Announcement

Collapse
No announcement yet.

Character Customizer (Version 4)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Looking great!

    One issue I'm having is that the female and male meshes don't share a skeleton and can't share animations as a result. Any chance in getting this changed?

    Comment


      #47
      Running into a bit of a problem here. The female and male meshes don't share a skeleton so we can't re-use animations between the two. Is this something that can be fixed in a future update?
      @Overlawled

      Comment


        #48
        Originally posted by HailstoneRyan View Post
        Running into a bit of a problem here. The female and male meshes don't share a skeleton so we can't re-use animations between the two. Is this something that can be fixed in a future update?
        Isn't it the case to set the epic skeleton during import? try it out!
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/FUwTvzr

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          #49
          Originally posted by NilsonLima View Post

          Isn't it the case to set the epic skeleton during import? try it out!
          Not sure I'm understanding. I can't re-import without the FBX files, no? I've re-targeted all our animations to the male skeleton, seems unnecessary to do that for the female one as well when they share the same hierarchy.
          @Overlawled

          Comment


            #50
            Originally posted by HailstoneRyan View Post
            Running into a bit of a problem here. The female and male meshes don't share a skeleton so we can't re-use animations between the two. Is this something that can be fixed in a future update?
            Since they have different proportions they need different skeletons. No way of having same skeleton for both characters.
            Character Customizer

            Comment


              #51
              Originally posted by HailstoneRyan View Post

              Not sure I'm understanding. I can't re-import without the FBX files, no? I've re-targeted all our animations to the male skeleton, seems unnecessary to do that for the female one as well when they share the same hierarchy.
              That would do. I was not aware the original FBX was not inside the package yet.

              Which leads to a question: Is the skeleton compatible with epic skeleton or not?
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/FUwTvzr

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                #52
                mlindborg

                Looks interesting... But to be a compelling buy the female needs more voluptuous options/settings...
                So gotta run with Nelson's comment above. Make it less GI-Jane and more Viki Odintkova maybe...

                Comment


                  #53
                  Originally posted by franktech
                  Looks interesting... But to be a compelling buy it arguably needs more voluptuous settings...
                  So gotta go with Nelson's comment above. Make it less GI-Jane and more Viki Odintkova...
                  OK, opened the page search Viki Odintkova with wife just standing behind me... >.<
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/FUwTvzr

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment


                    #54
                    Originally posted by NilsonLima View Post

                    That would do. I was not aware the original FBX was not inside the package yet.

                    Which leads to a question: Is the skeleton compatible with epic skeleton or not?
                    What do you mean by compatible?
                    Character Customizer

                    Comment


                      #55
                      Originally posted by mlindborg View Post

                      Since they have different proportions they need different skeletons. No way of having same skeleton for both characters.
                      Take a look at the Animation map in Content Examples. UE4 supports run-time retargeting with meshes that have differing proportions to cut down on repeated animations.

                      Edit: Just to test I re-assigned the female skeletal mesh to the male skeleton and the only issue I can see is a major pinch on the wrists.

                      Click image for larger version

Name:	FemalePinch.PNG
Views:	131
Size:	38.0 KB
ID:	1443072

                      Originally posted by NilsonLima View Post

                      That would do. I was not aware the original FBX was not inside the package yet.

                      Which leads to a question: Is the skeleton compatible with epic skeleton or not?
                      No FBX but I can confirm that it works with animations that support the Epic skeleton.
                      Last edited by HailstoneRyan; 03-13-2018, 07:53 PM.
                      @Overlawled

                      Comment


                        #56
                        Originally posted by mlindborg View Post

                        What do you mean by compatible?
                        Means share the same bone hierarchy. Overall everything to dismiss any doubt can be found here: https://docs.unrealengine.com/en-us/...ation/Skeleton

                        The Skeleton Asset (which is not the Skeleton Mesh) is an asset created during mesh import. It is the Skeleton Asset which is related to the animation tracks.
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/FUwTvzr

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

                        Comment


                          #57
                          Originally posted by NilsonLima View Post

                          Means share the same bone hierarchy. Overall everything to dismiss any doubt can be found here: https://docs.unrealengine.com/en-us/...ation/Skeleton

                          The Skeleton Asset (which is not the Skeleton Mesh) is an asset created during mesh import. It is the Skeleton Asset which is related to the animation tracks.
                          Yes, they have the same hierarchy and pose so they're compatible if that's what you're referring to.
                          Character Customizer

                          Comment


                            #58
                            Originally posted by HailstoneRyan View Post
                            Take a look at the Animation map in Content Examples. UE4 supports run-time retargeting with meshes that have differing proportions to cut down on repeated animations.

                            Edit: Just to test I re-assigned the female skeletal mesh to the male skeleton and the only issue I can see is a major pinch on the wrists.

                            Click image for larger version

Name:	FemalePinch.PNG
Views:	131
Size:	38.0 KB
ID:	1443072


                            No FBX but I can confirm that it works with animations that support the Epic skeleton.
                            This is the type of test which sometimes the Marketplace team does not do, and when someone purchase the asset and such things happens, causes a lot of trouble and it is given a very short time for you to fix, which in the end might produce a refund on your product. So be careful, test everything, don't rush the submission, make it perfect.

                            I will purchase the asset later and will do some tests too, but that will be in one week or two only, Im too busy with 3 products in development.

                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/FUwTvzr

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              #59
                              Originally posted by HailstoneRyan View Post
                              Take a look at the Animation map in Content Examples. UE4 supports run-time retargeting with meshes that have differing proportions to cut down on repeated animations.

                              Edit: Just to test I re-assigned the female skeletal mesh to the male skeleton and the only issue I can see is a major pinch on the wrists.

                              Click image for larger version

Name:	FemalePinch.PNG
Views:	131
Size:	38.0 KB
ID:	1443072


                              No FBX but I can confirm that it works with animations that support the Epic skeleton.
                              For some reason the female characters wrist twists were rotated 180 degrees in Maya. I'll fix that by the next update which will probably be tomorrow or the day after.
                              Character Customizer

                              Comment


                                #60
                                Originally posted by mlindborg View Post

                                For some reason the female characters wrist twists were rotated 180 degrees in Maya. I'll fix that by the next update which will probably be tomorrow or the day after.
                                Fantastic news mlindborg. I'll watch this thread for the update!
                                @Overlawled

                                Comment

                                Working...
                                X