its time.

    Hir Sir! is there any discount soon?

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  • replied
    Submitted the update friday but it seems to be taking its time.

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  • replied
    Hi Folks, I managed to get randomized characters, quite happy with them. Thank you mlindborg for such a great product I love it, and sorry for abuseing it this way.



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